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[TW2] Will there be a toolset released with The Witcher 2? We need MORE MODS!

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C

cjqnsnyc

Senior user
#21
May 18, 2010
Hopefully, the devs read these boards. They want more support and popularity for The Witcher series, same as the rest of us......get the community more active by releasing a developer grade toolset and you will see a vast improvement in popularity. Word travels fast online. Just today I was playing Oblivion and thinking to myself how much talent is out there in the modding community. Everything from utility mods and basic texture replacers to major overhauls and citywide renovations, all created by fans. True, it's a very differnt type of game but the point is the level of interest. If Oblivion is a bad example (number 4 in a series of popular games) look at Dragon Age. Brand new game not even a year old and already there are mods of practically every shape, size, color, and persuasion, with more created on a daily basis. It is true that Bioware can afford to spend lots of money on ads, but if people weren't interested, it wouldn't matter. They gave us great tools to play with and that will keep the game alive for years. With sequels coming, they already have a built in audience. Wouldn't it be great to see the same level of enthusiasm from The Witcher modding community? Another thing that would help is improving this site. Nexus is a great model. One place to find the mods, information, updates, etc.... all in one place without having to do searches online that turn up outdated links. Use that site as a model to improve this one. Just takes some skill at reorganizing. You will see more fan support if you provide the tools to foster that support. Yes, we loved The Witcher and the sequel looks to be even better, but on the PC, the game is just the tip of the iceberg. Mods, mods, and more mods!
 
E

ezekhiel2517

Senior user
#22
May 20, 2010
PLEASE!!! MORE MODS!!!! mods are what give real life to a game, they are the way each player really experience the game in a more personal way.Ive serached mods for tw1 everywhere and only found a few, mainly focused on texture quality...what I was actually looking was character, weapon, armor customization; more maps, monster AI modifications, more quests, more dungeons, different uses for signs etc etcThe best mod example for me is Oscuro`s overhaulin, for Oblivion. Thats the way mods should be.Of course specific, little mods are also necessary, to adjust details and customize settings better.
 
C

Corylea.723

Ex-moderator
#23
May 21, 2010
Flash said:
It's not as simple. It's as much our fault as anybody's. When I asked CDPR for seperate section for mods on international board they said: "well, you are the only person who commented on this, but sure, it's a good idea". Why am I the only one? Am I the only one who care, or am I the only one who asked?
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Why should the international community have to beg CDPR for something that the Polish community already has? Why isn't it standard operating procedure for anything that's implemented in the Polish section of the forum to also be implemented in the international forum?
We have to think for ourselves and then knock on every door, write to every dev, repeat ad nauseum and we'll get it.
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Why? Why should we have to knock on EVERY door and write to EVERY dev and repeat AD NAUSEUM? It's to the developers' advantage to have an active modding community. We shouldn't have to beg them for forum space in which to do it! Plus, there's been a big clamor about the new look and format of the forum, and CDPR has basically said that they don't care what the fans want. That doesn't make it sound like approaching them with ideas about the forum is good for much.Sorry to be so negative, but I haven't been getting the message that CDPR cares what I think of them, their game, this forum, or anything else.I was so very, very in love with The Witcher. But unrequited love eventually dies.
 
F

Flash

CD PROJEKT RED
#24
May 21, 2010
Corylea said:
Why should the international community have to beg CDPR for something that the Polish community already has? Why isn't it standard operating procedure for anything that's implemented in the Polish section of the forum to also be implemented in the international forum?
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Polish section didn't get it because it's Polish. We have it because we've asked. The reason international community still has old section layout is because Polish and English forums are administered seperately. Polish moderators don't interefere in English board and vice versa.
Corylea said:
Why? Why should we have to knock on EVERY door and write to EVERY dev and repeat AD NAUSEUM? It's to the developers' advantage to have an active modding community. We shouldn't have to beg them for forum space in which to do it! Plus, there's been a big clamor about the new look and format of the forum, and CDPR has basically said that they don't care what the fans want. That doesn't make it sound like approaching them with ideas about the forum is good for much.
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That's true but we can either leave it or do something about it. And I'm going to do something about it. I just hope we won't have to wait too long for results, because you know, I can only ask.
 
