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[TW1][mod] Full Combat Rebalance v1.3 RC

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Flash

CD PROJEKT RED
#541
Mar 6, 2010
Then I can't help you. Don't be surprized that you can't defeat some opponents when you are intentionally weakening yourself.
inferno93 said:
i can't simply run arround the centipiede cuz it's health will regenerate quickly
Click to expand...
Centipede's regeneration is symbolic. It's 1hp/4seconds.
 
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Amokhunter.916

Senior user
#542
Mar 6, 2010
23 and Act 4? :whatthe: I went to the battle with the Prof and Azar at the Tower with 22 and i have maxed dex at first, then went to 4 in Str. And I did not overdo it with grinding, although i grinded a bit every now and then and I always killed everything, that moves. And I think without grinding i would have ended at around 20 at least at the beginning of Act 3. How did you get through there with such a low lv? And why on earth did you upgrade the group style that much? It is purely defensive and more than 1-2 (weak) opponents are usually a death sentence anyway, especially when fighting monsters. Strong style is paramount imho, then comes the fast style and at last group, which I would not upgrade that much anyway, as said, more than 1-2 opponents are usually are dead geralt.And no, i do not want to run around constantly at the limit with buffs, some weaker opponent I want to smash without heavy buffs, which usually works for me now. And my only upgrades in styles are lv 2 Strong Style each, I just bought the bronze upgrades on each rank in fast and group, each steel and silver. Aside from the prof. i never had major problems, the prof made me bite out a piece of my desk, but well, the anger passed at some point :pAnyway... Attributes are more important than Sword Styles imho, Dex first, then Str/Sta, after that Strong Style, then some points in fast, after that maybe something in group, or start in upping a sign or two, aard being very useful with just the stun upgrade for instance.
 
C

calbeast

Senior user
#543
Mar 6, 2010
Amokhunter said:
And why on earth did you upgrade the group style that much? It is purely defensive and more than 1-2 (weak) opponents are usually a death sentence anyway, especially when fighting monsters. Strong style is paramount imho, then comes the fast style and at last group, which I would not upgrade that much anyway, as said, more than 1-2 opponents are usually are dead geralt.
Click to expand...
I would disagree with this, because all "FCR.1.0.1.5" movies are played with the "Group Style" witcher. So, If you really want to, you can do it.
 
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inferno93

Senior user
#544
Mar 6, 2010
sorry but i closed the game before posting :i wasn't lvl 23 ,i was lvl 27but i got the same stats .IMO it doesn matter the lvl it matters the stats.as i explained i try to weaken myself ,(but i managed to kill the centipiedes)to get a more challenging experience .i wanna tell youAmokhunter that the reason that i lvl up group silver it's because it's special attack.believe me use it with necrophage oil on a devourer and you take half of it's life(and combine it with it's 55% parry bonus it is a destructive attack for everything not only necrophages and it also kills more enemies(group style dooh) and it is best used against humans because of his fear effect.IMO special atacks are the best feature in the witcher,thats the reason why i lvl up the styles.to be honest i want to lvl up all the styles ,and neglect all signs.I used excesively in other playthroughs Aard and igni ,and now i want to play the game without them and instead using potions and bombs.because potions and bombs were a big minus to the game (because honestly how many of you remained with dozens and dozens of unused potions throught the game ?)it was nasty in vanilla and even in flash mod to see that you virtually became a god killing everything with only your sword and nothing else.why should i use aard when i have Samum which stuns powerfull creatures like cemetaures(i once killed two cemetaures with a single samum bomb) ,why should i power up igni when it can just be lvl 2 to light up a dragons dream bomb? there are tons of bombs like king and queen or devils puffball which are very usefull.and you can find the ingredients anywhere anytime.
 
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Amokhunter.916

Senior user
#545
Mar 8, 2010
inferno93 said:
... using potions and bombs.because potions and bombs were a big minus to the game (because honestly how many of you remained with dozens and dozens of unused potions throught the game ?...
Click to expand...
I see where you are going with this. Well, if you want to make the game even harder for yourself, you can hardly blame Flash for it, if you get stuck at some point. The reccomendations are all there, where you should put your first points into and which skills / stats should be advanced at first, to survive.But i know what you mean by leftover pots and bombs. I played vanilla on hard and aside from swallow and an occasional seccond buff pot, i hardly used anything, including bombs and oils (aside from Argentia, which I used excessively, the rest, never touched, maybe once) And the downside was, that i had made a good stockpile to draw upon, which was never used then, because it's hardly needed and because in the last acts you can't even go to storage anymore, which I would even declare as a design flaw of the game itself, as there isn't even a warning in that direction.
 
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Flash

CD PROJEKT RED
#546
Mar 8, 2010
The only thing I can do to remedy unused potions issue is to remove them from the game. Personally I find plenty of useful potions but still can't use them because of intoxication. Should I remove intoxication then? It would break game's balance. No easy way to fix it and at this point I'm not looking for another >100h project to improve minor issue.
 
R

regenschein

Senior user
#547
Mar 8, 2010
Flash you forgot to include dialog_10.tlk and dialog_10.backup in the installer. Now a big part of german translation is missing.@german players: in the native zone I gave a hint how you can solve it till the new installer is available.
 
