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TW2/TW3/Redkit][tool] 3D models converter

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R

ronin2011

Banned
#21
Mar 2, 2014
It's actually working now (apart that it doesn't show the files).. Do you still need that log file?
 
J

JLouisB

Senior user
#22
Mar 2, 2014
Well, so the log is not necessary.
Thank you for your bug report, I will upload the new version.
 
R

ronin2011

Banned
#23
Mar 2, 2014
I thank you for your efforts.
 
J

JLouisB

Senior user
#24
Mar 2, 2014
The update is ready.
- Update of the W2ENT loader (the loading of w2ent/w2mesh files is faster, fix some crashes)
- The "Move textures" option can now move also the normals map and the specular map of the models.
- Add a search tool to find more easily a model in the pack0 folder.
- Add an options panel to change various settings.
- Other minor improvements and fixes

If you want to improve the software or build it for an other system like Mac OS you can also download the source code.
Links in the first post.
 
Last edited: Mar 23, 2014
  • RED Point
Reactions: Exilium
J

JLouisB

Senior user
#25
Jul 4, 2014
Big update.

I have made an importer/exporter for the RedEngine 3D models format (.re).
With this feature, the software can be used to import 3D models in the Redkit from most 3D modelling software.
You can load a 3D model in a format supported by the Irrlicht Engine (http://irrlicht.sourceforge.net/features/#supportedformats + .fbx from IrrExt + .mdl, .wal, .smf since the last release) and export it in the .re format.
The .re importer/exporter support geometry, material and LODS. Rigging, skinning and animations are not supported for the moment.

I have made a little tuto to show how to use it :
How to import a 3D model in the Redkit ?
And :
How to convert the The Witcher 2 3D models in a commun 3D format ?

The links are in the first post.
 
  • RED Point
Reactions: Fimbus
J

JLouisB

Senior user
#26
Oct 31, 2014
Update

Check the new topic for more information
 
Last edited: Jan 11, 2015
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