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[TW1][mod] Full Combat Rebalance v1.3 RC

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G

GeraltOrBust

Senior user
#601
Mar 23, 2010
Hey Flash,Thanks for the reply. I tried out the 'Blizzard' effect and it was quite fun but after combat having it stick around is a real pain in the ass! I'll probably play with it a little longer and then disable it again.
It's just a matter of good strategy. Humans are not resistant to silver, why should they... It's just that silver sword is a light 1-hander doing low damage. While your steel sword is doing 17 damage, silver is only 10. 7 damage per hit is a LOT. That's 42 damage more after 2nd attack in sequence.
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That's the thing -- I couldn't get the Professor down with the Steel Meteorite sword of +21 (+17, +4 for diamond dust) before getting killed, no matter how much I hit him. When I won the fight it was with the Silver sword, +10 damage, where he went down in just 4-5 hits. The only thing I can think of is this -- my Steel Strong was level 1, my Silver Strong was level 2. Can level 2 Silver make that much of a difference for taking down the Professor in that fight? The irony is I tried 30 times to win that fight with Steel, and only won it by mistake when I forgot to switch from Silver to Steel after taking out the Ifriti!Thanks for the description of Fast styles, I'll use it more with armoured/insectoids.And userman -- no worries. It's always good to know your work is appreciated :) I will finally get back to modding F3 but I spent over a year working on the mod and not actually playing F3. Ironically, I'm playing The Witcher (and some other games) because I got tired of doing too much modding and not enough playing!Mart
 
F

Flash

CD PROJEKT RED
#602
Mar 23, 2010
Martigen2 said:
And userman -- no worries. It's always good to know your work is appreciated :) I will finally get back to modding F3 but I spent over a year working on the mod and not actually playing F3. Ironically, I'm playing The Witcher (and some other games) because I got tired of doing too much modding and not enough playing!
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Now it's a good time to play TW1 when TW2 is finally announced with trailers etc. :)The fight with Professor is scripted so unusual things might happen. Unfortunately The Witcher wasn't created with modding in mind. Modding support was added much later but still modders don't have access to 90% of the script sources.Anyway, steel sword does work in that fight but yes, we can assume that you haven't triggered some event of something.
 
D

devicem

Senior user
#603
Mar 24, 2010
Flash said:
Could you be more specific? From my experience they are working fine and there are no errors in files.
Click to expand...
I can't, since the description says for e.g "+1 vitality regeneration per sec" I assume while under the effect of quen I should be healing fast for those measly but at the same time precious 4+x seconds. I love the fact that those signs last only so much that you gotta get the timing right, but on the other hand hate the fact that the sub-talents aren't working.Having it compared to food or potions for e.g. the description says "+3 vitality per minute", see where I'm going with this...?P.S. I thought I'd lay a hand in confirming that Professor is vulnerable to silver and fighting with steel sword is a lost fight to begin with.
 
F

Flash

CD PROJEKT RED
#604
Mar 24, 2010
I still don't understand where's the problem. The description says "Restores Vitality at a rate of +3 per second" for Quen and "Restores Endurance at a rate of +1 per second" for Heliotrop. It's working like it's described.Silver sword works normally on humans. There's no additional resistance or vulnerability and steel sword works on Professor. There are even movies on youtube confirming it.
 
T

theuserman

Senior user
#605
Mar 24, 2010
Just beat the professor with the Steel Sword. It was a problem for me because I didn't have the same setup as the guy in the video you posted (I didn't level up Yrden at ALL - and my intelligence is only Level 2...) so I ended up go for a full on attack. I essentially used Aard on Azar whenever I could (as the little ass loves doing a back attack...) and just kept on pounding on the prof. It required a bit of luck though - if the Ifrit took all my health I'd be screwed for the next segment.
 
C

cuteunit

Senior user
#606
Mar 25, 2010
Flash said:
Flash said:
I never really noticed before but... is there any tips you can give me for avoiding the Bloeziger acid blast?
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When you hit an enemy and inflicted damage suddenly drops to 1, it means that enemy is already dead and he'll fall after you finish attack animation. When attacking bloedzuiger, don't wait for your animation to finish, just run immediately after you kill it - when damage drops to 1. And jumping away isn't enough, you must run away.
Flash said:
chapter 2 actually. the con artist crypt/the very old wine basement are graveir-land.Is there a file I can change to enhance geralt's out of combat regen a bit?
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In Chapter 2 graveirs and fleders are most poweful monsters, so it's the same like with Ch 1 ghouls. You don't have to fight with graveirs early. Finish some quests and return when you feel strong enough. In Ch 2 you'll be enough level to learn dexterity level 5. Stamina at at least level 2 helps greatly. Also in Ch 2 you have access to very powerful, yet often overlooked Yrden sign. Use Place of power, focus stone, learn Yrden to level 2 (or more if you are not a swordmaster build) and lay traps.There's no such thing like out of combat regen in The Witcher. This game doesn't follow the strange trend of auto-heal from other games. Regeneration is so low to avoid situations from vanilla game, where player can run around opponent in battle and regenerate quickly to full health, taking away the challange.
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I didnt ask for a speech, I asked for what file to change to enhance the natural regen a smidge. I don't even want to debate your choices on the matter, I just want to know what I can do myself. So, could you share the info?
 
