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TW1 with REDKit ?

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Dprelate

Dprelate

Senior user
#1
Jul 10, 2013
TW1 with REDKit ?

As the topic title suggests, has anyone tried to create TW1 with REDKit ?
I just know that one our greatest modder "Benzenzimmern" has created act 1.
Devs will surly help with in-game data extraction. but since I'm not a modder, is there any technical difficulty that would prevent this ?
modifying skill tree and potions should also be possible in order to make it more like TW1.
 
G

Georgie_Porgie

Senior user
#2
Jul 10, 2013
I doubt it works. After all Redkit was made for Red engine. Besides whats the point TW1 already has Djinni with a lot of tutorials
 
Dprelate

Dprelate

Senior user
#3
Jul 10, 2013
EliphastheInheritor said:
I doubt it works. After all Redkit was made for Red engine. Besides whats the point TW1 already has Djinni with a lot of tutorials
Click to expand...
I meant creating TW1 with RED engine and better visual.
 
G

Georgie_Porgie

Senior user
#4
Jul 10, 2013
BlackLeopard said:
I meant creating TW1 with RED engine and better visual.
Click to expand...
My bad, never focus on proper reading
 
A

adridu59

Senior user
#5
Jul 11, 2013
BlackLeopard said:
I just know that one our greatest modder "Benzenzimmern" has created act 1.
Click to expand...
I don't think he did, he just remade a point with a screenshot that ressembles to TW1.

BlackLeopard said:
Devs will surly help with in-game data extraction. but since I'm not a modder, is there any technical difficulty that would prevent this ?
Click to expand...
Unless D'Jinni has 3D model export capatibilities or you can ripoff the 3D models and have them in 3ds Max somehow it's not possible.
Besides the models are probably too lowpoly for TW2 standards.

BlackLeopard said:
modifying skill tree and potions should also be possible in order to make it more like TW1.
Click to expand...
Flash did it with FCR2 so that's possible.
 
D

DonSwingKing

Rookie
#6
Jul 11, 2013
Just let it go. It wouldn't be the same game anymore anyway.

Its a great game and there is absolutely no need for a remake.
 
U

username_2635215

Rookie
#7
Jul 11, 2013
I actually only created a very small part of Act 1 for a screenshot for fun purposes, but I guess recreating the level itself wouldn't take long - the problem is all the rest. Quests, the actual npcs, dialogue, etc. This would take a dedicated person or even team. I think if The Witcher 1 will ever be recreated, then most likely with the technology of The Witcher 3.
 
Dprelate

Dprelate

Senior user
#8
Jul 11, 2013
Thanks for responses.
 
Gilrond-i-Virdan

Gilrond-i-Virdan

Forum veteran
#9
Jul 12, 2013
Yeah, recreating the whole game is a huge project. Do you mean CDPR should do that? I highly doubt any modders can pull through such a thing in their spare time.
 
V

volsung

Forum veteran
#10
Jul 12, 2013
Yet another "remake TW1 thread". Let it go, the game is fine, visually and combat wise, and everyone has moved on to different things.

TW3 content will keep CDPR and modders occupied for the next couple of years, and CDPR probably has its hands full for the foreseeable future with CP2077.
 
E

ezop

Rookie
#11
Jul 12, 2013
I wouldn´t mind witcher 1 as it is (love that art style and graphics much more than witcher 2 even if it is 3 or 4 years older!) only with combat system from witcher 2. I like that original combat style, but everytime I play it, I think about how suberb it would be with that new fighting.
 
Dprelate

Dprelate

Senior user
#12
Jul 12, 2013
blackstaggshredder said:
I wouldn't mind witcher 1 as it is (love that art style and graphics much more than witcher 2 even if it is 3 or 4 years older!)
Click to expand...
Exactly
TW1 is an excellent game. impressive in story, theme, locations, artwork, . . .
everything is really great. but that doesn't mean it cannot be greater. have you tried imagining all those nicely designed places and landscapes with RED engine ?

About the combat system, TW1 combat is smooth and nice. playing it with TW2 combat system would just be a new experience not an improvement.
 
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