Forums
Games
Cyberpunk 2077 Thronebreaker: The Witcher Tales GWENT®: The Witcher Card Game The Witcher 3: Wild Hunt The Witcher 2: Assassins of Kings The Witcher The Witcher Adventure Game
Jobs Store Support Log in Register
Forums - CD PROJEKT RED
Menu
Forums - CD PROJEKT RED
  • Hot Topics
  • NEWS
  • GENERAL
    THE WITCHER ADVENTURE GAME
  • STORY
    THE WITCHER THE WITCHER 2 THE WITCHER 3 THE WITCHER TALES
  • GAMEPLAY
    THE WITCHER THE WITCHER 2 THE WITCHER 3 MODS (THE WITCHER) MODS (THE WITCHER 2) MODS (THE WITCHER 3)
  • TECHNICAL
    THE WITCHER THE WITCHER 2 (PC) THE WITCHER 2 (XBOX) THE WITCHER 3 (PC) THE WITCHER 3 (PLAYSTATION) THE WITCHER 3 (XBOX) THE WITCHER 3 (SWITCH)
  • COMMUNITY
    FAN ART (THE WITCHER UNIVERSE) FAN ART (CYBERPUNK UNIVERSE) OTHER GAMES
  • RED Tracker
    The Witcher Series Cyberpunk GWENT
THE WITCHER
THE WITCHER 2
THE WITCHER 3
MODS (THE WITCHER)
MODS (THE WITCHER 2)
MODS (THE WITCHER 3)
Menu

Register

[TW1][mod] Full Combat Rebalance v1.3 RC

+
Status
Not open for further replies.
Prev
  • 1
  • …

    Go to page

  • 33
  • 34
  • 35
  • 36
  • 37
  • …

    Go to page

  • 52
Next
First Prev 35 of 52

Go to page

Next Last
F

Flash

CD PROJEKT RED
#681
Apr 1, 2010
theuserman said:
Is there any way of increasing the sword opacity to full?
Click to expand...
No way that I know of.
theuserman said:
Also, based on how you set up the sword mechanics wouldn't it make more sense if the Armored Hounded were susceptible to quick style instead of strong?
Click to expand...
They are more susceptible to fast style.
theuserman said:
I'd like to assure you that combat mechanics and descriptions are completely independent. If something has a description error, it doesn't mean it's not working correctly. I'm saying it in case of any doubts.
Click to expand...
 
T

theuserman

Senior user
#682
Apr 2, 2010
Aw man, that's really a pity about the swords. Guess I'll have to settle for seeing the oil move about in interesting ways....
 
R

regenschein

Senior user
#683
Apr 2, 2010
Armored Hound: Susceptibility: sensitive to steel.
Click to expand...
Thats the only entry for the hounds. No hint to the effective sword style.
 
D

decado2

Senior user
#684
Apr 2, 2010
theuserman said:
theuserman said:
Well crap. How do you beat the Beast with this mod? None of your bonuses from potions or oils continue after the cutscene. You pretty much die if you try and apply oil when surrounded by dogs. Without it, you barely do any damage and the witch can't even survive as long as I do (which isn't very).
Click to expand...
I had this problem. You fight The Beast at midnight. So you should apply the oils at 11 and then start the cutscene. Otherwise the game will make you wait an entire day if you started the cutscene at 2 am.
Click to expand...
Thanks for the advice. Turns out it wasn't really necessary...I fluked out and ended the battle in about 5 seconds (stun).
 
Mothra

Mothra

Forum veteran
#685
Apr 4, 2010
i just finished tw1 with fcr on hard. act4 was pretty easy since I reached lvl38 in it but still fun. getting swarmed was still certain death but I could take on groups of 3 without much fear.Azar was so easy, even berengar survived (got only knocked down) but the final battle was "random surprise" and I had to reload it 5 times, then the game crashed when I already beaten the GM and the KingOfTheWildHunt.....and again....I hate it that the game just takes away randomly your potions and advances time without any indication. when I prepare outside of the dome I have all buffs at (remaining time: 11hours), then I enter the ring and kill the mutants: 4 potions are gone, then the cutscene with the King: NO POTIONS LEFT but toxicity stays.......so I had to practically run around like crazy and drink myself up again without the King and his wraiths killing me. stupid King recharged health like crazy but in the end and with 5health I killed him.I can't imagine how you could survive that on "INSANE" when you got no buffs at all.HARD seems to me the best and "fairest" setting.I loved the cutscenes in the last chapter since I ran around totally drunk all the time for the buzz buff."Hi, King Foltest, don't mind when I just puke on your carpet there....no chance you got some more dwarven spirit ? I feel a little thirsty..."
 
