[TW1][mod] Full Combat Rebalance v1.3 RC

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I think I've figured out the discrepency of the healing power of swallow in FCR. Geralt appears to have been stripped of 80 to 90 percent of the hit points he had in the vanilla and the Flash mod. Having finally made it to chapter 2 I believe my witcher could be surrounded by a den of cub scouts and beaten to death by their teddy bears. The new promotion procedure is hard to understand; group style sword fighting is suicide; and the new "improved" blizzard potion doesn't seem to do anything at all. Unfortunately Geralt continues to cling to his unbelievable habit of not drawing his sword till he's half dead from enemy activity. When you jump into a room filled with salamander assassins with your weapon sheathed, you might as well be wearing a sign saying "Kick me!" I applaud the increased realism of the sword fighting in FCR, but I think it should be balanced by not having so many encounters where Geralt is caught flatfooted and surrounded. He's not supposed to be stupid (at least not in the book).
 
After holidays break I have a pleasure to welcome you with new version of the mod.Few important things has changed, among others the method of increasing Vitality points in Endurance tree. New method will make the game on lower levels a bit easier, while on higher levels it remains the same. Then we have balance changes, improved ruby sword appearance, oil stacking bugfix 8) and many others.Today I'm unavailable but tomorrow I'll try to answer all questions.First post updated.
 
Hi,I really like this mod, first I tried at insane, because I always use the highest level of difficulty in games, but it is... really insane, so I changed to medium, which is hard ;)But I have a question about the way the new talents work, the way to distribute them, do you have a doc somewhere?For exemple, with the Aard sign, we have the level 1 and 2 of the sign, each one requiring a silver talent. Above the level 1, there is a bronze talent named student, and above the level 2, apprentice.But, if I select the level 2 talent (the one that require a silver talent) then the "student" bronze talent becomes unavailable.So, can someone explain me how talents work in this mod? ThanksOh and btw, do weapons that do not use sorcerer styles have any use?
 
HiYou can get more detailed informations from excel charts in The Witcher directory. Sign powerups require bronze talents but strangely you also need 1 silver talent in your talent pool, even though you don't spend them on purchase. It's a strange bug. I don't know where it comes from, it's something in the game not mod. Try buying powerups using bronze talents when you also have spare silver talent.Weapons are always useful. As a sign specialist you'll need swords between casting.Few tips: always drink blizzard potion. Food and drinks increase hp and energy regeneration. Buy books to add precious informations about monster's weaknesses. You'll definitely need proper oils on sword to hit monsters like specters, strong necrophages and vampires. As a signs specialist also learn either strong style for offence or group style for defense. You'll need your sword between casting signs.
 
I do not say I'll be a sign specialist ;) I just use Aard to help me with my swords.My question about swords was: we can find weapons that do not use sorcerer styles, so are they of any use? As if we cannot use styles with them... such as axes, daggers and the like, what use are they?Now another question about talents, if we take group steel, at level 1 there is a bronze talent that says : fear 100%. At level 2 another one : fear 100%. So what use to have both?Thanks
 
Oh,I thought you're going for signs because of this "sorcerer". Witchers and sorceres are very different :)When you develop your character you have main talent's tree like strength, dexterity etc and upgrades. Upgrades of sword styles work only with their level of attack. For example if you have strong style level 2, then buying level 2 upgrade will enchance your level 2 attack but not level 1 attack...
 
