Wolfpyre said:
Yep thats what i had to do is take out all my mods load a new game with only the Stuff mod in the override folder and it works
This mod does conflict with lots of other mods, so you do need to use ONLY this mod or follow the instructions for getting this mod to work with other mods that also use the
def_arealoaded.ncs script[sup]*[/sup].
But you DON'T have to start a new game in order for this mod to work; one of the great things about this mod is that the new items are added no matter where you are in the game. If you didn't get the items before, then either the mod wasn't installed correctly, or it was conflicting with another mod.
[sup]*[/sup] I've written these instructions several times, but here they are again:
How to get several mods that use the def_arealoaded.ncs script to work together.
(Note that this procedure only needs to be used for mods that use that script; simple texture mods, for example, don't use that script, and you don't need to do anything special to get them to work with your other mods. If you don't know whether or not a mod uses that script, then look at the files in the mod -- do you see
def_arealoaded.ncs among them?)
1. Put ONE of the mods (not the Wolf mod, if you use that; one of the other ones) in your Override folder.
2. Start the game, and wait until Geralt has been given the item(s). Check your inventory to make sure your new items have been added, since you don't always get the "Received item X" text on the screen. (If the item goes in your quest item inventory, remember that that inventory scrolls back and forth. If the item does not go in your quest inventory but goes in your regular inventory, before you add the mod, you'll need to make sure that there's a space in your inventory for it.)
3. Save and exit the game.
4. a. Add the files for the second mod to
the same folder as the first. There should be no subfolders (folders within folders)! When you are told that the file
custom_script.ncs already exists and asked if you want to overwrite it, answer yes. (This is okay because you already have the item(s) from the first mod, and it's a different script that adds functionality to the items; all custom_script does is give the items to Geralt.)
b. If you're using a mod that has a folder of its own -- like the scabbard mod or the difficulty potions mod -- then you'll need to take ALL of those files out of their folder and put them in the same folder as whatever mod you started with OR you'll need to manually remove the
custom_script.ncs and
def_arealoaded.ncs files -- but ONLY the
custom_script.ncs and
def_arealoaded.ncs files -- from the first mod you used.
c. Everything that's in your The Witcher Enhanced Edition\Data folder is loaded when the game begins. We've been recommending an Override folder to make it easy to keep track of your mods, but putting some mods in Override and some mods in folders of their own in the The Witcher Enhanced Edition\Data folder does NOT keep them from conflicting. If you feel comfortable keeping track of
custom_script.ncs and which ones have been used already and which haven't, you can have mods in subfolders. If that sounds difficult or complicated to you, then you should put every file for every mod in the exact same folder, with no subfolders, and let
custom_script.ncs overwrite itself each time.
5. Start your game up again, wait a few seconds, and you should get the second item(s) added. Check your inventory to make sure your new items have been added, since you don't always get the "Received item X" text on the screen. (If the item goes in your quest item inventory, remember that that inventory scrolls back and forth. If the item does not go in your quest inventory but goes in your regular inventory, before you add the mod, you'll need to make sure that there's a space in your inventory for it.)
6. Save and exit the game.
7. Repeat steps 4 - 6 for every mod you want to use that uses the
def_arealoaded.ncs script.
Keep doing this until you have everything you want -- J_Slash's "stuff," my stop-the-rain scroll, the difficulty potions, whatever you want.
If you use the Wolf Companion mod, it should be the very last mod you add. Since the wolf gets "added" frequently, he needs to have his custom_script working all the time, whereas most items are only added once, so the custom_script for those items can be dispensed with once Geralt has the stop-the-rain scroll, the "Stuff" items, and so forth.