F

Flash

CD PROJEKT RED
#686
Apr 4, 2010
I'm not a fan of drunk effect. There is a damage buff and pain immunity with proper talent but -20 points to dodge and parry is a serious penalty.
 
Mothra

Mothra

Forum veteran
#687
Apr 7, 2010
Flash said:
I'm not a fan of drunk effect. There is a damage buff and pain immunity with proper talent but -20 points to dodge and parry is a serious penalty.
Click to expand...
Basically you are right and it was a gamble sometimes. But then again, so many thing in this game are "random" or "luckbased". In later chapters I was constantly under pain-effect by vodyanoi or those assassins, in the finale from those stupid mutants so I could choose: - don't drink, get pain, can't move, get backstabbed - die- get more damage from sides or front but you can move and it takes 1 swing less to kill an enemybut like I said, since the game advances time or cancels potions/effects without any logic in the finale I didn't have time to get drunk when fighting the GM or the WH.
 
T

theuserman

Senior user
#688
Apr 8, 2010
Just finished the game on insane. Thank you for showing us the true potential of this game - I felt amazed to actually do the last battle. This game was hard work, required a lot of preparation, quick fingers to position yourself and actually using the landscape to only allow one enemy at a time to come at me. Once again, thank you. It was a true pleasure to play.
 
F

Flash

CD PROJEKT RED
#689
Apr 8, 2010
Glad you like it.
 
C

cuteunit

Senior user
#690
Apr 8, 2010
Flash said:
If you want, you are free to change regeneration to your liking, just don't change dodge/parry values. It's very important factor in difficulty balance and changing it just by 5 points will make you immune to some opponents. Actually you shouldn't change anything if you don't know how it can impact the game.Just as a side note, players usually feel obligated to kill every enemy they see. It's not that you must engage everything with a red circle under its feet, especially on insane difficulty. Regeneration is purposely discouraging from doing it. If you are constantly fighting it's obvious Geralt will be exhausted very quickly. With respawn, you won't be able to kill every monster even if you'd want to. You should avoid unnecessary fights.
Click to expand...
This new forum burns my eyes worse than TW2 Geralt's new ponytail.You didnt answer about why the game chokes up when Graveirs and Ghouls die. FPS goes to like 1 frame per 5 seconds for a little, then rights itself. Actually stopped playing through because it just got really old having that happen.You seem stuck on design philosophy so I'll play that with youRandomly instant-dying isnt fun and neither is having to alt-tab out after every battle to wait out regen. Carrying so much oil that Geralt could be a fetish erotica producer and being limited to basically just running Swallow and Blizzard in every single fight isnt fun either. Making Yrden the "max this" sign instead of Igni is a zero sum change at best. A lot of this stuff is just tiring and fun-reducing. All you add to the game with stuff like that is more chore-like tasks. Chores are not fun. Would you justify forcing Geralt to make alchemical laundry soap and carry around a stack of it to keep his leathers all monster blood free? No of course not.
 
A

Amokhunter.916

Senior user
#691
Apr 8, 2010
Well, first off, the new Forum is causing eye cancer -.-Whoever is responsible for this... hang him/her! -jk-And about the mod: It was supposed to be ultra-a*skicking-keyboardsmashing-bangingheadtothewall-cryyourselftosleep-hard. Flash had warnings in the diff description and discouraged people to start the game on insane, but anyone start on insane, get their a*s whopped, then complain about it. Maybe, just maybe Flash should have been more colourful in his description for insane like "you _will_ die on insane, the game is super freaking hard" or something like this. But games in the last 10-15 years have become so easy that anyone who has half a brain plays them on super hard in their sleep and then complains about having no challenge...Problem is, this time there actually IS a challenge, because you can not mop the floor with 25+ enemies, you get your a*s spanked if you challenge more than 1-2 tough enemies. One point I grant you, as I do think as well, that standing there, doing nothing except wait for the life bar to fill up is frustrating, but then again there is no "out of combat" regen. So it's either too much regen, which would take away the challenge again, or having down times in between combat. I rather have the down time and a good challenge.For years, this has been the first game, that put up a challenge - with the mod of course, vanilla is another one on the "too easy" list - and I'm bloody grateful for that. To sum it up, it was fun in the end and there was more than one occasion were i nearly smashed my keyboard or gave my mouse a flying lesson. I't better than - say KotOR, were I know precisely that asolutely NOTHING in the game can even so much as SCRATCH me and even the final boss goes down in ONE - read 1 - O-N-E - combat round, or for those who do not know that there is a combat round system behind the scenes - with a single hit he hits the deck. No challenge at all and if there weren't any mods which made the game harder it wouldn't be worth playing at all, as I would be so bored that i rather grab a book (those thingies made of paper, with many pages, like a comic booklet, just thicker and with less pictures).To sum it up for you, if it is too hard play the mod on easy, Geralt gets boostet quite a bit there and the game is MUCH easier, but still puts up a fight and you still have to turn tail on occasion, but in general its quite enjoyable.
 