But then, those are waste points? I mean, if we take fast style level 2, the points we use to increase (upgrade) the level 1 are wasted?Or... when we do a combo, first attack, second one, the first is the level 1, the second the level 2? Or does it work another way?You know what I mean?ThanksEdit : is it possible to play the whole game in FCR medium difficulty (hard) with only fast and group fight style? I hate strong style ;)Edit 2 :Do the swallow potion is still of any use? I mean, 9 HP per minute is really slow. With 40 HP, when we are half HP, it takes 2 mns to be back, so no use in a fight, as fights are quick now. Without FCR I often used swallow, as it allows me to survive in long fights, but FCR fights are too fast for that. So I wonder what use is swallow in FCR, except perhaps for faster regen outside battle. (and no use in medium difficulty with this 15HP/mn regen bonus)Now, I need tips. I would like to try the hard mode (insane), but I'm stuck at two points: if I choose to fight the frightener, this is ok, I succeed in killing him just by paying attention at where I am, and to hit him in the back with the bell ringing.BUT if I choose to help Triss in the laboratory, then this is another matter, as I'm unable to kill the sorcerer. The time I kill the others he takes power from, I'm half dead, and then the time I kill him I'm dead, I'm unable to escape his flaming stuff, you know the magic he throws at us. So any tip to beat him?Another tip I need, is with the barghests when we arrive to the inn, there are plenty of barghests, we have only a few levels with not that much skills, near no potion, no specter oil, so how do I beat barghest there in insane mode?I know I'm fool to play in insane mode, but I like the risk, in this mode I really feel vulnerable, like a human, and I like this.I think though you should increase the effect of the swallow potion, witchers are supposed to use potions to increase effectiveness, and the swallow potion is not that effective now. But perhaps this is like that in the books? I didn't read the books.How am I supposed to fight with insane FCR? I mean, if I often have to dodge enemies to not beeing hit, how can I do 3 or 4 slashs combo? ;)Any tip how I can make my witcher? I like quick attacks, not strong ones, dancing anywhere with my sword... you said group style is not intended for damage, but for protection, does it mean we can't kill monsters with group style? Or does it just mean it takes longer? I tried group style on barghest at the start of Act I, and I died quick. But perhaps it is because I'm not skilled enough for this kind of style? Can I make a group style witcher specialist, and so where should I put my talents in for this? (as I said I like fast style and group style, I do not like strong style, and I wonder if I can make a witcher without strong style ^^)Thanks ^^
Flash said:
I thought you're going for signs because of this "sorcerer". Witchers and sorceres are very different :)
My mistake, I should have said "witcher" of course, I just use the bad word ;)
 
First attack you do is level 1, second is level 2, third is level 3, etc. Your current sword style level (eg, you learned it up to level 3) is performed 3 times. So a witcher with level 3 strong style will attack:eek:nce with level 1 attackonce with level 2 attack3 times with level 3 attackUpgrades count for each of these attack levels, it's never a waste of talents, especially that you have plenty of bronze talents so you don't have to choose carefully what to learn, unlike with silver talents.Everything is possible but it's definitely much, much harder, unnecessary harder if you ignore strong style. It's possible to finish the game with strong style alone but not possible to finish it only with group + fast. It's because of enemy armor types. Most of enemies have leather armors or no armors at all (monster skin tougher than leather armor). Monster skin's damage reduction is so high that you really need all damage bonuses you can get. Strong style gives you these bonuses - up to +10 from level 5 strong style and +2 from upgrade = +12. Without it and proper oils against monsters you'll often do zero damage, and zero means you'll miss them. You won't be able to hit.Swallow is always useful. Fights are quite frequent in the witcher, for example in Act 1, everytime you go out at night you have high chances to be attacked by barghests and swamps in Act 2 is always full of enemies. Swallow is not for regenerating you in battle thus making you almost invicible (that was the case in vanilla Witcher) but to regenerate you in between battles. You need to be at top condition before the next fight begins. I can't imagine playing without swallow potion.To beat Savolla on insane you need to be fast. It's all about good mouse and keyboard handling. You need to run very fast with group style and whack those 4 thugs drained by Savolla. Group style allows you to hit them 2 at once. After you kill them, push Savolla with aard and attack with strong style. You need 4 attacks (8 hits) to kill him. Remember to drink tawny owl potion given by Triss before the fight.First barghest fight is hard. You need a good aard hit to stun at least 2 of them at once. After stun you are able to finish 1 or 2 barghests for free, when they're lying helplessly on the ground. The rest can be killed with strong style, just don't allow them to surround you. When you have an enemy on your back or at the side, double click movement button to jump somewhere else. Mobility is the key to survival. Enemies attacking from the side or back have +50% chance to hit, so protect your back.Don't try to attack with full combos. It's often more effective and much more safe to just attack once and change position, especially when fighting multiple opponents. Attack once and reposition to avoid being surrounded. Also keep in mind that you don't have to wait until full attack animation is played, you can move in the middle of attack if you feel endangered. It's crucial when fighting with bloedzoigers in Act 2. When killed they explode with acid and by that time you must be far away from them. So when you see you're dealing them 1 damage it means the are already dead so run immediately.
 
