yup, this would be great.... with hairworks off i got 60+ fps all the time, with geralt only i got 46-40, and when its on everything and im fighting wolves and roach visible, its about 40....
so it seems like the main fps killers is geralts hair, and the monsters hair doesnt affect it too much....
maybe its also possible to edit the xml files ourselves to get this? anyone smart enough to find it? il give you an internet cookie..
Is it true? I had to turn Hairworks off because it was crippling my FPS in half in cutscenes.
If it's just an issue with Geralt's hair, then I would welcome it for other creatures. Provided someone can confirm that the FPS drop occurs only with his hair.
DOES NO ONE WANT Hairworks on Ciri/Yennifer/Triss?
Seriously , That would be awesome.
The monsters are not an obstacle, there a waste of time... just run past them do the mission and then go back and walk over them. There is literally no point in them... this is exactly why its a bad design, there is no incentive for ever attacking anything that isnt mission related.
@Yellowcardus,
you have completely missed the point... and you are wrong.
it is OBJECTIVELY true that making a large map with nothing you gain by exploring it, is a bad design... like FarCry 2.
limiting the player is not what im talking about again souls/Ninja Gaiden does far more of that and its not a problem. The problem is when you make a big map with no reason to explore any of it.
there is no reason to EVER attack ANY enemy that is not apart of the story THEY GIVE YOU NOTHING. its a pointless waste of time. OBJECTIVELY.
i cleared that area on my first attempt they are not hard, and even if they were that doesn't make doing it worth while.
Seriously do you understand nothing about games or logic? nothing you said even comes remotely close to addressing the problem.
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The monsters are not an obstacle, there a waste of time... just run past them do the mission and then go back and walk over them. There is literally no point in them... this is exactly why its a bad design, there is no incentive for ever attacking anything that isnt mission related.
In skyrim when you got tired of the mission you could go explore and grow stronger in the witcher, there's nothing else to do other than mission because nothing else is of any value.
Is it true? I had to turn Hairworks off because it was crippling my FPS in half in cutscenes.
If it's just an issue with Geralt's hair, then I would welcome it for other creatures. Provided someone can confirm that the FPS drop occurs only with his hair.
again you haven't addressed the point...
Objectively does it cost more to fight things than to avoid them? yes or no?
if it costs more, than the game is punishing you for fighting monsters in a game that is about fighting monsters... that's a bad game design. Which was true of both the beginning and end of the other wicther games... It was always more effective to run past every enemy you could because you got nothing for fighting them unless a mission was attached.
Reminds me of the angry joe review of harry potter, just running past everything was more efficient than playing the game, thats bad game design.
@Yellowcardus
again you haven't addressed the point...
Objectively does it cost more to fight things than to avoid them? yes or no?
if it costs more, than the game is punishing you for fighting monsters in a game that is about fighting monsters... that's a bad game design. Which was true of both the beginning and end of the other wicther games... It was always more effective to run past every enemy you could because you got nothing for fighting them unless a mission was attached.
Reminds me of the angry joe review of harry potter, just running past everything was more efficient than playing the game, thats bad game design.