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[TW1][mod] Full Combat Rebalance v1.3 RC

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F

Flash

CD PROJEKT RED
#761
Jun 26, 2010
Of course there is a backup tactic for bridge fight. Just run back to gate guards and they will help you ;)This hound doesn't have hound's stats. You wouldn't survive this fight if it was a "regular" hound. This one has barghest's stats with doubled HP and 100 accuracy.Monster skin/leather armors reduce damage by number.Metal/chitin/monster scale armors reduce damage by % so you'll always hit.Human armors end up at 5 damage reduction for excellent leather jacket and 10 damage reduction for excellent leather armor (full body leather armor - mages and assassins wear it). You won't find humans in leather armor in Chapter 1 beside this one mage. Later your damage with group style will be higher than 10.
 
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mungo13

Senior user
#762
Jun 26, 2010
That's what I did, otherwise I wouldn't have time to unsheath the sword and activate Sign. Just when I'm looking at that Excel table - is it order hound - as I don't see anything else what could it be. if yes, stats in table give it higher HP than beast, almost same accuracy, but almost twice as damage (30/33 compared to 17/19 resp. 15/16). So I'm not suprised to be killed so easily.I just realized one my mistake - I looke more at color code than description, so I thought than even the 4tth level requires silver talents - not gold as it does. So now it make more sense and It seems to give pretty fair freedom of development. Just as I am rethinking the development again - when it comes to Heliotrop vs. Quen: Which attacks are considered to be the magical ones? Are wraiths, moon/noonbrides causing mechanical or magical (what I would expect) damage? What about that scream, which is used by some vampires?P.S. Anyway, I'm just at Lvl.8, and finally Geralt is real witcher who is not Immortal, but also doesn't have to think really hard, whether it's not better to flee, when he meets single barghest, not 3. For now, I really start to like this mod.
 
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Flash

CD PROJEKT RED
#763
Jun 26, 2010
Heliotrop replaced Axii which was very untrue to the lore. It's not all that useful because in TW you don't meet many mages, so you'll do better with Quen. Only iftrit's fire attack and all mages attacks are blocked by Heliotrop.I could remove Axii completely or put something in its place. I thought the latter was better idea.
 
Y

youtuber

Senior user
#764
Jun 28, 2010
Hi,I have two things to address/ask:1. With the installer: if I only pick FCR as an install component, does it install the features of Flash as well, which are shown at the bottom of the install 'components' list? I've read that FCR includes Flash in the FAQ, but I wasn't sure if it's the installer or FCR itself. Could you clarfiy this? Thanks.2. Some bandits/enemies die before attack animations. Is this a glitch? Also, archers sometimes keep backing away, and not engage in melee. This has happened during the prologue. Does the game still have a bug where any enemy can perform instant kill hits?
 
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mungo13

Senior user
#765
Jun 28, 2010
2. it seems so. I have seen couple of strange things, but it was discussed here as a behaviour of the game. Even in Act. I elven archer kept retreating - it was almost impossible to start engangement with her for a while.And instant kill is also possible - I have witnessed Vesna Hood killing a ghoul. With its regeneration and as I didn't have proper oil on sword, I could't do any real damage to him - suddenly he died like struck by lightning and I got exp. points. I was at that moment even too far to hit him by any sign. Unless she stunned him with a knife hit before.
 
F

Flash

CD PROJEKT RED
#766
Jun 28, 2010
1. Selecting FCR in installer deselects Flash Mod and vice versa.2. Yes, sometimes strange things happen in game. These are vanilla game issues which can't be fixed by modders.
 
