TW3 Combat. CDPR folks, read please. Hope it reaches you.
Greetings.
As all the Witcher fans, I am thrilled with the announcement of TW3. Here's some general idea you may find interesting. Just 2 things:
1) A good combat system is defined as such, that allows the player to defeat nearly any foe without getting any damage IF the player is awesome. An example of such combat system is Gothic 2, Dark Messiah of M&M and Dishonored. Even an unskilled character ('unskilled' is a word that can't really be used when talking about witchers though, even if they are level 1) should be able to beat opponents using their weaknesses if the player knows how to control the character. Knowledge of monsters' weaknesses cannot and should not be a passive trait (i.e. if Geralt has an entry about this beast in his journal, he'll do +5 damage). Instead, a system of timely attacks and evades needs to be implemented.
2) Geralt should never ever turn his back to his foes. Not even when performing an evade. One of the few truly ridiculous things you did with TW2 was the part of combat where Geralt would roll away from enemies turning his back to them. An acceptable roll-evade system was implemented in Fable, where the hero, while rolling, would sitll face his enemy. However the whole rolling indefinitely business does not feel right when it comes to Geralt. I can't remember any time from Sapkowski's books where he'd roll around like that. Please, be awesome
UPD Also, one of the flaws was that character's greatness in combat was largely based on his enemies fighting as if it was their 1st time wielding a sword. Remember the LaValette soldiers? Those guys swung their swords like children, thus making it easier for Geralt to evade them. Which should not be the case. They're not witchers, of course, but they are trained soldiers and not some peasants.
Thank you very much
Greetings.
As all the Witcher fans, I am thrilled with the announcement of TW3. Here's some general idea you may find interesting. Just 2 things:
1) A good combat system is defined as such, that allows the player to defeat nearly any foe without getting any damage IF the player is awesome. An example of such combat system is Gothic 2, Dark Messiah of M&M and Dishonored. Even an unskilled character ('unskilled' is a word that can't really be used when talking about witchers though, even if they are level 1) should be able to beat opponents using their weaknesses if the player knows how to control the character. Knowledge of monsters' weaknesses cannot and should not be a passive trait (i.e. if Geralt has an entry about this beast in his journal, he'll do +5 damage). Instead, a system of timely attacks and evades needs to be implemented.
2) Geralt should never ever turn his back to his foes. Not even when performing an evade. One of the few truly ridiculous things you did with TW2 was the part of combat where Geralt would roll away from enemies turning his back to them. An acceptable roll-evade system was implemented in Fable, where the hero, while rolling, would sitll face his enemy. However the whole rolling indefinitely business does not feel right when it comes to Geralt. I can't remember any time from Sapkowski's books where he'd roll around like that. Please, be awesome
UPD Also, one of the flaws was that character's greatness in combat was largely based on his enemies fighting as if it was their 1st time wielding a sword. Remember the LaValette soldiers? Those guys swung their swords like children, thus making it easier for Geralt to evade them. Which should not be the case. They're not witchers, of course, but they are trained soldiers and not some peasants.
Thank you very much


