TW1 Modding

+
TW1 Modding

I'm trying to create a mod for Witcher 1, but I'm having some difficulty.. I've imported mdb to 3ds max and I've added changes (high poly faces, bodies etc.) i needed to add, but as far as i can see, it comes without bones, so i cannot rig the newly added meshes.. I'm not sure what to do at this point.. (Also, i suck at both 3ds Max and rigging in general) Can someone help me out?
 
Top Bottom