C

cuteunit

Senior user
#607
Mar 25, 2010
and on a related subject, why do all Necrophages cause the game to lag up when they die for a few seconds, then become fine? Physics objects like aard-breakable walls seem to do the same thing. They do NOT do that in the non-FCR'd game.I suspect this permanent corpses thing, which is useless anyways. Since you made it built-in during a moment of madness, where can I disable it?
 
A

Amokhunter.916

Senior user
#608
Mar 25, 2010
cuteunit said:
and on a related subject, why do all Necrophages cause the game to lag up when they die for a few seconds, then become fine? Physics objects like aard-breakable walls seem to do the same thing. They do NOT do that in the non-FCR'd game.I suspect this permanent corpses thing, which is useless anyways. Since you made it built-in during a moment of madness, where can I disable it?
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While I do not condone the tone, he does have a point there. On a rather low end machine (like mine) the impact is quite severe and the game becomes a bit sluggish at times.Concerning the regeneration thing... while I can understand you fully, the plan was to make the game harder, I find it most tedious to stand around, waiting for Swallow, Food, Rubedo to take effect, which is in the long run no fun at all. I noticed myself to tab out the game and have it run in the background while staying in a save spot to let the HP regen take effect. The 80 secs you said it would take don't seem to work for me, I do come close to that using the triple HP combo swallow-rubedo+food.
 
C

cuteunit

Senior user
#609
Mar 25, 2010
Amokhunter said:
Amokhunter said:
and on a related subject, why do all Necrophages cause the game to lag up when they die for a few seconds, then become fine? Physics objects like aard-breakable walls seem to do the same thing. They do NOT do that in the non-FCR'd game.I suspect this permanent corpses thing, which is useless anyways. Since you made it built-in during a moment of madness, where can I disable it?
Click to expand...
While I do not condone the tone, he does have a point there. On a rather low end machine (like mine) the impact is quite severe and the game becomes a bit sluggish at times.Concerning the regeneration thing... while I can understand you fully, the plan was to make the game harder, I find it most tedious to stand around, waiting for Swallow, Food, Rubedo to take effect, which is in the long run no fun at all. I noticed myself to tab out the game and have it run in the background while staying in a save spot to let the HP regen take effect. The 80 secs you said it would take don't seem to work for me, I do come close to that using the triple HP combo swallow-rubedo+food.
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Hehe, I'm not the only one who tabbed out between fights. Did you find yourself quicksaving between every battle too?I found for myself where to pad Geralt's wolverine factor a little. With the way everything kills you in 3 hits it doesnt impact combat at all to pad it a little.line one in the witcher_atr_abl.lua file in z_fcr folderDefAbility({Name = "HeroStartingAbility", AttrsMod = {PointMax = {VP_Mod = 40, EP_Mod = 25.1}, Attack_Mod = 250, Defence = {Dodge_Mod = 75, Parry_Mod = 75}, PointRegen = {VP_Mod = 0.1, VP_Mult = 1, EP_Mod = 1.4, EP_Mult = 1, DS_Mod = 0.25}, EffectResistance = {Drunk_Mod = 0}, EffectImmunity = {Pain = 3, PreciseHit = 1, Disarm = 1, Fear = 1, Falter = 4, Blind = 3}, SpellIntensity_Mod = 50, SpellIntensity_Mult = 1}})just change vp_mod from 0.1 to 1 and it's all good. I was experimenting with upping Geralt's base dodge/parry to 75 instead of 50 as well.
 
F

Flash

CD PROJEKT RED
#610
Mar 25, 2010
If you want, you are free to change regeneration to your liking, just don't change dodge/parry values. It's very important factor in difficulty balance and changing it just by 5 points will make you immune to some opponents. Actually you shouldn't change anything if you don't know how it can impact the game.Just as a side note, players usually feel obligated to kill every enemy they see. It's not that you must engage everything with a red circle under its feet, especially on insane difficulty. Regeneration is purposely discouraging from doing it. If you are constantly fighting it's obvious Geralt will be exhausted very quickly. With respawn, you won't be able to kill every monster even if you'd want to. You should avoid unnecessary fights.
 
