[TW1][mod] Full Combat Rebalance v1.3 RC

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Flash said:
You wan't to tell me that you never managed to run from bloedzuiger's explosion? :whatthe: I'm sorry but it's the most basic obstacle to overcome in the game.
That's true, its not too hard, just finish it with strong style, then switch immediately to group style and run away. You're movement speed will be faster with group style then strong/fast style and you can get away quite simply without getting any damage.
Flash said:
One of the reasons one can't hit enemies is lower then zero damage. Return to wraiths when you'll be on higher level. Silver talents are given every second level with additional one every 8 level. You'll have 12 silver talents on level 16 + 1 from the beast mutagen. 3 talents in dexterity, 2 in inteligence, 4 talents to up both strong styles to 3rd level, 3 talents in strength and 1 in stamina.A quick calculation... 10 dmg from silver sword, 10 from silver susceptibility, 20 from specter oil, 3 from strength, 1 from anatomy, 6 from strong style minus 40 from wraith armor. That's 10 damage per hit, 60 damage after 2 attacks, 100 after 3 attacks, 140 after 4 attacks. Wraith from act 2 has 105 hp and 3hp/sec regeneration. Doesn't sound impossible at all. All you need is level 16, optimal character development and specter oil of course.
I managed to kill those two wraiths for "the rat" with lvl 10, also this was NO fun in the beginning as i got killed a hundred times. But as you know, you have to do this Quest early as Coleman will die (when given the wares to the Scoiatel) after visiting Raimund. I can't write down how I did this, just move around a lot and don't get hit. I tried to make a vid for you how to do this, but I don't have fraps or gamecam in full version and this fight isn't over in 45 secs. When you know a free program for recording tell me and I will make that vid for you :)
Flash said:
This is more about math than everything else, then. I suck at math, I just want to play and have things evolve naturally. I wonder how I am to get to a high enough level to kill anything when I can't kill anything to get xp and solve quests. And is there only one right way to distribute talents and no margin for personal style? Because from what you calculated, I already went in the wrong direction. Too bad it's not possible to change the difficulty in the middle of the game. I'm not starting again (that was why I wanted to know exactly how hard it's gonna be before I started). Sorry to say that I'd fare a lot better with Flash mod on insane, because I was very curious about FCR. I do think there are great changes, but so far it's not organic. It's not hard, it's frustrating.How does everybody else master this? That's not a rhetorical question, tell me about your tactics and how it feels for you.
You actually can't go to a wrong direction in char dev at lvl 10 I think ;D In this mod you should push Stamina, Dex and Strength and then choose between signs or swordstyles. I mixed both with focus on swordstyles and it works good for me at lvl 25. Getting Stamina and Dex first really helps so :)As you asked how it feels, tbh I really had no fun in Act 2 :( I also thought it's more frustrating than "hard", but after getting more Dex and Stamina and learning Yrden, it's fun again. Imo it's harder than Flash Mod, as you still die often, but I got the control over fights back now. Just try some fights more often and you might see a way how to do this after all, also it shouldn't be possible atm ;) (like killing Fleders in Act 2 ie)
 
Flash said:
But, OK. I'll prepare another option to choose in installer - a 'lite' version of the mod. Weaker monsters, a panic button for those who realised that it's hard on hard. Just hang on till then.
Thanks. And thanks for not being mad at me. Because I really love what you did there, I just want to survive it too. ;)And... I'm on medium... :-[ I think, monsters don't neccessarily need to be weaker, but rather Geralt stronger. But I'll work on my talents and maybe I'll figure it out eventually.***
Flash said:
That's true, its not too hard, just finish it with strong style, then switch immediately to group style and run away. You're movement speed will be faster with group style then strong/fast style and you can get away quite simply without getting any damage.
Oh, if I tried to do anything else after I finished the bloodzuiger, with the delayed reaction, I'd be dead before changing style. BUT if I stun it, I can finish it off with group style, I'll try that. Thanks for the tip.
I managed to kill those two wraiths for "the rat" with lvl 10, also this was NO fun in the beginning as i got killed a hundred times. But as you know, you have to do this Quest early as Coleman will die (when given the wares to the Scoiatel) after visiting Raimund. I can't write down how I did this, just move around a lot and don't get hit.
I started off with an igni blast, then tried to slash at them alternately with fast style, while staying in combo, to prevent them from getting near. But they cheat. They assaulted me with pain attacks and once hit by that, Geralt just slumps there until he's dead, no sense of self preservation, tsk. No, really, he dies from his own stun blasts, when he uses aard on low health!Thanks for the offer of making a video, but that'll only show me that you can do what I can't. Like running around with the left hand. I can't do that, so I need to move with the mouse and heavy use of the active pause.I also tried my luck with the single wraith at the cemetery entrance... I burned it, made one quick slash and then lured it to the entrance of the order cloister. There I learned how much stronger than any mere human Geralt still is, even with extremely reduced stats. The wraith was on full health again and the attacks of the knights and guards didn't so much as itch the ghostie. So I used them as a human wall to protect me and keep it pinned to the wall, while I tried to kill it. But even that nifty trick got me killed in the end every time. One unguarded moment in the middle of a combo (how does one guard in the middle of a combo?) and it gave me deadly pain again. Game over.
You actually can't go to a wrong direction in char dev at lvl 10 I think
Oh, you just say that. I'm at level 13 and need 2 more silver talents (4 levels) to get dex and stamina to level 2. I think I really went the wrong way, how am I supposed to gain four levels, when I can't do quests because they all have to do with killing things? Sigh, I will pay for my mistakes and try to work hard... what was that about discouraging grinding? How ironic, I killed coccadicium with dying only a few times, before I gave up on swords altogether and incinerated it from afar (yes, that's where my talents went, in case you wonder).Thanks for your input and wish me luck. ;)
 
