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[TW1][mod] Geralt's Companion Wolf

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C

Corylea.723

Ex-moderator
#61
Feb 11, 2011
snapperfishes said:
I must be an idiot, but I can't seem to find the download link to the mod...
Click to expand...
If you look at the first post, under "Installation," it says, "NSTALLATION: Download ONE of the folders, unzip it, and put all of the files it contains into your Override folder."The word "Download" should be a different color from the rest of the text, and if you click on it, it should take you to http://corylea.com/geralt_wolf_companion.html.
 
U

username_2092691

Forum regular
#62
Feb 13, 2011
Ah, now that you mentioned it, the download is in a slightly different shade of grey. But it's not too obvious when viewed from on a laptop screen (the angle of viewing affects the contrast a lot). I guess I am just more used to hyperlinks that are underlined or in blue.Anyway, thanks for the great mod! I don't really enjoy games where you travel alone all the time, and this makes the game a lot more enjoyable. Thank you.
 
C

Corylea.723

Ex-moderator
#63
Feb 13, 2011
snapperfishes said:
Ah, now that you mentioned it, the download is in a slightly different shade of grey. But it's not too obvious when viewed from on a laptop screen (the angle of viewing affects the contrast a lot). I guess I am just more used to hyperlinks that are underlined or in blue.
Click to expand...
It might depend on which browser you're using. On my computer, using Firefox, the links are light blue and look very different from the surrounding text.
Anyway, thanks for the great mod! I don't really enjoy games where you travel alone all the time, and this makes the game a lot more enjoyable.
Click to expand...
You're welcome; I'm glad you're enjoying it!
 
G

guenthar

Senior user
#64
Apr 30, 2011
I patched the appearance.2da so that you can use the Scabbard mod and have the wolf show up. (before doing that it was invisible) I used Winmerge to copy 1 line from the appearance.2da in your mod to the appearance.2da from the Scabbard mod and now the Wolf shows up.Would it be ok to post it here for everyone else?
 
C

Corylea.723

Ex-moderator
#65
May 9, 2011
guenthar said:
I patched the appearance.2da so that you can use the Scabbard mod and have the wolf show up. (before doing that it was invisible) I used Winmerge to copy 1 line from the appearance.2da in your mod to the appearance.2da from the Scabbard mod and now the Wolf shows up.Would it be ok to post it here for everyone else?
Click to expand...
Sure, please do!(Sorry for the delay in replying to you; I was absent from the forum for awhile because I had the flu.)
 
T

thewitcher159

Senior user
#66
Nov 2, 2011
Hi, there is a problem when I compile nss files that have #include "inc_ai" parameter, which this mod uses. I will get the error:

NWNScript Compiler: inc_ai.nss(15): ERROR: FILE NOT FOUND

This happens even if I just open custom_script.nss(or any other nss file that has #include "inc_ai") and compile to ncs.

Is there a way to solve this problem? I have tried some methods on the forums but it still will not compile.

I would like to modify the script files to add "ck_wolf2" that will make a seperate companion spawn together with "ck_wolf"(I have little scripting knowledge so I'm not even sure if it's possible ) whenever I use any whistle, or transition to a new area etc.

I'm planning to mod ck_wolf2.utc and make the changes there to have a human "bowman" companion spawning whenever the wolf companion spawns.

Many thanks for any answers to my problem! :)
 
C

Corylea.723

Ex-moderator
#67
Nov 2, 2011
TheWitcher159 said:
Hi, there is a problem when I compile nss files that have #include "inc_ai" parameter, which this mod uses. I will get the error:

NWNScript Compiler: inc_ai.nss(15): ERROR: FILE NOT FOUND

This happens even if I just open custom_script.nss(or any other nss file that has #include "inc_ai") and compile to ncs.
Click to expand...
Are you doing this in Djinni? If not, then use Djinni. If you are using Djinni, then you need to have the file inc_ai.nss in your The Witcher Enhanced Edition\Data\Scripts\Inc folder. You should have had that in the folder to start with -- did you remove it for some reason?


Is there a way to solve this problem? I have tried some methods on the forums but it still will not compile.
Click to expand...
I've uploaded inc_ai.nss for you; you can find the file at http://www.mediafire.com/?o9o3xxxc3nb5bux Download it, unzip it, and add it to your The Witcher Enhanced Edition\Data\Scripts\Inc folder.


I would like to modify the script files to add "ck_wolf2" that will make a seperate companion spawn together with "ck_wolf"(I have little scripting knowledge so I'm not even sure if it's possible ) whenever I use any whistle, or transition to a new area etc.
Click to expand...
Very possible, and extremely easy.


