I'm sorry for the delay in releasing the update, everyone. The scripting ended up being more involved than I initially thought. I hope you will be happy with the end result, though.
As of right now, armor dyes are fully functional and will be available in the upcoming release, which will be an alpha version of this mod, as I don't have the time to do both modding and extensive testing at the same time. So, as with any alpha release, content is still being added and finalized and some features may not be fully available. There will be bugs -- some of which I'm aware of and some of which I don't know about.
So, as it looks right now, I'll have the alpha up in a few days. The scripting is mostly finalized and all that remains to be done is setting up crafting recipes and balancing stats. There may be a few extra surprises, other than what I've already mentioned.
Also, I don't think the name, "For Temeria!" really fits this mod anymore, as it's grown in both size and scope. Anyone have suggestions for a possible name? I was thinking something like, "The Witcher 2: Armor and Appearances," but that's a bit bland.
Anyway, try to have a couple new screens up shortly so you can see some of the new content!
*EDIT*
I forgot to mention one very important thing: this is not a "new adventure" mod. The content I've created should work with both the default story and any mods you have installed. I've done my best to avoid conflicts, and insofar as I know, I'm not overwriting any original resources, so this mod should be fully compatible with anything else you're running.