Oh, you just say that. I'm at level 13 and need 2 more silver talents (4 levels) to get dex and stamina to level 2. I think I really went the wrong way, how am I supposed to gain four levels, when I can't do quests because they all have to do with killing things? Sigh, I will pay for my mistakes and try to work hard... what was that about discouraging grinding? How ironic, I killed coccadicium with dying only a few times, before I gave up on swords altogether and incinerated it from afar (yes, that's where my talents went, in case you wonder).
Now that's a serious mistake :whatthe:. Not only because of FCR. Dexterity is equally important in Flash mod and it's not something new, I already wrote about it in this thread. You can focus on signs, it's perfectly viable build, but sign user also needs good defense. You can ignore strength completely but then you should max dexterity and then inteligence. Specter type enemies are extremely resistant to fire. I mean, they are ghost, how do you want to burn them... "Normal" humans can't hit ghosts. Ghosts are incorporeal, you need specter oil to hit them with sword and do it with strong style. Fast style is for armored opponents, strong style is for thick skin, material or not. Resistant to sword, fire, immune to knockdown and stun but... very vulnerable to magic. Yrden does short work of Specters.All of this is not a hidden knowledge of mod author. It's all in bestiary, just read it.
Flash said:
I can't say which mod is harder - FCR or Flash Mod. It's hard to compare difficulties because FCR is like another game, not The Witcher we know. FCR is aimed to be more realistic so you can kill humans with 2 hits but you can die as easy as them. Dexterity is most important. Enemy accuracy is set to vary between 15-35% depending on class type (weak, normal, elite, boss, elite boss). It's 15-35% with optimal character development when you first meet that particular enemy. Blizzard decrease enemy accuracy by another 10%, pain and bleeding by 5% each. You end up like a witcher in books - a duel master, unbeatable by humans in swordfight but when you fight monsters or you are surrounded you can die easily and extremely fast. Even the best blademasters die when backstabbed. Only monsters and skilled humans will hit you in solo battle, but when attacked from the flank or from behind every opponent gets +50% bonus to accuracy. It's a sudden death. Mobility, blizzard, good use of signs is crucial. You will be rewarded by killing most enemies with 1 or 2 attacks. Fights are extremely fast and dynamic. Specialised sign user will deal extreme damage with Igni. 75 base damage + value dependend on enemy max health and sign intensity, could be even >100 damage while the strongest non-boss humans have around 90 hp... Aard is very useful even without critical effects. By using aard you gain few seconds to attack. Enough for 1-2 attacks and that's all what's needed to kill with FCR mod.Remember to read bestiary, recipies and tutorials. Only from there you can learn for example that you won't hit a specter without specter oil...Oh, and check The Witcher folder. You'll find excel chart with detailed enemy parameters, weapons, armors and damage calculator.
 
Flash said:
All of this is not a hidden knowledge of mod author. It's all in bestiary, just read it.
I did. It's one thing to read it, but another to have the means to act on it. I don't have Yrden and I can't hit with strong style, so I tried to do it differently, best I could. In the past, trying to be recourceful and finding new ways to deal with a creature always payed off for me. I figured out a lot of new tricks through Flash Mod. So I guess that's why I feel this is rigid, because I can't find alternate ways to do something. I was never one to follow orders and get frustrated with games that offer me only one way to do it. But I already gave up on the specters for now, I'm training to get Geralt to move after a bloedzuiger kill - one out of twenty times he does. :mad:
Flash said:
Oh, and check The Witcher folder. You'll find excel chart with detailed enemy parameters, weapons, armors and damage calculator.
As I said, I suck at math and especially if I don't understand what half the abbrevations mean. So I'm still stuck with learning by doing, which I actually prefer.Don't burden yourself with that, I'm gonna try and sort out my own mess...
 
