@jonmar679
Thanks!
Good tip, I have also noticed that some materials seem to be stored in separate w2mi files (not yet supported by the tool).
New update :
- The Witcher 3 improvements : Fix some problems of deformed models (thanks
@Oaristys for the report) and improve materials support
- The option Menu/Options/Debug/ExtFileList now work with The Witcher 3 files, now in a beautiful window instead of the Windows command prompt, and moved to "Menu/Show linked files". This tool is useful the missing textures of a model.
- Fix crash and problems for paths and filenames with non-ANSI characters (just the formats loaded by the Assimp library have still problems with this, so if you use the tool to export to the Redkit, don't use special characters in your paths)
- The "Generate debug.log" option now works with The Witcher 3 files. In case of problem, please enable the option and send me the debug.log file.
- The Redkit mesh loader is back (disabled in error in the last release)
- The "Clean textures path" tool deletes the "unpack-" prefix if it finds this prefix at the begin of the filenames.
- Fix some bugs in the soft, shortcuts (Ctrl+F, Ctrl+Q).
---------- Updated at 01:21 AM ----------
I have just uploaded a new version because my fix for non-ANSI characters cause problems in the exported files. (so the fix is canceled yet, just use basic characters)