[TW2] The Problem with Invisible Tooltips
Greetings,
One thing I have struggled with for a long time, as an amateur modder, is the issue of certain tooltips on items being invisible. Most (if not all) of these do show up when inspecting an item via a diagram or formula in the in-game journal; in there, all bonuses and penalties of an item show up in their entirety, while if you inspect the items themselves in your inventory, many of these are nowhere to be seen. This causes a problem especially for me, whose mod relies heavily on item re-balancing and tweaking; many of the bonuses (or penalties) I would like to add to a certain item, will go by unnoticed by anyone else, as the tooltips don't have them properly documented.
This is a bug (or several) that has been in the game since version 1.0, as far as I can tell, and rather than fixing this bug, version 3.0 (Enhanced Edition) seems to have accidentally hidden more tooltips that previously showed up as they were meant to (the ones I'm thinking of here are Bomb damage multiplier and Trap damage multiplier - I can almost swear that these showed up on items in 2.0). This is not only for "custom" items and "custom" bonuses that may not be available in a vanilla version of the game, as I have found certain attributes present on the default items, that simply won't show up in-game. The most commonly-known of these are the potions; almost all potions have a plethora of bonuses and penalties that you cannot possibly know, unless you inspect their respective formulas, first, in the journal.
What can we do about this? Well, there must be something missing in certain files - something that governs what tooltips will show up, and what they will look like. Since at least two previously-working tooltips were broken in the 3.0 update, it makes me believe that this can indeed be fixed, somehow, somewhere; only, I don't know how. Where in the game files would we start looking? I remember Lautreamont modified the tooltips of Geralt's skills for his Better Combat mod, so maybe they reside in there?
I don't know if I have the proper tools to start digging in .w2strings files, however, so for now, I thought I'd just keep notes here of confirmed "hidden" tooltips. In-game wording first, then game-file resource names in brackets. One more thing: I'm running the game with English text, and if this is related to the .w2strings files, it's possible the results are not the same in other localisations.
Greetings,
One thing I have struggled with for a long time, as an amateur modder, is the issue of certain tooltips on items being invisible. Most (if not all) of these do show up when inspecting an item via a diagram or formula in the in-game journal; in there, all bonuses and penalties of an item show up in their entirety, while if you inspect the items themselves in your inventory, many of these are nowhere to be seen. This causes a problem especially for me, whose mod relies heavily on item re-balancing and tweaking; many of the bonuses (or penalties) I would like to add to a certain item, will go by unnoticed by anyone else, as the tooltips don't have them properly documented.
This is a bug (or several) that has been in the game since version 1.0, as far as I can tell, and rather than fixing this bug, version 3.0 (Enhanced Edition) seems to have accidentally hidden more tooltips that previously showed up as they were meant to (the ones I'm thinking of here are Bomb damage multiplier and Trap damage multiplier - I can almost swear that these showed up on items in 2.0). This is not only for "custom" items and "custom" bonuses that may not be available in a vanilla version of the game, as I have found certain attributes present on the default items, that simply won't show up in-game. The most commonly-known of these are the potions; almost all potions have a plethora of bonuses and penalties that you cannot possibly know, unless you inspect their respective formulas, first, in the journal.
What can we do about this? Well, there must be something missing in certain files - something that governs what tooltips will show up, and what they will look like. Since at least two previously-working tooltips were broken in the 3.0 update, it makes me believe that this can indeed be fixed, somehow, somewhere; only, I don't know how. Where in the game files would we start looking? I remember Lautreamont modified the tooltips of Geralt's skills for his Better Combat mod, so maybe they reside in there?
I don't know if I have the proper tools to start digging in .w2strings files, however, so for now, I thought I'd just keep notes here of confirmed "hidden" tooltips. In-game wording first, then game-file resource names in brackets. One more thing: I'm running the game with English text, and if this is related to the .w2strings files, it's possible the results are not the same in other localisations.
- Bomb damage multiplier (petards_damage_mult)
- Trap damage multiplier (traps_damage_mult)
- Throw damage multiplier (damage_throw_combo)
- Damage dealt when counterattacking (riposte_damage_mult)
- Damage dealt while attacking from behind (hit_back_bonus)
- Vigor loss when blocking (endurance_on_block_mult)
- Aard critical effects chance (aard_knockdown_chance)
- Chance of incinerating foe with Igni Sign (igni_burn_chance)