[TW2] Scripting capabilities
I have not done any modding for The Witcher 2 yet (I have done some modding in Skyrim though), and have not yet had time to download the REDkit and look around it myself. Before I do so though, I'm wondering where I can find some more information on what's possible with scripting in The Witcher 2.
Is there a page anywhere with detailed information on the scripting language? I'm looking for information like:
- What is the performance like? Can I expect more than 20 lines of code to run without a noticeable delay in the script occuring for the player?
- What is possible to script? Are there loops/arrays (I'd very much hope they'd be there, but they weren't available in Oblivion scripting!). Can I create entirely new classes and data structures and script/program in an Object Oriented way?
I hope this is the right place to ask
Already tried the witcher nexus modding forums but haven't had a single reply or even topic view in days.
I have not done any modding for The Witcher 2 yet (I have done some modding in Skyrim though), and have not yet had time to download the REDkit and look around it myself. Before I do so though, I'm wondering where I can find some more information on what's possible with scripting in The Witcher 2.
Is there a page anywhere with detailed information on the scripting language? I'm looking for information like:
- What is the performance like? Can I expect more than 20 lines of code to run without a noticeable delay in the script occuring for the player?
- What is possible to script? Are there loops/arrays (I'd very much hope they'd be there, but they weren't available in Oblivion scripting!). Can I create entirely new classes and data structures and script/program in an Object Oriented way?
I hope this is the right place to ask