Mothra

Mothra

Forum veteran
#692
Apr 9, 2010
theuserman said:
Just finished the game on insane. Thank you for showing us the true potential of this game - I felt amazed to actually do the last battle. This game was hard work, required a lot of preparation, quick fingers to position yourself and actually using the landscape to only allow one enemy at a time to come at me. Once again, thank you. It was a true pleasure to play.
Click to expand...
I replayed the last 2 chapters on INSANE (drank the potion).didn't you feel at the last battle cheated ? not by the mod, it's just the game takes away tactics and preparation.because you can't prepare for it. for my taste it was just too random and the game is too luck-based as to really speak of a challenge in the last level, fighting Azar/Professor in the first Act + Koschey and a few monster crypt encounters was the real challenge imo. I replayed the stupid GrandMaster finale a few times since my PC always crashed after the KingOfWildHunt fight and no matter how I "prepared", you always end up with high tox and no buff at all, making it actually easier to just take NO potion until IN the fight or like I did, ignore everything and just go for the GM. He's down in a few slashes and if you are lucky the ifrits don't kill you before. there is no "tactic" that works, it's pure luck. you can try killin the ifrits first but there's no use since the GM will just insta-kill you from behind. at least it was like that when I replayed on insane.I hope TW2 can be tuned even more and the new combat system does not break when taken to extremes like done with FCR.I still think "fcr hard" is the "fairest" difficulty of the mod where you can still have some influence on the outcome of the bigger fights while "insane" was even more random than the vanilla game. but that is just the nature of the underlying rpg system, nothing against Mr.Flash, his mod is of the highest quality imaginable.
 
F

Flash

CD PROJEKT RED
#693
Apr 9, 2010
cuteunit said:
You didnt answer about why the game chokes up when Graveirs and Ghouls die. FPS goes to like 1 frame per 5 seconds for a little, then rights itself. Actually stopped playing through because it just got really old having that happen.
Click to expand...
This is a vanilla game problem.No, it's not because of persistent corpses.
cuteunit said:
You seem stuck on design philosophy so I'll play that with you
Click to expand...
I don't know what you're playing but I'm not in that game. I'm not stuck anywhere. You're stuck questioning just about everything in this mod.I can never make a mod that will satisfy every player. What I can do is to make a mod that will satisfy me and that's exactly what I did. I'm just glad that so many players also like it. FCR is definitely not aimed for broad audience. It's old-school hard and I'm not going to apologize players who find hard difficulty hard. Play on easy or don't play it at all. Really, I'm asking you to leave it. Uninstall this mod.For your knowledge, I didn't mod the game the way I wanted. I've modded it the way it's possible. The Witcher modding is very limited and there are plenty of things I can't do.As a matter of fact I'm the only person modding TW gameplay mechanics and this game is already 2.5 years old. You can be second introducing your idea of fun.
cuteunit said:
being limited to basically just running Swallow and Blizzard in every single fight isnt fun either
Click to expand...
Go play vanilla. You don't need potions there.
cuteunit said:
Making Yrden the "max this" sign instead of Igni is a zero sum change at best
Click to expand...
Who said that Yrden is better than Aard or Igni? Have you tried maxing Aard or Igni, or Quen?
cuteunit said:
I replayed the stupid GrandMaster finale a few times since my PC always crashed after the KingOfWildHunt fight and no matter how I "prepared", you always end up with high tox and no buff at all.
Click to expand...
I never had that problem in GM fight. The potion effects stay for the last battle. Does anyone else have this problem?
cuteunit said:
I still think "fcr hard" is the "fairest" difficulty of the mod
Click to expand...
True. Insane is... insane.Sorry I'm rarely visiting english board. This new forum doesn't show english board when polish language is selected and polish board when english language is selected. A great pain in the ***.
 
