Well yah i agree, but if you are playing on PC, hit Alt+Tab, it will minimize the game and the cut-scene will be paused, if you are on consoles, then sorry i dont believe there is a way to do it.I LOVE this game. My main problem so far has just been the inability to pause cutscenes. There have been many occasions where I'm playing and theres a cutscene going on, and I get a phone call, or some other thing that requires my attention, but then I can't get to it as I cant pause the cutscene. I am sure many others might also be having the same issue.
Is there any way to add in a feature to pause cutscenes? Let us know.
Thanks a lot for the amazing game.
I feel Velen/Novigrad is fine, I did *everything* and I was level 20 by the end. I was thinking Skellige would be level 20+, but nope. I think Skellige needs a dramatic increase in quest levels and mob levels. Going there earlier, should result in getting destroyed or having a very hard time to encourage lower level players to go back to Velen/Novigrad and finish everything up.
Speaking on death march:
I feel the first 8 hours or so are pretty hard.
The next 50 hours it's ideal, then you step out of Velen/Novigrad.
Entering Skellige, the next 50 hours become brutally easier with every level you get.
Hopefully we don't have to rely on modders to fix this, like with did with TW2. They simply need to buff Skellige in my opinion, 5-10 levels across the board.
You sir, are wrong. There are many ways to deal with comabt in this game. For example I rely on the "whirl", "rend" (basic sword in general), good timing with short dodges (fleet footed skill also), constant blocking, frenzy skill and adrenaline boost. Of course, oils etc. when neeed.That's pretty much the combat system in a nutshell.
I'm not sure about what you're saying. Dodging comes out naturally, you're not gonna stand there and get hit. Timing counter attacks is simply second nature to anyone I believe, it's very easy. Other than that, most battles are pretty superficial. The best AI comes from Water Hags and Gargoyles. The Gargoyle standing out in the open have an interesting AI, as well as Water Hags. The rest is simply meh.You sir, are wrong. There are many ways to deal with comabt in this game. For example I rely on the "whirl", "rend" (basic sword in general), good timing with short dodges (fleet footed skill also), constant blocking, frenzy skill and adrenaline boost. Of course, oils etc. when neeed.
And I'm sure, that there are many more ways to develop an amazing set of skills to be a good fighter.
Since it's my first post in this thread, I will keep it short - game is amazing, world is stunning in every possible aspect. Everything is just so damn fine, I would need like an hour or two to share most of my thoughs. Only things I don't really like are:
- the "blue fog" that covers distant sights appears too early, especcially evident in Skellige.
- not enough Triss, if a player choose her as his love
- Eredin's character developemnt, or rather the lack of it. He is not such one-dimensional character when you read the books.- Dijkstra jumping to "kill" Geralt & co (as if he couldn't wait for Geralt to leave, or at least run for his live when witcher defeats his men)
- no reaction after killing Radovid, all the soldiers do not seem to know about it
- showing "white frost" like some kind of material beeing, instead of force of nature; also the whole idea of "defeating" it
i'm in the same boat as you.I've beat the game and I've just gotta say that, well, it's one of the biggest fuck-ups in gaming history.
^Geralt already teams up with way too many side characters. He is a witcher not an inquisitor.
-maybe,just maybe add a follower to help the journey of geralt hehehe
buddy plsThe bottom line is a game that should have been a huge piece of gaming history turned out to be nothing more than another big game and a company turned Ubisoft, Ea, Microsoft, or any other vanilla company that went for console volume and demographic restrictions instead of quality and holding to statements made during development.