M

mungo13

Senior user
#767
Jun 28, 2010
Again bad luck?OK, so I finally finished Act. I. That first encounter with Salamandra in old hous was real P.I.T.A. - you are half dead before you unsheath sword and then it's just couple of hits you are very likely to get. Anyway, it was partly my problem, as I had fear bombs and completely forgot about it (right, I had made wthem with this fight in my mind and then I forgot it, when the time came) :((((But what was real mess was killing the Beast. That stupid thing, that you have to go through dialogue with reverend and video sequences is game issue, but:- I used adwise byt mothra to go out before 23:00 and ready to fight. That meant Tawny Owl + Swallow + Blizzard + Water + Food + Specter oil - there is hardly anything more I could do. But It was fight wit no chances - It started in the herd of 6 barghests plus Beast itself and I was able to start fighting only because of Abigail's constant spells - unfortunatelly she was immediately attack by 2 dogs and quickly eliminated. I didn't even have time to reach her and help.And then I was of course quickly dead - there is no chance to outrun nor outmaneuvre them and with so many attack attempts, some of them must pass through any defence. 10-15 fights and everutime quick or very quick death and replayThen with some sheer luck one AARD give me some space to hit the Beast - I don't even know, whether I I hit it intentionally, or I thought, I was attacking barghests - withthat mess there was no place to any thinking. Simply - one strong sequence and she was dead. 1. So - was it again some miracle death, as the Beast has more HP to die from 2 sword hits - although she maybe was hurt a little by IGNI before? 185 cannot be taken by this way, when 2 sword hits are just enough to kill barghest with ~542. is it normal to fight Beast with SIX barghests? In vanilla game it was also nasty fight, but I think, that there were just 3 of them with her. And point was not to kill them all, just 2 of them.So - normal playing is just fine, but when I think about those badly designed fights in locked areas (and there are more in ahead), I don't feel good - no tactics, no playing, just luck
 
Y

youtuber

Senior user
#768
Jun 28, 2010
Thanks for the quick reply.FCR contains flash, ja?
 
F

Flash

CD PROJEKT RED
#769
Jun 28, 2010
Installer contains Flash Mod. FCR mod doesn't contain Flash Mod. These mods are not compatible.Fight with the Beast is not hard at all in my experience. With spectre oil you can kill all barghests with 2 attacks of group style and then focus on the Beast with strong style of stun it with Aard. You can also outrun everything by running in circles around battlefield. I know that some players suggest starting the fight before midnight to have all potions and oil on. It never worked for me. No matter what I do effects always wear out. Still I had no problem. Just applied Specter oil and Blizzard, that's all.This is the Beast fight when alchemy effects are on from the start and with second level of strong steel style:http://www.youtube.com/watch?v=IrNRV1W4T0k&feature=PlayList&p=6044851702AD2553&playnext_from=PL&index=19
 
Mothra

Mothra

Forum veteran
#770
Jun 28, 2010
for me it works if you exit the cave at ~ 23:30, everything later than 00:00 advances to the next day.good thing to remember is also to draw out the sword in the cave and set it to the style you wanna start with. saves a few seconds in the beginning and yeah - pause is the first thing I do after the cutscene, if only to see where the dogs/beast are positioned.
 
M

mungo13

Senior user
#771
Jun 28, 2010
Wouldn't be that hard if there weren't so many barghests. Did you also had to fight 6 of them at once? I am just not sure, whether there are supposed to be so many, or the Beast called 3 and 3 were born an normal spawnpoint.Of course I can kill any of them by one attack sequence but as the rest is running at me, when attack is finished, I am surrounded and very likely to be hit. Running around works a little bit - barghests from time to time manage to close enough to try attack. Problem is to turn and hit - they are too close.Maybe I will try it just to see.That trick work, but not before midnight, but before 11:00 p.m. I applied potions at about 23:00 and left and all of them were active when the fight started
 
F

Flash

CD PROJEKT RED
#772
Jun 28, 2010
Use group style.
 

Guest 2081505

Guest
#773
Jun 28, 2010
mungo13 said:
Problem is to turn and hit - they are too close.
Click to expand...
Did you know that there is a key which allows Geralt to turn around instantly? In the german version this key is "F".btw: I never met 6 barghests in this fight (on "insane").
 
Y

youtuber

Senior user
#774
Jun 28, 2010
1 last question:Is this mod recommended for a user for his/her first playthrough of the Witcher?I've passed prologue easily with FCR on normal. Killed the bald mage within 1-2 hits, although nearly dieing.
 
F

Flash

CD PROJEKT RED
#775
Jun 28, 2010
In terms of difficulty? Depends on player. Some players find vanilla game frustratingly hard on normal difficulty while it is generally said that The Witcher is very easy game. I won't make such statements. I had enough ridiculous accussations in the past that insane difficulty is hard.
 