Thanks for the infos, I'll try this tonight.More questions though. You say to not use full combos, but does that mean it is useless to increase fighting styles up to 3 or 4 level, as if we never have time to do the third or fourth shot in the combo, ...If we have plenty of bronze talents, does that mean that I can take all the bronze talents such as the fistfighting one, the monster lore one, without having to wonder if I'll have enough bronze to take all what I want to?Too bad the strong style looks that weird then if we need it ;) In the prologue when they ask us to use strong style against the humans with a big mace, I use fast style instead and it works fine. So, as fast style allows me to hit fast and so to prevent enemy from attacking me back, I can continue using fast style / group style until I see an enemy which one I cannot hit and then switch to strong style?You say on the mod description somewhere with this mod we have less talent points so we have to specialize ourself better. But by specializing ourself, do you mean we have to choose between a sword fighting witcher or a sign specialized witcher? Or do I have to choose as well which sword technique I'll specialize in? What I mean is... you say we need group style, we need fast style, we need strong style. We need silver and steel of course (strange that humans are resistant to silver hehe ^^), so this means... I should put points into 6 styles... for me this is not specializing myself, if you follow my mind. As we cannot go back in points, I'm trying to figure out how I will spend my points, for a sword fighting witcher. (The only sign I like is Aard, but I still wonder if it worth putting points in, for a sword witcher, as the final blow is very dangerous, in vanilla witcher when there are several enemies, the time I do the final blow [some final blows are longer to do than others] other enemies can hit me, and in insane FCR it could mean death.) So if you have any tip for putting points for a sword fighting witcher ^^About bloedzoigers in vanilla I was not able to run fast away, I mean I stunned them with Aard, then I did the final blow, then double click retreat button, but I was not far away enough to avoid the poison ;) I think I'll have to reconsider strategy ^^I have some issue with fistfighting as well, for instance, I know that we can get hit while dodging/parrying, but is there any technic about that, or is it just random? And... sometimes I click right mouse button and hold, and gerald just stand there, doing nothing, and then he take a huge hit in the face ;)You know what, I think the witcher with this mod is the best rpg around (too bad most NPC have the same faces hehe ^^) because I think in a good rpg someone cannot just walk into low level enemies at level 40 without the risk of beeing killed ^^Thanks
 
Harfang said:
More questions though. You say to not use full combos, but does that mean it is useless to increase fighting styles up to 3 or 4 level, as if we never have time to do the third or fourth shot in the combo, ...
It's very useful because bonuses from each main tree stack for all attacks. It's written in talents decriptions, fe. "Damage of all attacks in sequence 10""Armor penetration of all attacks in sequence -100%""Parry of all attacks in sequence +50%"It means that all attacks will have these bonuses. Level 5 style bonus applies to level 1,2,3 and 4 attack... So you don't have to worry that you are loosing some power by not performing full combos. If surrounded you need to quickly hit 'n run or even beter kill 'n run :) When you have more time then level 2 attack and higher is very useful because as you can see level 1 attack concists 2 hits in attack, while level 2 and 3 consists 4 attacks, level 4 and 5 depends on combat style. So level 2 and 3 means dealing double damage in similar ammount of time.Don't worry so much about awkward strong style animations. I've changed everything in this mod, animations included, so the most attractive animations are the ones seen most often.Specialisation means choosing between signs or styles. You can't master both. As a sword specialist you'll max 4 out of 6 combat styles, while 2 other will be on level 3. You can ofcourse resign from some other talents, like level 4,5 endurance and invest it in swords but I doubt its worth it as main attributes are so much useful. This doesn't mean you must completely ignore signs. A sword specialist can develop 1-2 signs up to level 3 without risking being mediocre at everything. Check excel charts in The Witcher directory. There's a chart with number of talents you can gain (mutagen potions not included). With these numbers you can plan your character and check what you can afford and what not.Maxed signs with potions buffs are very powerful. You can cast igni twice with 75 damage + sign intensity bonus. Most powerful human non-boss enemies tops at 120 HP. Most powerful, non-boss monsters tops at 240-245 hp. You can kill cementaur with 2 casts of igni. Other monsters resistant to fire can be dealt with yrden and then finished with aard.
 
