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[TW1][mod] Stuff that make Geralt's life easier!!

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R

rulezbecca

Forum regular
#81
Oct 7, 2010
aya same here windows 7 64bit this is the only mod i have, but confirmed not working :(Thew installation path is ok, the folder tree too\The Witcher Enhanced Edition\Data\Override\ then this---> Stuff (and only the stuff folder with files there no other mods)maybe its something related to windows 7 path reading?
 
D

drazac

Senior user
#82
Dec 2, 2010
EmmThis mod ain't working in my game.Here is the picture:http://img194.imageshack.us/f/image1db.jpg/I don't know what I am doing wrong, but the potions just one show up in the inventoryOther mods that I am using is scabbard, FCR and hemp
 
F

fantasta

Forum veteran
#83
Dec 3, 2010
drazac said:
EmmThis mod ain't working in my game.Other mods that I am using is scabbard, FCR and hemp
Click to expand...
Scabbard mod and Stuff mod are not compatible, it was described in the previous posts in this topic.
 
D

drazac

Senior user
#84
Dec 4, 2010
Ooh... thank you
 
P

paddywhacker

Forum regular
#85
Dec 16, 2010
chris99us said:
I am new to the game. Could someone please put the download link in here for me to download it? Thank you!Chris
Click to expand...
The url doesn't always show, it is http://tw1.thewitcher.com/forum/index.php?action=dlattach;topic=21855.0;attach=28783
 
P

Pangaea666

Forum veteran
#86
Dec 18, 2010
Great mod!!!Being able to reach the storage at all times is great, and same for meditating anywhere. Will be less running around now. It is of course more realistic in the vanilla game, but this does make it more enjoyable on later playthroughs.
 
U

ushiromiyareiji

Senior user
#87
Dec 19, 2010
ADfantasta said:
ADfantasta said:
EmmThis mod ain't working in my game.Other mods that I am using is scabbard, FCR and hemp
Click to expand...
Scabbard mod and Stuff mod are not compatible, it was described in the previous posts in this topic.
Click to expand...
Yes they are.At least with Flash mod, because I was using them with it until recently. Not sure about FCR.Install this mod, then install Flash and then the Scabbard mod.Works for me.I'll even give screenshots if necessary.
 
G

grewnd33

Senior user
#88
Jan 5, 2011
I have the newest Steam version of The Witcher EE DC and this mod did not work with the Scabbard Mod installed. After removing the Scabbard Mod, everything works fine.
 
T

temperorz

Forum regular
#89
Jan 31, 2011
I ran into the matter mentioned before, so I tried to find out why the mod not work. After several attempts, when I open a module in d'jinni, several warning message appear as below:
Duplicated resource: custom_script,OVERRIDE:Override\Stuff\ andOVERRIDE:REMOVE Stuff Mod\
Click to expand...
So I find the problem: All files in DATA directory could override each other, not only in OVERRIDE. I hope this information answers some questions.
 
K

kelendral

Forum regular
#90
Feb 1, 2011
I just wanted to say thanks. I love having Cat always active (especially with my own mod that removes the annoying blur). Although, having the storage with me has really made me a packrat. :)
 
C

Corylea.723

Ex-moderator
#91
Feb 2, 2011
temperorz said:
I ran into the matter mentioned before, so I tried to find out why the mod not work. After several attempts, when I open a module in d'jinni, several warning message appear as below:
Duplicated resource: custom_script,OVERRIDE:Override\Stuff\ andOVERRIDE:REMOVE Stuff Mod\
Click to expand...
Click to expand...
You put in BOTH the Stuff folder AND the Remove Stuff folder, and you wondered why it didn't work? Um, you could try reading the README....
 
T

temperorz

Forum regular
#92
Feb 5, 2011
Corylea said:
You put in BOTH the Stuff folder AND the Remove Stuff folder, and you wondered why it didn't work? Um, you could try reading the README....
Click to expand...
I once thought only files in override folder conflict, so I put one in override, one in data for later use. I'm not that stupid to ignore readme :p
 
P

prayfordeath

Forum regular
#93
Apr 19, 2011
I can't find the download link for this mod. Can anyone tell me what it is?
 
C

Corylea.723

Ex-moderator
#94
Apr 19, 2011
prayfordeath said:
I can't find the download link for this mod. Can anyone tell me what it is?
Click to expand...
The files are at the bottom of the first post in this thread. You have to be logged in to see them, though.
 
