I admit that most of the time I'm looking at the environment or the enemies while playing, so it's possible I might have missed some problems with Geralt. However I didn't notice too much input lag. Occasionally I did have to press the button twice to cast a sign before it registered, or Geralt didn't parry even though I knew I clicked and had plenty of vigor left, but it didn't happen often enough to become a real aggravation for me.DelightfulMcCoy said:I have refrained from saying the next bit for months, because it could be interpreted as offensive. I don't mean it that way and so I'm gonna try to explain it now.
Different brains interpret things differently. My guess is that some people don't even notice that Geralt has no fluidity anymore (nevermind witcher reflexes). They don't notice that he stands there two full seconds, before he moves a muscle. I don't know why, may it be hand-eye-coordination, perception of time or movement, but there has got to be some reason that roughly half the players feel that the fun has been killed out of combat, while the other half just goes "Huh?". "Letho's moves are fluent, Geralts are jerky" - "Huh?". And the ones who have programmed the moves (not only fighting, ALL moves are affected by that), they belong to the latter category of people. They probably also don't notice the infamous 2-step-hiccup - which is pretty well documented by RageGT.
For the most part Geralt did what I meant to do during combat so overall I liked the combat system (was playing on hard mode with keyboard and mouse, and this was before the most recent patches so for all I know my few response issues were fixed already).
It might also have to do with playing style. It kind of sounds like people with input issues are playing differently than I did, so maybe the issues are more common during certain types of moves. My fighting style consisted mainly of getting right in someone's face and whaling on him with the sword (or blocking and doing riposte if he had a shield) and then rolling away to let my vigor regenerate or to cast a sign from a distance. I didn't move too much with WASD during combat (I mainly picked my target with the mouse and Geralt did his leaping attack right up to the target, and when I wanted to dodge or run I rolled away).
Yeah, that definitely sounds like a bug. I don't think it ever happened to me, but in any case I've seen other people mention it too and I hope it will be fixed in a patchDelightfulMcCoy said:@bowman
On multiple occasions during fights I would suddenly be unable to swing a sword, throw bombs or use signs, just move around and dodge, and only after getting hit by an enemy would I regain all controls back.
Also in Act 3, few times I couldn't sheath my sword after the fight, think it was Zerrikanterment steel sword. I had to swing once to make the command work.
Such things didn't happen very often but they sound like broken game mechanics.