Flash said:
Don't worry so much about awkward strong style animations. I've changed everything in this mod, animations included, so the most attractive animations are the ones seen most often.
In fact what I mean when I said strong style is awful, it is the way Gerald advance, holding his sword above his head. This is a ridiculous way of holding a sword I think ;) Any way of changing this or is it impossible? ;) When I see movies like conan or the like, they hit hard with their sword, but they do not hold them this way, they hold them on the side, and slash hard from right to left, or left to right ^^I'll check the excel chart to plan my character dev... will be hard ;) So, you say I can master 4 sword styles, increase two other at 3, having a good level in most basic attributes, and still have some points in a sign such as Aard?In fact in the chart I should mostly look at the amount of silver and gold talents, as we have plenty of bronze ones, to check at what level I want any given talent?
 
It's possible but it's also a matter of taste. I've never even thought about this. Seems very fine to me. An unusual stance but still witcherish and somewhat intimidating. Holding a sword so high means that bigger force delivered because of the longer swing. It's like hitting with a hammer. You need to make a big swing to hit really hard.
Harfang said:
In fact in the chart I should mostly look at the amount of silver and gold talents, as we have plenty of bronze ones, to check at what level I want any given talent?
You probably won't buy everything from bronze talents but still is more than enough.All characters, including sword specialist need inteligence level 2 for oil preparation. Inteligence level 2 means that you can go for all signs level 2 or put 1 more point in intelligence and develop 1-2 signs to level 3
 
I should add something else, even with a hammer, or a big sword like this, a fighter do not hit from top to bottom, as this is too dangerous. If he misses the opponent, he can harm himself. Or put his sword in the ground, breaking his sword, you know what I mean... I do not say nobody will hit like that, it is just a bit unlikely. Oh, we see that sometimes, someone hitting someone's else helmet, but usually slashs are made left to right, or right to left. Moreover, it is easier to parry an incoming blow with the sword swinging left to right or right to left than this strong style way. And I don't think you can hit harder this way, as it requires to arm the sword on your back, and the sword is heavy, so it slowers your sword. Swinging left to right use the movement to deliver a strong blow while still allowing a quick parry if we need to.With this sword over the head, it looks like "come on, I cannot parry, come and hit me on the stomach and kill me fast" ;)Oh I know this is not a big issue, but I dislike this strong style position, that is why I never used it before, but I'll have too, that's what you said ;) (the first time I played the witcher and saw this strong style, I said to myself : eeek Geralt looks ridiculous ^^)Now another question, Gerald can wield several weapons, daggers, axes, maces and the like. But are those weapons of any use, especially those that state "cannot be used with witcher's styles"? For example an axe, why should Gerald ever use an axe if he cannot use witcher's styles with it? Isn't it a less effective weapon? So should I sell all weapons that cannot be used with witcher's styles? On the prologue I can find two daggers and an axe. And a rusty sword as well, but I didn't understand how I succeed in getting this, as I never was able to reproduce this.Oh and this "need one silver talent left to be able to put bronze talents in some abilities, but not in all" (some talents that require bronze can be choosen even with no silver talent remaining), then we have to be careful with the character developpement, so to not be the highest level and spending all our silver with bronze remaining ^^ btw if we have gold talents remainings, can we put bronze, or should we have silver?I know that the "monster" talent can be useless if we take time to read books and talk to people, and what about the fistfighting styles one? Can we improve our fistfighting and get more moves by fighting, or something else, or do we have to put a bronze talent in this slot?
Flash said:
You probably won't buy everything from bronze talents but still is more than enough.All characters, including sword specialist need inteligence level 2 for oil preparation. Inteligence level 2 means that you can go for all signs level 2 or put 1 more point in intelligence and develop 1-2 signs to level 3
Sure, we CAN. But... unsure if we will have enough silver for that ;)I know what I need to as talents, intelligence level 2 and oil preparation is a must have, a tip says dexterity is the most important talent in the game, so does it mean at the end of the prologue, to prepare myself for the barghest, I should max out dext?Also, there are some "unknown" potions in my inventory, any way to do something so they are not "unknown" anymore? And... for the barghest fight, should I use any potion? Swallow is useless, as this is a potion from outside fights, I do not have thunder potion anymore, and I have two "unknown" ones ^^(I think I'll do the whole prologue without spending any talent, and then save at the end of the prologue before spending talents to test how I can handle barghest)(btw I have read there is a way to cancel the points we put in talents before meditating, but cannot find the button ^^)Thanks
 
