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TW3 General Feedback [SPOILERS]

+

TW3 General Feedback [SPOILERS]

  • Yes

    Votes: 643 74.2%
  • No

    Votes: 61 7.0%
  • I wish this was a Sard poll

    Votes: 27 3.1%
  • I don't get the "Sard poll" joke

    Votes: 98 11.3%
  • I don't vote on polls

    Votes: 8 0.9%
  • "I don't vote on polls". Genius, Reptile, just genius.

    Votes: 8 0.9%
  • Sometimes, we do things we regret. On a related note, how's it going today?

    Votes: 22 2.5%

  • Total voters
    867
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M

ManuW3

Rookie
#681
May 25, 2015
kaltorakh said:
Skyrim was released in 2011. 4 years ago, and still lots and lots of players play it. Many games, even good games, when you stop playing them you move on. Skyrim, you leave it after some time playing other games, you come back.

It may not be your type of game, but saying "TES fun?" is just trolling.



He is not talking about the fun of the battle itself. He is saying that the reward should be more worth than the cost of the battle. And I think he is kind of right. Between the food to recover health, and the repairs, you spend more gold than you earn in any random encounter. And the xp you get is also very low. So, like he politely (more than you) explains, the problem is that it's more profitable to avoid random encounters, and while that would be accurate comparing to real life, this is a game, and searching for battles should be encouraged and rewarded.



Thanks for that great argument... oh wait, you are just repeating what he says that concerns him and tell him to suck it up, wihout any explanation on why you think that it works better this way.
Click to expand...
I agree with this post, and props for gentlemanly way of carrying yourself sir.
 
S

Skolia

Rookie
#682
May 25, 2015
More Feedback/Suggestions

When repairing armor and weapons at a blacksmith, it would be nice if there was a way to easily see what items are equipped.

Sort By/Filter Options in inventory would be good

When playing a cutscene, the engine should suppress any witcher sense highlighting if it was still active when triggered.

I didn't really notice this until Novigrad (mostly due to the sparser populations in the south) but some background speech audio is way too loud. It can be very difficult to follow the main conversation.

On the mini-map the 'above' and 'below' icons are too small at higher resolutions.

On the mini-map the 'above' and 'below' icons should not be so close in color to hostiles, it looks like sudden enemies are there in peripheral vision. (Maybe make it more purple or something.)

It would be nice to have some more options for HUD: hide finished areas, hide question mark areas (immersion), hide new quest markers (immersion), etc.

It was not obvious but I eventually discovered that mediation 'restocks' bombs/potions etc. There should be a tip or something about it. (I was unequipping, dropping it, and remaking it for about the first day of play.)

I miss traps.
 
B

Brocklesnar

Rookie
#683
May 25, 2015
Please bring this inventory UI Back!

[url=http://postimg.org/image/thyo6l735/][/URL]
 
Last edited: May 25, 2015
  • RED Point
Reactions: WhiteLupus and IrregularJohn
R

redwood36

Rookie
#684
May 25, 2015
It's not really too different. but I too am curious what it would look like. right now managing the inventory is more difficult than id like.
 
R

roded88

Rookie
#685
May 25, 2015
I like that fact that he's in the middle of the screen so you can see everything he has on. I feel this current 1 you really can't see the gear
 
J

jackstarr-

Rookie
#686
May 25, 2015
After campaign, only disappointment.
[BIG SPOILER]








I loved every second of playing this game, but one thing at the end seriously bugged me & made me mad. I'm guessing the choice is to wind up with either Yen or Triss, but after the campaign finishes you no longer get to see either of them.

I'd really really love this to be take up and hopefully changed if anyone agrees it should be. It seems silly that you can't return home/ general location to whichever lass you chose, let alone the fact that the credits say (if Yen is chosen) that they settle down together in the north. Makes me sad that Geralt can't see her! :(

(Yeah I definitely fell in love with a woman in a game lmao)
 
Last edited by a moderator: May 25, 2015
I

IrregularJohn

Banned
#687
May 25, 2015
I wholeheartedly agree. I thought my game is broken or something - that UI looks so much better.

And where is the meditation animation??? It was supposed to show Geralt sitting and weather+time of the day changing around him, stars passing in the sky, something like that - I haven't seen that myself but heard from a reviewer of the CDPR 2013 E3 presentation. In the game (I'm only lvl 2) it's just a black screen with time passing in a little circle.

Here's what I'm talking about when it comes to meditation - http://www.rockpapershotgun.com/2013...r-3-wild-hunt/

Particularly this segment:

Earlier we’d seen Geralt meditate, and watched as the sky rolled around, and the weather transformed in accelerated time. It’s hardly a surprise when big budget games look incredible, these days, but moments like that nevertheless grasped me by the eyeballs.
 
  • RED Point
Reactions: Mezziaz
I

IrregularJohn

Banned
#688
May 25, 2015
Plea to CD Project Red: please bring back meditation animation

Please bring back 2013 E3 version of meditation. I was really looking forward to it. It just seems that with every Witcher game meditation has been downgraded: I liked meditation in the 1st Witcher way more than the second and in the third it's even more scaled down.

It was supposed to show Geralt sitting and weather+time of the day changing around him, stars passing in the sky, something like that - I haven't seen that myself but heard from a reviewer of the CDPR 2013 E3 presentation. In the game (I'm only lvl 2) it's just a black screen with time passing in a little circle.