I'm planning to mod ck_wolf2.utc and make the changes there to have a human "bowman" companion spawning whenever the wolf companion spawns.
Click to expand...
Geralt doesn't seem to me like the kind of guy who would have a human bowman follow him around, but it's your game, so whatever floats your boat.


Many thanks for any answers to my problem! :)
Click to expand...
You're welcome. I hope whatever you did to your Djinni installation that messed up inc_ai.nss didn't also mess up anything else.
 
T

thewitcher159

Senior user
#68
Nov 3, 2011
Hi, thanks for the quick reply :)

Yes, I'm using Djinni Editor.

I have the steam version of The Witcher Enhanced Edition so I've tried validating my game files(if any are missing or altered, steam will redownload them) and I can be sure that my inc_ai.nss has always been in Data/Scripts/Inc folder. The error still appears.

Biggest surprise for me is when I download the inc_ai.nss that you uploaded and I notice that I am able to compile nss files! :eek:

I can only see 2 differences in the inc_ai.nss files, yours is of bigger size and does not have the line:

15#include "inc_musicans"

right below:

14#include "inc_emotions"

I'm unable to find any inc_musicans file in the entirety of my The Witcher game directory and it's assured steam doesn't download any kind of file like that. I have tried to remove #include "inc_musicans" from my inc_ai.nss but it just gives me another weird error(when I compile any nss file):

NWNScript Compiler: inc_ai.nss(5776): ERROR: UNDEFINED IDENTIFIER (StopMusician)

I'm not sure which file to use, whether I should replace my(faulty?) inc_ai.nss but either way this has solved my problem! :)

If all goes well then that's the end of this "story". Many thanks for your help! :)
 
W

whitelder

Rookie
#69
Nov 29, 2011
Wonderful mod, however can you tell me why
he attacks Triss in the Ice Plain?
 
C

Corylea.723

Ex-moderator
#70
Nov 30, 2011
whitelder said:
Wonderful mod,
Click to expand...
I'm glad you're enjoying it.


can you tell me why he attacks Triss in the Ice Plain?
Click to expand...
CDPR wants Triss to fight for you in the Ice Plains, and to make sure that she'll attack anything that isn't you, they've set her character profile so that she is enemies with just about everything there is, including normal animals. This is only true for the character template she uses during the Ice Plains portion of the game; during the rest of the game, Triss isn't set to be the enemy of everything that moves -- including, if you look at the file, Temerians, the Order, non-humans, and well, as I said, just about everything there is. Except witchers.

You can use the whistles to dismiss your wolf while Triss is with you, if you're using the whistles version of the mod. But even if you are, you might like to have your wolf with you. So I've made a slightly altered version of the Triss character template and uploaded it to both the wolf mod page of my website and the wolf mod page on the Witcher Nexus. This version of Triss is still enemies with just about everything -- but not with normal animals. I doubt that any of the things you fight in the Ice Plains are normal animals, anyway.

I dug out an old saved game to test the new Triss file. It works fine, as long as you put it in your Override folder BEFORE you meet Triss in the Ice Plains. If you put it in after you meet Triss, she'll already have spawned with the hostile-to-animals character template, and the new Triss file won't do you any good at that point.

This problem won't occur if you choose Shani as your girlfriend. Her role during the Epilogue is as a healer, not a fighter, so her Ice Plains profile isn't set to make her enemies with every type of creature, the way Triss' is. So you need the new Triss template if you choose her, but if you choose Shani, you don't need a new template for her.

Thanks for alerting me to this problem!
 
W

whitelder

Rookie
#71
Dec 1, 2011
Thankxs Corylea for the quick fix! Second play through will download this one, my Geralt was fully maxed on all skills so he had no issues but would have been nice to have my wolf companion there since he was with me for the whole game :)
 
B

bad213boy

Senior user
#72
Mar 11, 2012
Wish this mod would have made your wolf a storage unit. That would have been better than a fighting companion. I know you stated how to change the wolf's name, but I do believe Geralt named his boyhood wolf Wolfy if I remember correctly.
 
C

Corylea.723

Ex-moderator
#73
Mar 22, 2012
Bad213Boy said:
Wish this mod would have made your wolf a storage unit. That would have been better than a fighting companion.
Click to expand...
J_Slash's wonderful Stuff That Makes Geralt's Life Easier mod already gives you access to your inn storage. Using that mod makes far more sense than turning a wolf into a pack animal!
 
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