Yes, but as you can see he is holding the sword high but the attacks aren't from the top to the bottom. First attack is very similar to fast style, higher level attacks are more complicated. From The Witcher books you can read that witcher swords are made from meteorite steel and are very light. If you wan't to ask "But what about forging meteorite swords? Doesn't it mean it's an improvement over standard witcher steel sword, so standard sword is made from normal steel?" We don't know that but it can be explained that there are different types of meteorites. We have red, blue, yellow and there can be "regular meteorite" for regular witcher swords.Additional weapons can be used for effective killing but will never be as effective as swords. As you can see axes deal huge damages, daggers penetrate armor, even torch is useful as you can easiliy ignite someone.
strange that humans are resistant to silver hehe ^^
Humans take full damage from silver swords. It's just that silver swords are smaller, lighter and can't deal as much damage as huge witcher swords which look like bastards. Silver swords deal much less damage then steel swords but monsters are vulnerable to them.
I have some issue with fistfighting as well, for instance, I know that we can get hit while dodging/parrying, but is there any technic about that, or is it just random? And... sometimes I click right mouse button and hold, and gerald just stand there, doing nothing, and then he take a huge hit in the face Wink
Theres 50% chance you'll be hit while parrying in fistfight. Dexterity and blizzard bonus reduces the chance further so you can get end with 10% chance of being hit.
In the prologue when they ask us to use strong style against the humans with a big mace, I use fast style instead and it works fine. So, as fast style allows me to hit fast and so to prevent enemy from attacking me back, I can continue using fast style / group style until I see an enemy which one I cannot hit and then switch to strong style?
Thugs and bandits are completely unarmored. An unarmored human can be effectively killed with all styles, including undeveloped group style. Humans die from the blade regardless of style :)
Oh and this "need one silver talent left to be able to put bronze talents in some abilities, but not in all" (some talents that require bronze can be choosen even with no silver talent remaining), then we have to be careful with the character developpement, so to not be the highest level and spending all our silver with bronze remaining ^^ btw if we have gold talents remainings, can we put bronze, or should we have silver?
I only noticed this problem with signs powerups and their need for silver in talent pool. Nothing more.
I know that the "monster" talent can be useless if we take time to read books and talk to people, and what about the fistfighting styles one? Can we improve our fistfighting and get more moves by fighting, or something else, or do we have to put a bronze talent in this slot?
"Monster" talent used to be useless but now it also gives bonus +1 to damage. Not bad for a bronze talent, I'd take it without second thought. You can improve fistfighting by getting more moves but you'll probably win without it anyway. Your choice.
Sure, we CAN. But... unsure if we will have enough silver for that Wink
There's enough silver. I calculated with such situations in mind.
I know what I need to as talents, intelligence level 2 and oil preparation is a must have, a tip says dexterity is the most important talent in the game, so does it mean at the end of the prologue, to prepare myself for the barghest, I should max out dext?Also, there are some "unknown" potions in my inventory, any way to do something so they are not "unknown" anymore? And... for the barghest fight, should I use any potion? Swallow is useless, as this is a potion from outside fights, I do not have thunder potion anymore, and I have two "unknown" ones ^^
Yes, but maxed out dex in Act 1 means level 3. To make "unknown" potions "known" drink it or read the recipe. You can buy and get recipies as rewards throughout the game.For the beast fight you absolutely need specter oil on sword. With specter oil barghests fall from 1 attack and you can hit the beast. Without it you won't be able to hit it. For potions if there's no need for special potions like willow, full moon, etc, the usual standard is swallow + tawny owl + blizzard.
(I think I'll do the whole prologue without spending any talent, and then save at the end of the prologue before spending talents to test how I can handle barghest)(btw I have read there is a way to cancel the points we put in talents before meditating, but cannot find the button ^^)
I don't recommend not buying talents. It's probably possible to get to the end of Act 1 without learning anything but on insane it won't be any pleasure but a nightmare. And you won't be able to do all the quests because you'll be too weak.To cancel talent distribution click on the "hand on the paper" icon.
 
