Some suggestions for the developers (and publishers, eventually).1) No different hair cut. I want Geralt looks and feel like the first episode. Even an option to customize the character wouldn't be bad. This doesn't mean the model cannot improve, but try to stick with the original look and feel.2) Change the model of the swords when you get a new sword. In the first episode I got AeronDight and visually there is nothing that say I have a much powerful sword than before.3) Same voices from the first episode. I don't know for other languages, but I really appreciated the voices of the Italian localization of the first game.4) Performance, performance, performance. The game should be really scalable in order to give good visuals on powerful machines and good performance on older machines. Dont' force or hard code computationally intensive effects like AO or Soft Shadows, for example. Expose the features to an user option. The most we can configure the game, the better we can tailor it to our machines. Massive multicore support would be really appreciated with future cpus with multiple cores...5) The box: I will buy the collector edition. The box should be the same standard height of traditional boxes, like the one of the EE of the first episode. People like boxes that fit well in their shelf, no need to use non standard dimensions. I don't mind for the content of the box, but I would like to see an official guide included like the first EE (very handy). If you can, try to use a metal box with an engraved witcher logo on top.

The material is also not important, but try to realize a box that is time proof

A game like The Witcher deserves qaulity in the box too. I will pay more for such a jewel, don't worry. 6) No need to make the game longer than the first episode. I played Fallout 3 with all the expansions for 189 hours... At a certain point, I was feeling bad. Good replayability is ok, an excessive long game is not. This is not an MMORPG, after all.7) More great and spectacular combos!!! Geralt is so good when he hits with his sword!8) GFWL achievements: if you use this, try to not put too much difficult achievements. Or try to not implement that nonsense of "collect 1 million pieces of this item". Good achievements are those that track the progress of the game, without giving too much challenge for things that are outside the scope of the game. Achievements for main missions and side missions are sufficient.9) 50 levels of experience, in the first episode are too much to achieve in 5 chapters (plus a prologue and an epilogue). The only way to achieve level 50 is killing continually respawned monsters. Try to balance the progress of the story with the experience level.10) Signs: in the first episode, signs different from Igni and Aard are barely useful.