C

cjqnsnyc

Senior user
#25
May 21, 2010
So in other words Poland's boards are better because it's the native country of the developer and the rest of us are left with...this because we aren't? Nonsense! I'll bet you they most certainly are not looking to sell strictly to Poland are they? With the internet, the "us and them" days are history. There is only ONE community online! No developer in their right mind would look only to please those from it's country of origin, not even here in the US. Equal or nothing. There isn't even an American flag! My name is designated as British when I'm from NYC! Odd. I guess it's to signify the language I speak. Still........
 
E

Eri94_user70

Forum veteran
#26
May 25, 2010
Hi guys! I've just changed the architecture of the forum to meet some of your expectations. I hope, that you'll make good use of the separate D'jinni board. Please post your suggestions and I'll see what I can do about it! Cheers.
 
C

cjqnsnyc

Senior user
#27
May 25, 2010
Great to know you're paying attention. Thanks!!! Please get the devs to release a toolset that actually works on the game itself. I can only imagine the limitless ideas the modding community has for the upcoming game. Can't wait!!!!
 
C

Corylea.723

Ex-moderator
#28
May 25, 2010
Alek said:
Hi guys! I've just changed the architecture of the forum to meet some of your expectations. I hope, that you'll make good use of the separate D'jinni board. Please post your suggestions and I'll see what I can do about it! Cheers.
Click to expand...
Thank you, Alek! I really appreciate your being responsive to our concerns.I notice that only a few of the fan-made mods actually made it into the "Fan-made Adventures and Mods" section of the forum; should I assume that moving stuff there is a work in progress?
 
F

Flash

CD PROJEKT RED
#29
May 25, 2010
Moderators have to move threads one by one manually. It will take some time. I'm moving threads from Story & quests (spoilers allowed) board to Act subforums, almost 300 threads moved already. After Story forum I'll take care of adventure and mod threads.
 
C

Corylea.723

Ex-moderator
#30
May 26, 2010
Flash said:
Moderators have to move threads one by one manually. It will take some time. I'm moving threads from Story & quests (spoilers allowed) board to Act subforums, almost 300 threads moved already. After Story forum I'll take care of adventure and mod threads.
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Whew! What a huge lot of work for you. Thanks in advance for doing it all.There used to be Act subforums in the Story & Quests section of the forum, then when they revamped the forum to version 2.0, they took those out, even though lots of people told them that this was a mistake. I'm glad that the subforums are back, but sheesh, if they hadn't collapsed them in the first place, you wouldn't have to spend a zillion hours classifying them again.
 
J

johnblah1231

Senior user
#31
Aug 28, 2010
so do you plan on realease of a toolset for thewitcher2 or at least modding tools? will it be modable at all?please that is really important information ..loved modding thewitcher1 (even if i did not make any adventures) .. please, please, please you would do a lot of people a favor "personalization" of the game makes it much more fun imo. also i think that the modding community will be much greater appreciated this time, as the witcher2 gets much more attention then the first one on the media. (even if i made some mods for myself (retextures and stuff) mostly and didnt care if people where interessted (but i fully understand that people who invested a lot of time in adventures think otherwise))
 
U

username_2090842

Forum regular
#32
Aug 28, 2010
Hi Devs and Modders, Just registering my interest and support for the Witcher 2 toolset in the hope of producing a full story mod with an insane amount of dialogue branching (allowing D&D style stats and alignment). I've been writing my conversations and plot for almost two years in preparation for the sequel's release, and have been keenly following the new engine's features, particularly it's enhanced quest and dialogue components. Hope to hear some word on the toolset's release (or cancellation). Thanks!
 
N

nk3d_wch3r

Senior user
#33
Aug 28, 2010
Flash said:
When you spend 200 hours on making a decent mod, you'd like to see that people actually download it. Even very, very simple mods for Fallout 3, Oblivion and Dragon Age are downloaded in thousands or tens of thousands. As a modder of The Witcher I can say that there's not enough motivation to work on this game when we see that only few people care.
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Don't say it like that! I LOVED the mods for the W1! (although I had some problems running them). I think that the W2 gives incredible opportunities for modding - first of all, the audience will be much larger, then - one of the countless features of the TSOOD enjine is it's simplisity - I'm 100% sure mods for the W2 will be much more comfortable and simple to create :) So I call to all the moders - don't give up, all witcher fans cheer for you :)
 
W

winterhawk99

Senior user
#34
May 12, 2011
I hesitate to do any dealings with CDproject given their reputation and the dealings with their modders. I've worked with both DLA members and others including the CTP team. It seems to me that CDproject asks CC creators to make placeables, creatures and other things for them, puts them in the game and then just gives them a free cd instead of paying them. So they get the ideas and creativity of the freelance modders basically for free. In any event I plan to buy withcher2 and take a look at the toolset see if its both viable and has import/export tools in and out of 3ds. Then depending on the EULA see if its viable to work with.
 