Thanks for the explaination, I really need to read the books ^^About silver swords, Geralt says that both swords are used against monsters, so does it mean it depends on the monster? So, perhaps some monsters are not really vulnerable to silver, so the regular sword is better for those monsters? (and so we can read in the lore if a monster is vulnerable to silver or not?)And about other weapons, for instance if we have a torch we switch to torch, ignite a monster then change back to witcher sword?Oh, I wonder, in the prologue we are told than we need a weapon such as a dagger to take the ingredient from monsters, is it real or just a talk? So should I keep a dagger on me to be able to take monster parts?I guess no need in the act I to bother with silver styles, as we cannot get a silver sword... and I guess as well I should learn how to harvest plants and make oils quick, to be able to do specter oil...
Flash said:
Theres 50% chance you'll be hit while parrying in fistfight.
I know this, what I mean is: sometimes when I hold the right mouse button, geralt duck but I'm still hit. That is ok, I know this. But sometimes Geralt does not duck at all and so take the whole hit. Is it normal as well?And is there a rule when to start ducking, or can we do it anytime. So can I duck quick in the round, or should I wait for the enemy to start his movement to duck?
Flash said:
Yes, but as you can see he is holding the sword high but the attacks aren't from the top to the bottom.
Hehe, so the sword handling above the head is some kind irrelevant, useless, isn't it ? ;)
Flash said:
I only noticed this problem with signs powerups and their need for silver in talent pool. Nothing more.
I can be wrong but it seems the problem is only with the sign powerups that are "above" the sign level in the tree, you see what I mean?
For the beast fight you absolutely need specter oil on sword. With specter oil barghests fall from 1 attack and you can hit the beast. Without it you won't be able to hit it. For potions if there's no need for special potions like willow, full moon, etc, the usual standard is swallow + tawny owl + blizzard.
In vanilla witcher, what I did is I forgot about the other barghests, and I attacked only the beast. I knocked it down and kill it, and then all other barghest disappeared. In FCR can we still kill the beast without killing other barghests?
I don't recommend not buying talents. It's probably possible to get to the end of Act 1 without learning anything but on insane it won't be any pleasure but a nightmare. And you won't be able to do all the quests because you'll be too weak.
That is not what I said, what I said is: I do not buy any talent in the "prologue", until the end of the prologue. Then, just before going to act I, I save the game, then spend talents. This way, if I see that barghest are too hard for me, I can try different kind of talents to beat them.
 
