NeoAndroid said:
And what re-textures would you recommend that the game needs?
Return of the White Wolf - the only truly important re-texture. It restores Geralt's hair to its original white colour, ensuring that his legendary nickname still makes sense, even in TW2.
NeoAndroid said:
One more thing does this affect my game and saves? And can i add a mod whislt playing through or the mods i add in the first place are the ones i stay with?
I have not stumbled across mods that
require you to start a new game for them to work, although a few mod authors may
recommend it. Those are more or less evident, though, when you read about their design. So, yes, you are free to install/uninstall mods as you go, if you feel the need to.
The one thing you need to keep in mind, however, is mod compatibility. Some mods may alter the same files, and will therefore override one another, but this can easily be spotted during the installation process (you'll be told right away if you want to overwrite an already-existing file). The exception is when you are using mods that are installed by placing a .dzip file in the CookedPC folder; whatever files are altered in those, will be overridden if the same file exists "unpacked" as a manual install, already. You will have to resort to each respective mod's description, and their comment sections if you need to ask questions about this.
Looking at the mods you have already noted down, I should add that
XML Fixes will conflict with several mods that may alter the same files; these are all documented in the description, though. As for weight reduction mods,
Weight Watchers is the most popular, and would be the safest bet, as it only alters one specific file, specifically used for calculating weight - so the risk of incompatibilities further down the road, is small.
I thought I'd wrap this up with my own little list of recommended mods.
Basic Utilities
Gamesave Auditor or
Savegame Manager - A handy program to easier manage your various save files.
The Witcher 2 Tweaker - Fantastic tool for properly setting up the various graphics details; the default configuration tool is bugged in many ways, so this is invaluable for anyone who is a bit more obsessive about these things.
First Playthrough and Onwards
HUD Tweaks
Panel Tweaks
Second Playthrough and Onwards
Better Combat - Rebalances most (if not all) talents in the skill trees, making otherwise kind of useless abilities more useful, and otherwise way too powerful abilities a bit less powerful.
Complete Equipment Overhaul - Rebalances every piece of equipment in the game, with the goal to encourage personalisation, and to grant a more prominent identity to most of the items you find throughout your travels, while at the same time evening out the difficulty of combat. Normally, you start feeling incredibly powerful, nearly unstoppable, towards the halfway point of the second chapter.
Unlock All Development Paths - Not a cheat mod per se, but understandably labelled as such. In vanilla, you need to spend six points in the Training tree, before you are allowed to invest any points in any of the three specialisation trees. Using this mod removes this restriction, allowing for more free customisation from the get-go, and that's something I always want in my games. The Training tree is still one of the most useful and powerful trees, but you shouldn't be forced to hop into it right away, if you don't want to.