Here's what I'm talking about when it comes to meditation - http://www.rockpapershotgun.com/2013...r-3-wild-hunt/

Particularly this segment:
Earlier we’d seen Geralt meditate, and watched as the sky rolled around, and the weather transformed in accelerated time. It’s hardly a surprise when big budget games look incredible, these days, but moments like that nevertheless grasped me by the eyeballs.
 
  • RED Point
Reactions: Yeiiow
M

ManuW3

Rookie
#689
May 25, 2015
So many things taken out, so sad :(
 
M

MasterfulGear117

Rookie
#690
May 25, 2015
Consoles probably couldn't handle it, and unfortunately they just didn't have enough money to make two completely separate builds for PC and console. However on the bright side, I'm sure it'll be modded in just the same :)
 
B

blitz220

Rookie
#691
May 25, 2015
Small quality of life changes

I think these changes although small would vastly improve the quality of life in this game.

First make auto save have a hotkey and second make the game auto save after meditation.

Third I wish Roach would appear in front of you instead of behind your camera. I am literally turning around whistling and then turning back around so I don't have to go 50 feet backwards to get to him.
 
I

IrregularJohn

Banned
#692
May 25, 2015
That's a damn shame. The same thing with this (http://forums.cdprojektred.com/threads/40379-Please-bring-this-inventory-UI-Back!) UI.



ManuW3 said:
So many things taken out, so sad :(
Click to expand...
Is it possible they could be implemented in the enhanced edition? If it is it's still a shame and kinda detracts from appreciating the game even more.

I haven't played Skyrim or DA: Inquisition but is it OK for an open world game to tell you something like: "you've reached the edge of the world, turn back." ???


MasterfulGear117 said:
Consoles probably couldn't handle it, and unfortunately they just didn't have enough money to make two completely separate builds for PC and console. However on the bright side, I'm sure it'll be modded in just the same :)
Click to expand...
I doubt that this is the case. I mean it's not more demanding a scene than any other scene in the game, I would think. I may be wrong though.

P.S. Made a mistake in my Poll and can't change it. Aaargh.
 

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Last edited: May 25, 2015
M

MasterfulGear117

Rookie
#693
May 25, 2015
If you're looking for an enhanced edition release on PC, I would say that could be a possibility considering what we've seen from them in the past. Also it's pretty common for open world games to tell you you've reached the edge of the world. A lot of them decide to take a wall it off approach and make it impossible to travel past that, but it isn't really suited for this game as it would make no sense terrain wise to have huge hills for no reason everywhere.

Changing the dynamic lighting (all those shadows) that quickly without loading can be bad for some games on console, so it is feasible that consoles were the reason it was taken out. Either that or certain changes to the world mean that you need to load new instances as to avoid oddly spawning AI etc. Therefore that animation proved more of a hinderance? (no idea really, just positing)
 
Last edited: May 25, 2015
N

NHLer

Rookie
#694
May 25, 2015
My only complaint is the font size on consoles, pretty much find myself squinting anytime I'm in the inventory, crafting, or picking up loot
 
J

jaegerfan

Rookie
#695
May 25, 2015
Brocklesnar said:
[url=http://postimg.org/image/thyo6l735/][/URL]
Click to expand...
Was Geralt's model animated in that version? I don't remember.
 
M

ManuW3

Rookie
#696
May 25, 2015
jaegerfan said:
Was Geralt's model animated in that version? I don't remember.
Click to expand...
Pretty sure it was.
 
H

Hagogs

Rookie
#697
May 25, 2015
There seems to be BUG with the RED MUTAGENS not dropping or barely dropping at all.
 
I

IrregularJohn

Banned
#698
May 25, 2015
MasterfulGear117 said:
If you're looking for an enhanced edition release on PC, I would say that could be a possibility considering what we've seen from them in the past. Also it's pretty common for open world games to tell you you've reached the edge of the world. A lot of them decide to take a wall it off approach and make it impossible to travel past that, but it isn't really suited for this game as it would make no sense terrain wise to have huge hills for no reason everywhere.

Changing the dynamic lighting (all those shadows) that quickly without loading can be bad for some games on console, so it is feasible that consoles were the reason it was taken out. Either that or certain changes to the world mean that you need to load new instances as to avoid oddly spawning AI etc. Therefore that animation proved more of a hinderance? (no idea really, just positing)
Click to expand...
1) Gotcha. It did kinda take me out of immersion though.

2) Damn consoles!!!! There is a saying that you can't make a first impression twice, so I'd think making the best possible impression the first time would be pretty important. It all comes hand in hand with saying "don't make promises you can't fulfill".
 
P

privatenewbie

Rookie
#699
May 25, 2015
Fingers crossed for a second hair DLC that includes the original Witcher 1 haircut seen in the original and Assassin of Kings.
 
  • RED Point
Reactions: Yeiiow
I

IrregularJohn

Banned
#700
May 25, 2015
jaegerfan said:
Was Geralt's model animated in that version? I don't remember.
Click to expand...
As ManuW3 said it surely was - just checked the E3 2014 Gameplay Demo at Microsoft Press Conference. Geralt is standing in this pose and you can definitely see him breething.
 
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