DelightfulMcCoy said:
Thanks for the offer of making a video, but that'll only show me that you can do what I can't. Like running around with the left hand. I can't do that, so I need to move with the mouse and heavy use of the active pause.
Uh oh. :whatthe: This makes the game playing like 4 stages harder than normal, as you have to move more than attack in FCR. Anything behind you will kill you in no time. Give your left hand another try, it's not that hard when doing it more often :)---I might found another bug, as I cured the Werwolf and didn't get the fur from Carmen. I'm sure I've installed the Quest mod, might be buggy or don't I get it from her anymore?
 
Bestiary says Drowners should be fought with strong style but with fast style they are knocked down in one hit. Usually my strategy is to hit each one once so they are all knocked down and repeat till dead. If I try to go for the execution on a fallen drowner I'm usually dead because it leaves me vunerable.
 
Yup, I do it the same way. The knockdown is really useful, because you need to get yourself surrounded for group style and that means you're dead. I've yet to survive a group of drowners or drowned dead with group style. But enjoy it as long as it lasts, Flash said he'll remove the knockdown for drowners with the next update.
 
Just my opinion, but FCR seems to have made group style fighting ability useless. I didn't use it much before; now I don't use it at all. Formerly group style was useful when you found yourself surrounded by a group of weaker opponents. Now, if you're surrounded you're dead. Even the weakest drowner can backstab you (ruining your game and you). I realize I asked for this when I made the comment that most sword fights between experts are over in a few seconds. But the corollary to that is that, to be realistic, Geralt can only be attacked by only a few opponents at a time. If he's jumped by 5 or 6 weaker opponents now, all he can do is run, stopping every once in a while to kill off the leader of the pack.
 
I thought at first, group style would be better with the fear talent, but with fear they just run away and you can't hit them.But... whaddaya know? Two more silver talents in the right places and my problems went away. Geralt even remembered how to run away from acid explosions. And no more dropping dead after killing a monster (is that intentional?). :DIt's interesting how relatively easy it is to fight one very strong opponent, like the golem, in comparison to a couple middle strong ones.I started an adventure with Flash Mod on hardest and I can tell you, it's really child's play when compared to FCR! :eek:But I already miss the new additions of FCR in the adventure installation, maybe I'll use that in the next adventure. :)One question: do none of the creatures drink blood anymore? I wonder if you need black blood at all.
 
Glad to hear that. Dexterity wins the day.Of course that vampires drink blood and necrophages feast on meat... but you must survive long enough for them to do that ;)
 
Just finished the werewolf quest but Carmen won't give me the fur. I thought that she should give you one for the "happy" ending, just like in Flash mod?I'm a little confused about how quen works. It seems to pop as soon as I try to attack but some hard to see sphere still remains and you can hear the sound of it being active too.
 
The werewolf mod is not the same than in Flash mod. It's the other one: http://witcher.wikia.com/wiki/Werewolf_fur_mods (second mod). So you get the fur a little later.***Edit: I'm not sure if anyone reported this yet, the level 2 aard reads "requires bronze talent".
 
Ahh, thanks.Another interesting thing I've noticed is that ifrits can be feared by "king and queen" bomb. At least it looked like it happened to the one where salamandras where talking to Radovid through the mirror, made for a very easy fight.
 
I received a scroll named Samun from the alchemist in the workshop in Act III. The mouseover description says that it contains the formula for vampire oil. What I got was the formula for brown oil. No entry in the journal either. Now, I can retrieve the formula from 'memory', but that's not how it's supposed to work, right?Did anybody else have this happen or am I the only one?
 
Samun gives Vampire Oil formula. It works fine but there's wrong description so you have to choose Brown Oil formula in alchemy panel to make Vampire Oil. I've already fixed it and almost finished new version of the mod. It will be ready tommorow, probably at evening. There are many fixes in English translation, couple new features (including easy monsters option to choose in installer and increased group style parry bonus).
 
Ok, I found out about the brown vampire oil. So no more real brown oil... I liked that one, but I guess it's not neccessary, because humans fall like flies anyway. I like that, because it emphasizes the difference between mere humans and a witcher a lot stronger than in the original game.
 
Brown Oil and Vampire Oil just swapped their places. You can get Vampire Oil from Samum and Brown Oil from The Book of the Full Moon.Brown Oil is not so important anymore because unlike in vanilla and Flash mod, you can apply bleeding to everyone with strong style. In Flash mod one just couldn't hit fast opponents with strong style. Vampire Oil on the other hand is necessary in Act 3 to handle vampires which are among the most difficult monsters in the game.
 
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