Remove Levels
seriously.
The level and xp system does not really add to this game. In my opinion, it was a wrong decision. I know many RPG enthusiast can not immagine an RPG without levels. So this is how it could be done and how it would feel:
- flat progression. Geralt is at the beginning of the game nearly as strong and trained as he is in the end. This does not mean that there is no progression. Items would matter, and so would adequate preparation for the fight. Skillpoints are fine, you should get skillpoints but not from levelling up but as a reward for (some) quests, or find them hidden in the world (consume an item, interact with something, place of power).
- Difficulty: You can no longer outlevel stuff. A wolf pack in Velen could be as dangerous as a wolf pack on Ard Skellig. If you are very well equipped and have a lot of skillpoints used, wolfs would still become one-hits and you would not take that much damage if they hit you. And a Forktail in Velen would still be a Forktail and thus dangerous, and you should never be able to attack it in underwear just because you are level 30 and he is level 13. Running trough swamps one-hitting stuff would only be possible in the very endgame.
- Immersion: you would never have to explain to someone, why Geralt is weak at the Beginning and dies fighting Drowners in White Orchard but in the end he one-shoots them with his crossbow. No longer levelled Weapons (a sword is a sword, why shouldn't he be able to use it? He knows what to do with a sword. Stick them with the pointy end...), but rare and hard to find Items, and Items you will only get from doing some quests or main story parts.
- Mutagens: They could bring mutagens back as an addition to skillpoints, allowing real progression and character development. Granting higher resistance to poison or elemental damage, for example, or give more stamina or adrenalin points. Mutagens could be consumed to get permanent stat increases.
- Skills: Then you would no longer need skillpoints to increase stats and numbers. Runes and Mutagens would do the trick. Instead, Skillpoints would be used to actually learn new moves or unlock certain new abilities. There wouldn't be so many skills as there are now, but the skills would feel more important and powerful.
ofc this will never happen. but this is not the last game CDPR creates.
I agree. I'm disappointed that there's no zoom-in option (or zoom-out for those who prefer it).