G

GeraltOrBust

Senior user
#694
Apr 10, 2010
Just finished the game, and it was most enjoyable with FCR, thank you :)The only complaints I have (and this isn't FCR) is that I was so cash short at the beginning and by the end I had 10,000 orens and nothing to spend it on,. In a similar way the difficulty of the first few Acts for fighting was sometimes frustrasting, by but Act V I was practically invincible. Even fighting in the Ice Plains was no challenge, nor was the GM. It could be just me as well but for those sword abilities I got to level 5, I rarely got the chance to use a 4th attack sequence move -- everything died by the end of the third sequence, even those big fellas in the Ice Plains. I played the whole game on Hard in FCR. Anyway, quick question -- I love this game so I've started the optional campaigns, starting with Side Effects and then Price of Neutrality. I just noticed in Side Effects that a) my silver sword is doing 50 damage vs drowners, which it never did in the main game and I'm just level 5 and b) no creatures are giving experience, Drowners and Fleders are all giving +1 XP in the sewers, which is a problem as I need to level to get Intelligence to pick herbs to complete some of the quests.Is this how the extra campaigns are supposed to be or is it an incompatibility with FCR?
 
F

Flash

CD PROJEKT RED
#695
Apr 10, 2010
FCR is balanced only for original "campaign". Additional adventures won't work properly with the mod installed.I've only took few simple steps to remedy cash abundance later in game. To balance it properly I'd have to change just about every merchant stock, item price and availablility. Can be done but I'm not planning to work on it. I'd like to move on with modding to another game.
Martigen2 said:
In a similar way the difficulty of the first few Acts for fighting was sometimes frustrasting, by but Act V I was practically invincible.
Click to expand...
Yes, that's true. The problem with TW combat is, that at some point in the middle of the game, player will win every battle no matter how strong the enemy is. There are too many exploits and gaps which I can't fix and the core game design has many flaws.Besides, this mod was never meant to provide the maximum possible challange in every battle. Humans are supposed to be pushovers, regular monsters are a bit stronger than humans, insectoids and ornitoreptyles are just animals and the real challange being vampires, necrophages and spectres, in that order.
 
G

GeraltOrBust

Senior user
#696
Apr 10, 2010
Flash said:
FCR is balanced only for original "campaign". Additional adventures won't work properly with the mod installed.I've only took few simple steps to remedy cash abundance later in game. To balance it properly I'd have to change just about every merchant stock, item price and availablility. Can be done but I'm not planning to work on it. I'd like to move on with modding to another game.
Click to expand...
I understand. Don't worry, it's a fine mod just as it is.To confirm then -- to play the other adventures I should uninstall FCR? I don't mind having it installed, I'm used to it, but if the 1 XP thing is an incompatibility I'd have no choice. If it's how the adventure is configured (I have no idea, can someone who has played it comment?) then I can leave FCR installed.
Yes, that's true. The problem with TW combat is, that at some point in the middle of the game, player will win every battle no matter how strong the enemy is. There are too many exploits and gaps which I can't fix and the core game design has many flaws.Besides, this mod was never meant to provide the maximum possible challange in every battle. Humans are supposed to be pushovers, regular monsters are a bit stronger than humans, insectoids and ornitoreptyles are just animals and the real challange being vampires, necrophages and spectres, in that order.
Click to expand...
That's pretty much my experience. I finished about level 43, and even then if I didn't use Spectre Oil wraiths could usually kill me before I kill them. It made some tombs that mix up vampires and wraiths hard, which is good as it was a challenge for a change, and I usually went with Spectre Oil for the wraiths and just killed the vampires on brute attacks with silver. Had some very close battles that way, which made it all the more fun for coming out triumphant :)
 
T

theuserman

Senior user
#697
Apr 17, 2010
Yea. Sure. *sarcastic tone*Invincible. I was feeling the invincibility when I had to go against the Rebels and THEN the ****ing Order of the Flaming Rose in the Hospital in Act V. *grumbles*
 
G

gailon

Senior user
#698
Apr 18, 2010
Hi, I just downloaded your mod and I think its great but I am also kinda stuck and a wee bit baffled. am I right in asuming that if its a monster you cant hit or cant kill it unless you have the right blade coating. for example. I restarted the game from scratch and when you enter the outskirts of Vizima and have to fight the 3-4 ghost dogs(cant spell the real name) I couldnt even hit them and at that point in the game I havent lvled or hav any coatings to be able to increase my dmg enough to be able to hit them.After several attempts and alot of frustration the only way I could kill them was to run around like mad untill my endurance filled up after each use as all I could do was to knock them down and coupe de grace him on the floor then run around again waiting.I am not sure if I am going abou the game totally the wrong way but at the beggining it kinda makes you only able to play the game and do quest in 1 way and 1 way alone. I at the current moment can only kill drowners the same way by knocking them down.Any adice of making my combat more effective would be much appreciated :) and I am playing on the easiet lvl.Thanks for your hard work in the mod and I look forward to any responces :)Gailon
 