T

theuserman

Senior user
#611
Mar 25, 2010
Flash said:
If you want, you are free to change regeneration to your liking, just don't change dodge/parry values. It's very important factor in difficulty balance and changing it just by 5 points will make you immune to some opponents. Actually you shouldn't change anything if you don't know how it can impact the game.Just as a side note, players usually feel obligated to kill every enemy they see. It's not that you must engage everything with a red circle under its feet, especially on insane difficulty. Regeneration is purposely discouraging from doing it. If you are constantly fighting it's obvious Geralt will be exhausted very quickly. With respawn, you won't be able to kill every monster even if you'd want to. You should avoid unnecessary fights.
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But... but... I like beheading Ghouls and Graviers...
 
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Flash

CD PROJEKT RED
#612
Mar 25, 2010
I'm talking about something like fighting every drowner on the swamps worth next to no exp.
 
T

theuserman

Senior user
#613
Mar 26, 2010
Flash said:
I'm talking about something like fighting every drowner on the swamps worth next to no exp.
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Yea sure, but you can't help but just laugh maniacally when you've just killed a legion of drowners... Brrraaaaaaiiinnss.
 
D

decado2

Senior user
#614
Mar 27, 2010
Wholy crap this mod is difficult on Hard mode. Got through the prologue just fine...but from there on it is "die, reload" rinse and repeat. I must be missing something. Those dogs are practically impossible. Pure luck if I get past them. It isn't as though you have much to work with...you don't do much damage, you have no oils, your defense is mediocre and only one spell you can use once per battle. Potions don't make much of a difference. Two doggies I have some chance...three I have barely any.Any tips for the early part of the game?
 
A

Amokhunter.916

Senior user
#615
Mar 27, 2010
1. Learn Dex to Lv 3 ASAP - learn the bronze parry & dodge skills2. Next one in stamina, so you can take at least a hit or two3. Strong Style lv 2 is recommended (steel, as you obviously lack the silver sword)4. At lv 8 learn Int 2 and herbalism and start picking flowers :)D)5. Mix pots, oils and BOMBS (King and Queen are a lifesaver!), you'll need them, or at least it will make the game playable.Here is approx. the end of chapter 16. Sta/Str buildup for Swordsmen, Sta/Int for Caster and you should be fine so far.But I can understand you a lot, the forst chapter is ridiculously hard, the premier attack of the barghests is more luck than skill/knowlwdge and ths continues the whole act. It's getting better in Act2, where you can at least hold your own in most cases, but even then, there are some situations, where you might kiss the floor or have to turn tail, but in Act2 it's mostly starting to be enjoyable ;)
 
D

decado2

Senior user
#616
Mar 27, 2010
Thanks. Those silver tokens aren't exactly coming my way quickly. Hopefully I can mix some useful stuff up soon once I figure out how to get ingredients.I have Dex 2. Couldn't figure out what style to use, but I'll get Strong Style up. I got the impression Fast was better against the dogs, but it doesn't seem to matter a great deal once more than one gets onto you. Group doesn't exactly keep me alive for longer, either.BTW, do the daggers and axes etc. have any real use (can you throw the knives)?
 
A

Amokhunter.916

Senior user
#617
Mar 27, 2010
Silver Talents are coming slowly, only every even lv, sometimes two then (e.g. lv8), so keep that in mind and plan accordingly.The Styles aren't like in vanilla, you can attack (and kill) every mob with every style, provided you can cut through the armor, or otherwise, do enough DMG.Strong style got a good DMG boost early on, which makes some fights a bit easier. Group got good amounts of additional defense, but severely lacks dmg, which makes it difficult early on to get through some monsters armor (Necrophage for instance). Fast Style is the can opener and only really needed towards the end of Act 3, prior to that there aren't many/any well armored opponents.What is paramount in combat is: DO NOT LET YOURSELF BE SURROUNDED! Hit the enemy and make a break for it, reposition yourself so that the mobs come in front of you, hit them again, sidestep, rinse repeat.The Daggers and Axes have no real use, except to make some money with them.Judging from that peticular question, am I right in guessing that you've never finished the game vanilla?
 
D

devicem

Senior user
#618
Mar 27, 2010
Flash said:
I still don't understand where's the problem. The description says "Restores Vitality at a rate of +3 per second" for Quen and "Restores Endurance at a rate of +1 per second" for Heliotrop. It's working like it's described.
Click to expand...
Ohhhh: When you have +3 vitality regeneration per minute from food, your regeneration restores a certain amount of points per real-time seconds, let's say 15 secs for 1 point of vitality, with me so far? Just don't pay attention to the numbers, I pulled them out of the sleeve, BUT supposedly using signs like lvl2 heli or quen, the vitality/endurance is supposed to speed up and GIVEN the description I'd say "PER SECOND(the description for survival zone)" here should account for a lot more than, say, +1 vitality per real-time seconds. Like I said, using the sign makes no difference in vitality regen for me, it stays literally the same. Next step if you still don't get it, I'd be forced to count all the variables in-game in order to prove how much vitality you regen with or without food/swallow/rubedo/life ritual...or here something simpler, let's say you are under no effect of those former mentioned food/swallow etc. and your vita regen is very low, shouldn't casting quen mimic life ritual for those 4+x? Please, tell me you understand right now, cause...Judging from your comments, I'd say that for you it works perfectly fine or you don't use that ability at all, I'm guessing the former, thus the issue lies somewhere here with me. Give me a hint where to look in order to "fix" this, having you do understand what I'm saying.I started asking for this because I recently finished the game on hard, wouldn't say effortless but it was enjoyable, though I'd like to try insane and I'd like to have everything working as it should, cause I'm expecting nightmare. -.-Other than that, best mod ever. :)
 