Geralt is just fighting with prejudices about witchers. He says that both swords are used against monsters because people wrongly think that witchers also kill humans. They do but they don't kill innocents and those killed are evil enough to be called monsters... Witchers aren't mercenaries who can be hired for human assassinations.
And about other weapons, for instance if we have a torch we switch to torch, ignite a monster then change back to witcher sword?
It's a good idea. Works well against echinopses and Ozzrel.No dagger is needed for any ingredient nor alchemy action.You can buy ready specter oil from Abigail thus you can finish Act 1 without making oils but you won't finish all quests. It's impossible to kill Ozzrel without necrophage oil and specter oil makes barghest fights very easy.
Harfang said:
sometimes Geralt does not duck at all and so take the whole hit. Is it normal as well?And is there a rule when to start ducking, or can we do it anytime. So can I duck quick in the round, or should I wait for the enemy to start his movement to duck?
It's not normal but unfortunately I can't do anything about it. It's game related behaviour.You should parry immediately after you attack for maximum safety.
Harfang said:
Yes, but as you can see he is holding the sword high but the attacks aren't from the top to the bottom.
Hehe, so the sword handling above the head is some kind irrelevant, useless, isn't it ? ;)
Animations are fluent and sword handling looks like a part of attack. Can't say if it's irrelevant. Medieval fighters never do that but we don't know how witchers fight :p
 
Who is Ozzrel? Don't remember him ;)Echinopses, yes, I hate'em. Even in vanilla (in hard mode) I have hard time killing them, they are tough. And the plants in act II in the swamps are even tougher, I never succeed in killing one ;)Witchers do not assassinate humans... in books... ;) You know what, I hate humans in this game, I mean I prefer the elves, I hate the flaming rose :) And thr guard in act I who prevent me to enter the hospital, I still have to figure out how I can pass... sure I can kill him at night but... that is perhaps not the witcher's way ;)Witchers are not mercenaries, but in the game he choose to either help the elves, or the humans, and fight against the other side, those are not monsters, not evil beeings, just two opposite sides of a conflict.I really didn't understand why in the game they made the echinopses a plant, as in the book it is an animal, according to what I read on the internet.http://witcher.wikia.com/wiki/EchinopsPerhaps because of this : Echinopsis ?(but I guess they should have read the books before making the game, isn't it? ^^)I like collecting plants and making oils/potions, so be sure as soon as I'll start act I I'll try to have the required talents. Perhaps that is not what I'll choose at the end of the prologue, as it will not help me against barghests, as we cannot do oil in the prologue...Torches make a good amount of damage against monsters that are fire sensitive? In vanilla I tried the Igni sign, but I didn't find that their hitpoints drop very significantly... perhaps in FCR it will be different?So about prejudice, so no need to wonder? All monsters are sensitive to silver, so the silver sword should be used for every monster? No monster is better to beat with the steel sword?Thanks for all the answers...
 
All monsters except very few bosses can be killed with steel sword but silver sword is more effective. It's often too hard to kill a monster on low levels with a steel sword.Geralt chooses the lesser evil. He has no choice, whatever he do people will die. Either order, scoia'tel or maybe staying neutral but all of these decisions are bad and lead to killing.Torch itself does very minor damage but igniting enemy is very useful. Burning damage might not be high but comparing this not high damage + sword attacks and no additional damage + sword attacks is often the difference between win and lose.
 
You know what... I dunno if there are mummy in games, but if there are, they should be very sensitive to fire damage ;)But if we kill enemies fast with FCR, I wonder if little damage with the torch worth the time wielding the torch, hitting with it and then change back to sword, so, is it better to swing with the sword once more, or ignite the enemy? (Do the ignition last long? For instance, can we ignite the enemy and then stay back outside melee range until the ignition does more significant damage? Or perhaps the enemy will then regenerate? With vanilla in hard mode I had a hard time in the cave against echinops, so I'm afraid it will be even harder with FCR ^^)I'll have to test the torch strategy... fire resistance is displayed in the bestiary as well?Nothing to do with FCR, but elves remind of of the... dryad ;) I find the dryad far more sexy live, when I talk to her, than in the sex card ^^
 
Some enemies will fall fast, others not. It's because their regeneration. If you're doig 10 dmg per hit and they're regenerating 4 dmg per second then additional damage from burning can negate regeneration. And this is just an example. Vampires have highest regeneration in game. Vampire boss Garkain regenerates 10hp/sec, has 328hp and damage reduction of 30. Sounds impossible? By the time you get to him you'll be capable of dealing 56 damage per hit to vampires :), add signs to this.
 
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