Too bad OP finds the kb+m control difficult and not to his liking as I find it to be the opposite. Anyway that's just his opinion...
I miss the days when rpgs came with maps you could write your own notes on; those were wonderful. That way, if you find a guarded treasure in the wild and the monster is too high level for you right now, you could write a note on your map (30th level Cyclops) and know to come back to it when you are high enough level to tackle that battle. Instead you have to write that note down on a piece of paper beside your machine and flip through it later when you're playing the game - if you ever get around to doing that, which seems unlikely for most of us.I feel you, been looking above his location for like 10 minutes too.
Locations like barber shops, why do they only appear on the map once you're close to them? Most locations show their icon on the map regardless how far away you are
How so? You have more skill points than you need to fill the 12 skill slots.TW2 level system was an improvement on TW1 where at higher levels you were putting points into skills that you did not use just to get them out of the way. In TW2 you actually had to think about where you would put your skill points and had to specialize. I feel that TW3 has taken it too far.
kudos to that... its pretty dumbI dislike how many points you need to put into a branch before you can't unlock the next level.