P

prayfordeath

Forum regular
#95
Apr 20, 2011
Oh thanks. I can see them now :)edit: It didn't work until I removed Scabbard mod. Oh well, I'll take this one over Scabbards anyday :p
 
C

chrif64

Forum regular
#96
Apr 25, 2011
i got this to work with both doppler & scabbard mod after removing z_scabbard & z_doppler , loaded the game ,got the 3 "stuff" items, exit game..added z_scabbard & z_doppler again..loaded the game and voila! had all the items and they work :).
 
wolfpyre

wolfpyre

Senior user
#97
Sep 30, 2011
I have tried to get this to work and it seems i connot i loaded it into my data/override and nothing i deleted the scabbard mod and nothing im going to try and start a new game and see if that works with only this mod in the override folder if it does not work i dont know what I am doing wrong
 
wolfpyre

wolfpyre

Senior user
#98
Sep 30, 2011
Yep thats what i had to do is take out all my mods load a new game with only the Stuff mod in the override folder and it works
 
C

Corylea.723

Ex-moderator
#99
Sep 30, 2011
Wolfpyre said:
Yep thats what i had to do is take out all my mods load a new game with only the Stuff mod in the override folder and it works
Click to expand...
This mod does conflict with lots of other mods, so you do need to use ONLY this mod or follow the instructions for getting this mod to work with other mods that also use the def_arealoaded.ncs script[sup]*[/sup].

But you DON'T have to start a new game in order for this mod to work; one of the great things about this mod is that the new items are added no matter where you are in the game. If you didn't get the items before, then either the mod wasn't installed correctly, or it was conflicting with another mod.


[sup]*[/sup] I've written these instructions several times, but here they are again:


How to get several mods that use the def_arealoaded.ncs script to work together.
​

(Note that this procedure only needs to be used for mods that use that script; simple texture mods, for example, don't use that script, and you don't need to do anything special to get them to work with your other mods. If you don't know whether or not a mod uses that script, then look at the files in the mod -- do you see def_arealoaded.ncs among them?)

1. Put ONE of the mods (not the Wolf mod, if you use that; one of the other ones) in your Override folder.

2. Start the game, and wait until Geralt has been given the item(s). Check your inventory to make sure your new items have been added, since you don't always get the "Received item X" text on the screen. (If the item goes in your quest item inventory, remember that that inventory scrolls back and forth. If the item does not go in your quest inventory but goes in your regular inventory, before you add the mod, you'll need to make sure that there's a space in your inventory for it.)

3. Save and exit the game.

4. a. Add the files for the second mod to the same folder as the first. There should be no subfolders (folders within folders)! When you are told that the file custom_script.ncs already exists and asked if you want to overwrite it, answer yes. (This is okay because you already have the item(s) from the first mod, and it's a different script that adds functionality to the items; all custom_script does is give the items to Geralt.)
b. If you're using a mod that has a folder of its own -- like the scabbard mod or the difficulty potions mod -- then you'll need to take ALL of those files out of their folder and put them in the same folder as whatever mod you started with OR you'll need to manually remove the custom_script.ncs and def_arealoaded.ncs files -- but ONLY the custom_script.ncs and def_arealoaded.ncs files -- from the first mod you used.
c. Everything that's in your The Witcher Enhanced Edition\Data folder is loaded when the game begins. We've been recommending an Override folder to make it easy to keep track of your mods, but putting some mods in Override and some mods in folders of their own in the The Witcher Enhanced Edition\Data folder does NOT keep them from conflicting. If you feel comfortable keeping track of custom_script.ncs and which ones have been used already and which haven't, you can have mods in subfolders. If that sounds difficult or complicated to you, then you should put every file for every mod in the exact same folder, with no subfolders, and let custom_script.ncs overwrite itself each time.

5. Start your game up again, wait a few seconds, and you should get the second item(s) added. Check your inventory to make sure your new items have been added, since you don't always get the "Received item X" text on the screen. (If the item goes in your quest item inventory, remember that that inventory scrolls back and forth. If the item does not go in your quest inventory but goes in your regular inventory, before you add the mod, you'll need to make sure that there's a space in your inventory for it.)

6. Save and exit the game.

7. Repeat steps 4 - 6 for every mod you want to use that uses the def_arealoaded.ncs script.

Keep doing this until you have everything you want -- J_Slash's "stuff," my stop-the-rain scroll, the difficulty potions, whatever you want.

If you use the Wolf Companion mod, it should be the very last mod you add. Since the wolf gets "added" frequently, he needs to have his custom_script working all the time, whereas most items are only added once, so the custom_script for those items can be dispensed with once Geralt has the stop-the-rain scroll, the "Stuff" items, and so forth.
 
M

meard420

Rookie
#100
Oct 6, 2011
I similar how they are implemented, aright in the quest items cupboard! The hardware and reflexion are now at Geralt feat hit me think a burden no yearner, it was align grinding flowing around to get to these places. The cat sensation is also a being saver, at one abstraction I cragfast in a explore and ran out of catvision, piece somaesthesia my way around the monsters were respawn and I was stillborn, since then I had to fragment for catvision potions, discompose in the *ss! Now I require to someone a panacea shaper that automatically pickout albedo ingredients and pay per use anywhere site of powers :bad
 
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