Mothra

Mothra

Forum veteran
#776
Jun 28, 2010
youtuber said:
1 last question:Is this mod recommended for a user for his/her first playthrough of the Witcher?I've passed prologue easily with FCR on normal. Killed the bald mage within 1-2 hits, although nearly dieing.
Click to expand...
well, it certainly helps if you know which monsters you will encounter beforehand. since not having the right oil on your sword means you will die quick (e.g. Vampires, Gravirs if you are low lvl) and just having everything with you and ready in multiple doses is a little overkill.
 
M

mungo13

Senior user
#777
Jun 28, 2010
I think that Witcher is worthwhile to be played even as it is out of box. FCR, changes it quite a lot. With amount of talents in vanilla game, you have at the end "almost" everything you find to be interesting, so you can check combat styles, signs etc and learn how the game works.If FCR at lowest difficulty is supposed to be vanilla game at hard or somehow harder - it could be playable as the first runthrough. If playable means also enjoyable I don't know. With higher difficulties - it may be really difficult. Knowledge of some little tricks, events that are going to happens and so on helps a lot.
 
F

Flash

CD PROJEKT RED
#778
Jun 28, 2010
Lowest FCR difficulty is called "normal" and it's comparable to normal TW difficulty IF player is not an ignorant who refuse to read the journal, item descriptions and mod FAQ. FAQ is an important part of mod's documentation. Ignoring it all means that one has no right to criticize because all problems come from that ignorance. Ignorantia excusat neminem.
 
Y

youtuber

Senior user
#779
Jun 29, 2010
I'm liking the mod. But I have a few problems so far:When I first entered Vesma, I had to exploit the game by running away from the Green dogs consistantly. I lighted the shrines, but never actually tried fighting any green dogs. Just dodging and glitching the spawn system...I can't do group style because it does nil damage since I don't have a silver sword or nessecarily oil for it. I had to reload over 10 times if I recall. The problem is: I haven't got access to the 'nessecary' counters. I tried a heavy club, tried group style, etc. Boss fights with multiple enemies might be unbalanced. For example, maybe the part with the bald mage in the prologue where you needed to kill the bandits providing energy to him.Will more parts of the game like this with FCR?
 
M

mungo13

Senior user
#780
Jun 29, 2010
:)You are exactly where I was just a few days ago. So - you survived the first fight with barghests upon arrival to the Inn. Therefore you can actually kill them - otherwise you would be stack there, not in later part.SO - if you made all silver investments to dextrity, thn you will need 1-2 more silver talents for Intelligence to get some of the alchemy options - I think that oil preparation is at level 2 (or is it one of those "free of silver" choices?) - or maybe its just herbalism. I don't know for sure.Anyway if you don't mind little spoiler - wait till the day, make a run to the fishermen village if you weren't already there. There is one small encounter, where you after a fight will meet friendly dwarf. If you pick up poker dices from the dead bodies, you can talk with him about them and play a game with him - either here or you have to meet him once more in the Inn. Once you can play poker game, (and you have some orens), go to the Odo's house - close to Inn and play with him. Actually, in FCR you can get a nice amount of money per play, if you win (use Save of course :) And when you go out of house and return, you can play again :)))Than go to Abigail house - she can sell you receipt for Specter oil. If you doesn't have oil preparation talent at the moment, then for ~100 orens you can by it from here. With it, you can quickly kill any barghest, just be carefull when fighting a group.Second - as you have Potion preparation from prologue, maybe you just miss herbalism, you can make some potions like Tawny Owl, which help Sign casting, Blizzard, which increase your ability to dodge/parry attacks. If you doesn't have herbalism - you can buy things from Abigail and Herbalist at Inn courtyard. Although they are not cheap.One more think - you have already AARD sign and barghests are relativly weak against it, so when the fight starts, let them come and then hit them - you easilly get at least 1 free kill.Second - if you are carefull and make some research of the place, there are 2 places of power and even a stone ring of the AARD sign. So, before you really start to do some harder fighting, go to the place of power and make a ritual of magic - this increases power of any sign for couple of hours. You can do this once per day. Than go to the stone ring and use it - AARD will be boosted for ~2 hours and it can be repeated any times for free.Just - going to that ring in night may spawn a barghest encounter - but this can happens anywhere at night.
 
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