i like how u tied strength to dexterity to intelligence (stamina must feel left out :teethissues:1. im using the OTS camera mode. when a cutscene jumps in or when transitioning from area to area, the OTS range resets :whatthe:2. the skill tree is SOOOO confusing with the colors being left as they were, but with each skill requiring different talent points (a silver requiring a bronze). is there anyway to change the colors to match?3. are the combat skills like hail of blows connected in requirements (meaning does hail of blows III require hail of blows II, etc.)?nitpicks :evil: :1. night vision skill says allows to see. i think u meant allows geralt to see. (this also occurs in other places, like broad swing skill.)2. knowledge of life ritual has no description, but knowledge of cleansing does.3. survival zone skill has a double space after vitality.4. attack is spelled atak in places like the dexterity tree (lore related?).5. resonance says raises chance of knockdown (through powerup). does that mean the sign provides a chance of knockdown or the powerup does? neither say.6. resonance in ur new sign has the word knockdown in yellow, as if it were a number, but the other resonance does not.7. all the math equations shown have commas instead of periods (pretty sure thats probably a computer language limitation, but i see periods in places like tutorials, so perhaps its possible to have the equations in the description area [where u have places like dexteritys HINT] rather than where it is, to alleviate that issue).8. in group steel, u have the third steel barrier labeled steel barrier II, not III.9. in the strong special attacks of steel and silver, ur missing the colon after the word damage (consistent with places like igni damage description).it seems uve really created something different. nothing in there feels the same and its apparent another playthrough will feel almost refreshing, rather than tedious. thank u for that edit 1: somewhat unrelated question:i was just thinking (im sure ur tired of my doing that after this post), auto sheathing seems to be tied together with the red glow of the screen. is it possible to remove the red glown script (basically, what announces danger), thereby increasing both difficulty and immersion and also killing off the auto sheathing issue (also giving some usefulness to the medallion)? i thought i read flash mod did that. im probably wrong though...