C

Chromie192

Senior user
#35
May 12, 2011
Just want people to read this Darkone's post on SDK for people who don't know he own the Nexus sites and launched them when he was just 14 back in 2001. Anyway the Nexus websties are the best sites ever for modding Oblivion, Fallout 3, New Vegas and Dragon Age and eventually Skyrim. Only games with SDk are added to the nexus site so by releasing a SDK Witcher 2 can have have it's own Nexus site which means over 1,000,000 members and a community who is very passionate about modding. He brings up some very good points.
 
S

soldiergeralt

Forum veteran
#36
May 12, 2011
Winterhawk99 said:
I hesitate to do any dealings with CDproject given their reputation and the dealings with their modders. I've worked with both DLA members and others including the CTP team. It seems to me that CDproject asks CC creators to make placeables, creatures and other things for them, puts them in the game and then just gives them a free cd instead of paying them. So they get the ideas and creativity of the freelance modders basically for free. In any event I plan to buy withcher2 and take a look at the toolset see if its both viable and has import/export tools in and out of 3ds. Then depending on the EULA see if its viable to work with.
Click to expand...
what are you talking about? don't just make a bunch of claims without backing them up. do you have links and such?
 
C

Corylea.723

Ex-moderator
#37
May 12, 2011
seamusgod said:
seamusgod said:
I hesitate to do any dealings with CDproject given their reputation and the dealings with their modders. I've worked with both DLA members and others including the CTP team. It seems to me that CDproject asks CC creators to make placeables, creatures and other things for them, puts them in the game and then just gives them a free cd instead of paying them. So they get the ideas and creativity of the freelance modders basically for free.
Click to expand...
what are you talking about? don't just make a bunch of claims without backing them up. do you have links and such?
Click to expand...
I think Winterhawk99 is talking about the Platinum Edition of TW1, which included Flash Mod and some of the fan-made adventures on the disk. Personally, I think that most fans would consider it a great honor to be included on the disk and wouldn't ask for money. But Winterhawk99 is correct that fan-made content was used by CDPR. Of course, they asked for -- and received -- permission before doing anything, so it's not like they stole anything. The one modder I've talked to who was included on the disk felt that it was a great honor to be included and had only good things to say about having been asked.The Platinum Edition of TW1 was released before my adventure "Medical Problems" was released, but if MP1 had been released in time to be included, and if CDPR had asked me if they could have it, I would have been delighted to let them use it.
 
W

winterhawk99

Senior user
#38
May 12, 2011
Yes your are correct with the platinum edition but there are two issues here both the free content CDprojects got from modders for the platinum edition and the legal battles between the DLA and CDprojects. I got into modding too late to be a member of the DLA. At one time I considered switching from the aurora toolset to the aurora 2007 after speaking with several of my friends in RPGmodding such as Axe Murderer,Brian Chung, Mermut, Bannor Bloodfist, and Michael Darkangel, I decided against working on anything involving the witcher or its toolset.Now that witcher 2 has come out I am reconsidering it will depend on the EULA and other things. as far as links. My organization has preserved much of the DLA website however it has been washed clean of anything about the dispute between the DLA and CDproject. I will give you the link in case you can find a good modding tid-bit to work with the witcher toolset.here is the link.http://dla.tbotr.com/modules.phpI am still looking for that next generation sp/mp engine our various teams at HMC can sink their teeth into and am hesitantly going to try the new Witcher engine to see if it may fit what we need. I am doubtful due to the fact that it is becoming less and less likely that companies will give that sort of power to the players anymore.They make too much money on DLC's etc, that they would lose if folks could create their own. An article about this subject is linked here.http://www.escapistmagazine.com/articles/view/issues/issue_305/8856-Self-serving-Small-Print
 
C

curlyhairedboy

Senior user
#39
May 12, 2011
surprised by the first part of the thread, pleased with the second part, optimistic about the future part. :)
 
G

Gvaz

Senior user
#40
May 12, 2011
w/r/t witcher mods, for the first one i didn't even know how to run a mod, but I think you run them as a seperate adventure? That's not really something in an RPG I want. It should be addons to the existing game and character like in New Vegas or something.
 
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