F

Flash

CD PROJEKT RED
#619
Mar 27, 2010
Amokhunter said:
1. Learn Dex to Lv 3 ASAP - learn the bronze parry & dodge skills2. Next one in stamina, so you can take at least a hit or two3. Strong Style lv 2 is recommended (steel, as you obviously lack the silver sword)4. At lv 8 learn Int 2 and herbalism and start picking flowers :)D)5. Mix pots, oils and BOMBS (King and Queen are a lifesaver!), you'll need them, or at least it will make the game playable.Here is approx. the end of chapter 16. Sta/Str buildup for Swordsmen, Sta/Int for Caster and you should be fine so far.
Click to expand...
I'd rather recommend going with 2 points dexterity, 1 point intelligence in Prologue and bump intelligence to level 2 in Chapter 1 ASAP. Then just go to witch Abigail and buy specter oil recipe. With it you'll get +20 damage bonus against specter type enemies, including barghests. You'll kill any ammount of barghests with 2 attacks of group style or one attack of strong and fast other style.
Amokhunter said:
Give me a hint where to look in order to "fix" this, having you do understand what I'm saying.
Click to expand...
There's no way to fix something which isn't broken.Check witcher_sgn_abl.lua
Code:
DefAbility({Name = "Quen2 Upgrade2", AttrsMod = {PointRegen = {VP_Mod = 12}}, StartingConditions = {AbilityRequired = "Quen2"}, UsageConditions = {CurrentSpellType = "Quen"}})
That's Survival Zone. PointRegen = {VP_Mod = 12} means 3 HP regen per second, because all time based values are multiplied by 4 in scripts.
 
Mothra

Mothra

Forum veteran
#620
Mar 27, 2010
hi, first up: great thanks for this wonderful and accomplished mod. I never had any problems finishing the witcher on hard or with flashmod harder but like you I found the stand-and-chip-away combat a little frustrating at times.now I installed FCR but started on normal since I wanted to explore the differences so I didn't read anything posted here beforehand and just did the barghest act and the first sewer missions in vizima temple quarter. In Act1 I did put all into 3 DEX (I always put everything into dex, it was always my way to build a witcher)3 STA2 INT1 STR (but only in the very last hours of act1 or even only in the cockatrice lair)Not knowing about strong vs fast style I put all talents in fast and had only str1after reading about the strong style hits harder vs fast style penetrates quicker I see that I should have left fast out. I also did put a few bronze into silver although I did not have the sword yet since I thought I will need it agaist the cockatrize.So now I can see how toxicity,dex,sta affect the fights and how oils are needed to even hit an strong opponent.Up until now no fight was challenging at all except ghouls in the beginning and especially LEO. I had no points in STR or strong style so I didn't even hit him - constant parry. a few potions later and spectre oil and he was down in 2 strokes.I will restart now and try it in hard (maybe insane ?, don't know I don't wanna "work" too much) since I wanna have an extra challenge.So now my questions:- Do I have to grind a few levels by killing respawning drowners/ghouls (which I always did in vanilla) or should I concentrate on "quest" monsters/fights alone ?- In the prolouge I helped Triss against Savolla and still got an red meteroite. In Act1 I got another red one from Leo and another one in a crypt I guess or whatever so I could forge an 3red sword. I see some ppl have a 2red1blue and wanted to know where the blue one comes from ?- Do I have to learn/use bombs ? I would like to find a way to not have to use them....- Should I invenst in base signs only or should I get the "charge" versions aswell ? I never used Yrden charged for example, the trap is much better....- I wanna go Igni specialized and strong Yrden (Aard only for Act1 since Igni sucks in the beginning) - what should I sacrifice for that, meaning do I have to get some sword style over lvl1 or 2 ? or do I HAVE to put talents in STR ?- I always played OTS and the camera in rooms is an even bigger issue here, can someone make the distance in OTS be static so I don't have to pause, change perspective, draw sword and go back to OTS to fight ?thanks, awesome mod, I feel much more like a Witcher now. Judging from TW2 videos the new style will be much more dodge/evade/parade oriented, I like that and reminds me a little like I try to play your mod.
 
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