Mothra

Mothra

Forum veteran
#699
Apr 18, 2010
Gailon said:
Hi, I just downloaded your mod and I think its great but I am also kinda stuck and a wee bit baffled. am I right in asuming that if its a monster you cant hit or cant kill it unless you have the right blade coating. for example. I restarted the game from scratch and when you enter the outskirts of Vizima and have to fight the 3-4 ghost dogs(cant spell the real name) I couldnt even hit them and at that point in the game I havent lvled or hav any coatings to be able to increase my dmg enough to be able to hit them.After several attempts and alot of frustration the only way I could kill them was to run around like mad untill my endurance filled up after each use as all I could do was to knock them down and coupe de grace him on the floor then run around again waiting.I am not sure if I am going abou the game totally the wrong way but at the beggining it kinda makes you only able to play the game and do quest in 1 way and 1 way alone. I at the current moment can only kill drowners the same way by knocking them down.Any adice of making my combat more effective would be much appreciated :) and I am playing on the easiet lvl.Thanks for your hard work in the mod and I look forward to any responces :)Gailon
Click to expand...
when you end the prologue and you wake up triss she asks you if you wanna go to the funeral directly. you can then say no and you should level up since you finished all the prologue quests. I dumped all my talents into "dexterity" in the prologue and first act, you could try putting a talent in sword-strong, I found it to be the best style against the dogs. if you then survive the first attack in chapter1 (where alvin has his vision) you should use either a whetstone on your sword or run over to Abigail immediately and get the spectre oil recipe and if you have enough money you can even buy one from her. but I managed to kill most dogs with whetstone as well on easy/hard. I only needed spectre for Leos ghost and higher spectre monsters like wraiths. since you are so weak in act1 and I got herbalismn as soon as possible and then mixed most potions and took them in this order:tawny oil with lox toxblizzard with damage+swallow with rubedoeat fooddrink waterthis was mostly sufficient together with "place of power" to kill most monsters in the beginning.Just don't get surrounded ! If more than 1 attack you and you manage to stun one, don't use the finish move !!!many times I was backstabbed while the animation played, unable to interrupt it.
 
G

gailon

Senior user
#700
Apr 19, 2010
Thanks for the reply, it started getting little easier, once i got a few lvls higher and some exra equipment I didnt ned to run around Ghouls etc because I couldnt hit them, I like the fact that alchemey is way more needed now than before, the blade coatings were more of an option rather than a useful tool.Also I dont know if the Mod's guys read this but I noticed some regaurding the extra sword they put in. with or without the sheath mod when the sword is actually in the game as in present on a visible person whether it is Geralt or Flash the head hunter, for there was a massive drop in fps and distorted scenery. I don't know if this is just a problem I have, oddly even after I killed him he arose again and kept dropping the sword which was useful since I sold the sword he dropped to pay make the money to pay him off perminantly. which was the only way to swort my problem.
 
Prev
  • 1
  • …

    Go to page

  • 33
  • 34
  • 35
  • 36
  • 37
  • …

    Go to page

  • 52
Next
First Prev 35 of 52

Go to page

Next Last
Status
Not open for further replies.
Share:
Facebook Twitter Reddit Pinterest Tumblr WhatsApp Email Link
  • English
    English Polski (Polish) Deutsch (German) Русский (Russian) Français (French) Português brasileiro (Brazilian Portuguese) Italiano (Italian) 日本語 (Japanese) Español (Spanish)

STAY CONNECTED

Facebook Twitter YouTube
CDProjekt RED Mature 17+
  • Contact administration
  • User agreement
  • Privacy policy
  • Cookie policy
  • Press Center
© 2018 CD PROJEKT S.A. ALL RIGHTS RESERVED

The Witcher® is a trademark of CD PROJEKT S. A. The Witcher game © CD PROJEKT S. A. All rights reserved. The Witcher game is based on the prose of Andrzej Sapkowski. All other copyrights and trademarks are the property of their respective owners.

Forum software by XenForo® © 2010-2020 XenForo Ltd.