@HolyDemon,
did you read what you just wrote?
" In other games I would often do every combat I encountered even if I wanted to go to a question location, simply because otherwise it would feel like a waste. Now I don't have to deal with that anymore"
Exactly, if its more work to fight in a game about fighting and you just avoid it, that's a bad game design.
and yes, if it costs more based on the income of the game, it objectively punishing you and everyone else who chooses to fight random mobs... that's how logic works.
but you are right, its more realistic because in reality you would want to avoid fight... in a game you want to enjoy them and seek them (bad game design)
did you read what you just wrote?
" In other games I would often do every combat I encountered even if I wanted to go to a question location, simply because otherwise it would feel like a waste. Now I don't have to deal with that anymore"
Exactly, if its more work to fight in a game about fighting and you just avoid it, that's a bad game design.
and yes, if it costs more based on the income of the game, it objectively punishing you and everyone else who chooses to fight random mobs... that's how logic works.
but you are right, its more realistic because in reality you would want to avoid fight... in a game you want to enjoy them and seek them (bad game design)