Thanks.EatChildren said:Nexus links:
Extreme Quality Flora: http://witcher2.nexusmods.com/mods/653/
Infinite Grass Render Distance: http://witcher2.nexusmods.com/mods/654/
EatChildren said:Full Combat Rebalance / Extreme Quality Flora - Compatibility Fix (8 KB):
https://mega.co.nz/#!l9AF0ARI!EC1DCxIGd8LwyYi3t21-Tw_R2kA7WJiVvRmFHdO-dfo
Massive thanks to Sethos of NeoGAF. Please read the Readme.
Funnily enough, my mod has a fix for the ground rocks in Act 2 (and probably other acts, I just haven't bothered to look), exactly as demonstrated in your video. I put them under the umbrella of general scenery assets, like grass/bushes/weeds, so all those pebbles and small rocks on the ground no longer use their low LOD models, and too render at maximum distance. Only in the extreme version though, not the grass only build.DrDeathhand said:But but but... I just have one question.
Does this mod also work for other things popping up in the distance? Like the famous Skeletons or rocks or twigs and stuff? I am talking about the stuff you can see here.
http://en.thewitcher.com/forum/index.php?/topic/34858-lod-distance/
And if it doesnt work do you think you can make an other AWESOME mod which has the same result as your awesome Flora Mod?? as in that the skeletons rocks etc pop up further away or not even at all anymore???
MY God man!!!EatChildren said:Funnily enough, my mod has a fix for the ground rocks in Act 2 (and probably other acts, I just haven't bothered to look), exactly as demonstrated in your video. I put them under the umbrella of general scenery assets, like grass/bushes/weeds, so all those pebbles and small rocks on the ground no longer use their low LOD models, and too render at maximum distance. Only in the extreme version though, not the grass only build.
There are ini tweaks you could try to fix your pop-in, but you appear to have tried them based on your thread, so I don't think I can fix it. Make sure you're editing the righter User.ini though. Not the one in the place where you installed The Witcher 2. The User.ini that's read for game variables is found in Documents/Witcher 2/Config.
Dear EatChildren,EatChildren said:Skeletons wont be fixed because they're a separate asset to twigs and rocks. But yeah, don't get too excited, because if the general rendering distance is bugged on your end then my mod won't fix it unfortunately.
Dear EatChildren,EatChildren said:Skeletons wont be fixed because they're a separate asset to twigs and rocks. But yeah, don't get too excited, because if the general rendering distance is bugged on your end then my mod won't fix it unfortunately.
You could do some little optimization by yourself right now. change "MeshDistanceScale" & "FoliageDistanceScale" values in the user.ini file to find a suitable point for your system. EatChildren could explain how these two variables affect the game visual.Darspiron said:Do you have any plans to release a further optimized version of the extreme quality mod? I'm not sure my gtx 460 can handle it as it is right now.
As far as I know, the two mods are already compatible, while the grass colour fix is a texture mod and this one tampers with LOD values instead. Or have I missed something?BlackLeopard said:EatChildren, would you please add grass color fix inside your mod ?
Readme file says:Kindo said:As far as I know, the two mods are already compatible, while the grass colour fix is a texture mod and this one tampers with LOD values instead. Or have I missed something?
Ah, thanks. I just figured they wouldn't clash with each other, but that only shows how much I know. I'll reach Chapter 2 soonish, so I'll be able to see for myself what happens if I have both mods active at the same time.BlackLeopard said:Readme file says:
CD Projket RED did something goofy in their Enhanced Edition update early last year, causing grass outside Henselt's camp and the Vergen outskirts to appear considerably brighter. This was annoyance due to the game's standard grass rendering distance. The latter is solved in this mod, but if you're still unhappy with the grass colour you can try one of the many grass colour fixes on the The Witcher 2 Nexus. You may not be able to get them working with this mod, however, and I will look for a solution myself.