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Amokhunter.916

Senior user
#548
Mar 8, 2010
Hm, I beg to differ, but thats not what I meant. I was going towards the fact that you can make a boatload of different pots and only use maybe 10% of them, useful or otherwise. So for instance, i made around 50 Swallow pots in vanilla to be prepared and never used them all, others I never really used, but your mod made me use quite a lot more pots, so it was definitely a step in the right direction.What I would think about would be the time swallow lasts. I never leave the house without using one of those, it's kind of a "must be" pot to use. While stomping around in the Swamp (either Act2 or 3) there are those funny little guys that explode in acid... so a Bindweed pot is very handy, but then again the tox meter is getting quite uncomfortable, because i have a Swallow pot running and if push comes to shove i have to use a Blizzard pot, which cramps the tox factor further up and then I get hit by a huge vitality drop, which in turn nearly killed me.I think you get the idea... Maybe a little finetuning with a screwdriver, not a club, around the pots, like giving swallow a bit more duration (on par with the food for example, it would make sense imho) and the Tawny Owl less duration, on par with Swallow, but less toxicity. The least used pots a lower tox value, to make them more attractive etc. I'm not talking about Maribor Forest and Full Moon pots, i had Kiss and Willow in mind for instance. Or Wives Tears, the Toxcity of them is a nuisance, nothing more, as all drinking contests are in safe zones, where i can meditate immediately
 
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Flash

CD PROJEKT RED
#549
Mar 8, 2010
I have reuploaded the file with added missing tlk.
 
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regenschein

Senior user
#550
Mar 8, 2010
Flash said:
I can't reproduce this issue (it's not the mod bug) myself so can't look for a way to fix it.
Click to expand...
I think this issue is mod and monitor related. I want to explain my consideration with 2 pics. At some monitors (like mine) the hints are probably out of the visible screen, how you can see at the first pic.(click on it)I think if you would move the hints at the buttom of the loading screens they could be visible for all:(click on it)But I can't test it, cause I'm not able to handle a dds with normal map
 
DelighfulMcCoy

DelighfulMcCoy

Forum veteran
#551
Mar 8, 2010
I know you're basically through with this mod, but I had an idea earlier and I thought it doesn't hurt to ask. As I mentioned before, I like that you cannot sell the witcher secrets anymore. How 'bout some kind of reward if you manage to secure all of the scrolls, buy them all, regardless if they're duplicates or triplets, just to get them off the streets (how did they even get there in the first place? Javed short on money? Haha.)? And I don't just say that because I already made it my mission to collect all the scrolls *g*. I don't recall when and where you find the last scrolls, but obviously you'd have to get a reward before the end of the game, end of chapter 4 at the latest. It might be an alternative to getting that headhunter sword without having to kill a guard. Of course I have no clue how much work this would be or if it's at all possible. So just a tentative suggestion. :)
 
R

regenschein

Senior user
#552
Mar 9, 2010
regenschein said:
I think if you would move the hints at the buttom of the loading screens they could be visible for all:
Click to expand...
Now I could test it and unfortunately it won't work. But I think that the hints are on some screens really out of the display.
 
L

Licaon_Kter

Forum veteran
#553
Mar 9, 2010
regenschein said:
Now I could test it and unfortunately it won't work. But I think that the hints are on some screens really out of the display.
Click to expand...
i was curios too on why these are not appearing :hmmm:all that i could see was a little dark-dark-gray space on the black background under the loading text
 
R

regenschein

Senior user
#554
Mar 9, 2010
WIth some configurations the loading screens are probably like this:but with others they are out of the display and invisible:Can't test it cause I have no other monitor but it could be right. I think the only solution is to add the hints directly on the picture.
 
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Flash

CD PROJEKT RED
#555
Mar 9, 2010
I don't have panoramic monitor, can't test it myself. However, if that's the reason for hints are not working, I won't be redoing it. These are heavy files which trippled mod size and a lot of work just for begginers tips. Most of these are obvious, I only did them because there are plenty of players who can't seem to figure out obvious things, like "You don't have to kill everything that moves. If an enemy is not quest related and you can't defeat him, come back later or leave him be."
 
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regenschein

Senior user
#556
Mar 10, 2010
Flash do you know why the FCR 1.2a is waiting for authorisation such a long time?
 
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Flash

CD PROJEKT RED
#557
Mar 10, 2010
Authorisation can take a couple of days
Click to expand...
Usually it doesn't take so long but they still have time. And I find they authorise files longer when updates are frequent. Like they are annoyed that I updated the file after one day. Happened to me 3 times now.
 
DelighfulMcCoy

DelighfulMcCoy

Forum veteran
#558
Mar 11, 2010
Flash, did you not read my last question (post #553) or did you just ignore it? You could say "no way", you know...
 
F

Flash

CD PROJEKT RED
#559
Mar 12, 2010
I don't intend to update FCR unless there's another translation finished. Your idea is nice but it's a little detail.
 
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regenschein

Senior user
#560
Mar 13, 2010
The Book of Full Moon only adds the formula for Vampire Oil but not for Full Moon and Shrike although it should contain all three formulae.I think I detected the reason of that issue. There are two utis included for The Book of Full Moon in FCR. One (it_scroll_109.uti) of this adds all three formulae the other (it_scroll_119.uti) only Vampire Oil. Now Thaler sells it_scroll_119.uti but if he would sell it_scroll_109.uti this could solve the problem. I figuered that out with a savegame editor by adding both scrolls. The scroll is also still called 'The Book of the Thunderbolt' in description.
 
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