TW3 General Feedback [SPOILERS]

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TW3 General Feedback [SPOILERS]

  • Yes

    Votes: 643 74.2%
  • No

    Votes: 61 7.0%
  • I wish this was a Sard poll

    Votes: 27 3.1%
  • I don't get the "Sard poll" joke

    Votes: 98 11.3%
  • I don't vote on polls

    Votes: 8 0.9%
  • "I don't vote on polls". Genius, Reptile, just genius.

    Votes: 8 0.9%
  • Sometimes, we do things we regret. On a related note, how's it going today?

    Votes: 22 2.5%

  • Total voters
    867
at lvl 2 i killed a lvl 6 bear
at lvl 4 i killed a lvl 11 bug
at lvl 5 i killed a lvl 15 guard
etc... etc...

i get more satisfaction from complaining about how bad the xp given is then actually fighting the enemies, because its not rewarding.

Do you really don't understand that fighting enemies DOESN'T HAVE to be rewarding?
It's an RPG. Not a stupid JRPG or an MMO. There's no farming nor grinding. You get XP from quests because the focus of the game is on quest design. You are not suppose to fight all the trash mobs and get xp. Your only reward for that is loot.

And this is the best design choice in RPG, for two reasons. It's a matter of balancement and narrative focus.
 
2 - Auto Pickup of Herbs - I can't use my horse because I see a node I have to pick it. I run around spamming E over herbs. Let herbs be auto pickup when you run over them please... or reduce the nodes by 95% and make them yield tons of herbs in a single loot.

I don't see the reason for that.

5 - Inventory Weight Issues - Just remove weights. I don't need to run back to town every 30 minutes because I'm overburdened. I mean if I can carry 15 swords around anyway the realism isn't there so just remove weights. Weight and inventory restrictions really only pull me away from the story and gameplay.

No. You are not supposed to loot everything. If you remove the weight in an RPG, you are ruining it. It's a matter of balancement and inventory management.

8 - Camera Zoom - Why can't I zoom in or out as far as I want or even go into first person? Can't even take a good screenshot. Sometimes I can't even target things to loot it because of the camera angles and lack of zoom.

It's not Skyrim.

9 - Regenerating Potions & Bombs - So I meditate and drink beer and magically all my potions and bombs are replenished? Uhh ok. So then do I even need to loot all the herbs I see? Is there a point to stocking up if I only gotta craft one potion one time? Not sure I fully understand the point to having all these herbs if I don't have to keep crafting.

You know...before D1, I had the same feeling of yours about the autorefill...but now, I can say that it works. Because, while in TW 1/2 you needed only random ingredients is some categories, here you need an x amount of specific ingredients and the loot system it's not generous, so the autorefill it's necessary.

10 - Can't kill anybody -[/B] Game won't let me attack and kill anybody. I understand not being able to fight storyline characters but some peasant I found in the woods let me hack um up! After all who is around to see?

Of course you can't. Why should you kill some random peasant? again, it's not Skyrim. Lucky us.

11 - Sprinting - I can't sprint forever. My bar eventually goes down and then I have to stop sprinting for 1 second and its full again. Just let me sprint forever since the stamina refills almost instantly anyway.

Of course you can't. It's the same system of GTA.

14 - Quest Tracking - Track multiple quests at once. Kind of annoying to keep having to go back into the quest journal and reset the tracker.

No. This is the same bullshit made by Inquisition. No, it's not annoying. I'm sorry, but have you ever played an RPG? You can't track two quest at the same time.

17 - Monster EXP is non existent.- There seems to be no EXP reward for grinding / slaying monsters. Questing seems to be the only effective way to level. You would think that practicing my combat skills.. in combat.. would increase them faster than talking to people.

Nope. Because it's an RPG. And the RPG focus is not about the combat, but about the quest design, the C&C system and the dialogues tree.

18 - No Buy Back System - A Sold an item for 6g on accident had to buy it back for 70g. As if anybody would deny The Witcher an even return when he hands you the wrong item.

If you have sold an item, then a merchant can sell it at the amount of coin he want. There's no buy back system, and it shouldn't be.
 
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So what's bugging me (partially copy pasted from another thread):

  1. Not being able to Aard enemies off ledges, Y U DO DIS CDPR?
  2. Windmills turning slowly regardless of the weather
  3. No drunken walking animation for Geralt, like in TW1
  4. No time-lapse meditation, Apparently it was a thing early in development, why the change?
  5. Not being able to use the torch on horseback (no point in that, but would look really cool)
  6. No visible arrows shot from the crossbow
  7. Immortal cows
  8. NPCs not reacting to stealing at all


Now to the technical stuff:

  1. Not having read / unread marks for books and letters
  2. Not being able to sell my currently equipped gear when I'm in the shop UI
  3. Not being able to sort my items by price, weight, etc. (OK, it's probably because it's grid based, but still, not ideal)

Good post
Don't care about windmills, but everything and 1(mark read. in technical) is a must!
 
Do missions and quests if you want xp. The monster areas seem to be more about extracting resources than farming to gain levels.

Also, Geralt gets paid if he kills monsters for others, and doesn't when he kills them for himself. I think that translates pretty well.
 
MMO sytle grinding not a thing in TW3, what bad news...oh wait.

Exploration actually gets rewarded. You get loot and/or exp for doing all the question mark stuff.
 
12 skills slot are just too little...

there are 80 different skill altogether and i found the 12-limit to be too limiting. it meant little customization and alot of skills become useless. to prevent 'wastage' , many ability points are used to upgrade one skill instead of a new one because you cannot 'equip' them anyway due to the lack of slots.

This limits trying out different skills. I hope there is a change where passive skills (e.g. those in General) did not be 'equipped'.

Anyone with me? or has this been discussed to death?

Sorry because I am rather new to the series and have rushed through Witcher 1 and 2 to play this game.
 
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Exploration actually gets rewarded. You get loot and/or exp for doing all the question mark stuff.

For the Nth time, following ? marks is not exploring.

But, I have to admit that I have started finding treasures in places with no marks, so I'm likeing it.
 
I agree that TW3 XP system is flawed, but citing TES with its broken level-up scheme and scaled mobs as some kin dof paragon of RPGs is laughable.
W3 just needs a mod to increase XP from killing mobs (within reason, so you don't outlvl content by grinding on dogs) while lowering main quest XP.

PS: turning off question marks on map is the first thing you should do if you care about exploration at all.
 
Heh, I didn't even pay too much attention and assumed all of the skills were passive bonuses. Imagine my dismay when I realise I need to SLOT MY SKILLS for them to actually work! :thumbdown:

This system, as well as the slots only unlocking at specific levels, just takes the joy out of character development for me. At the moment I am merely fitting in points for the sake of it, since it's not like I can actually use all of the skills that I so foolishly invested in... :(
 
@TheokolesOfRome That´s not enough either in the highest difficulty. The same mission in the highest gives you 50 XP while in 2 difficulty levels below gives you 350 XP, 7 times higher. That´s quite annoying IMO. It´s almost impossible to level up even if you do all the "?" places.
 
Arent teh active 12 hotswappable outside of combat?

This surely allows for some tactical thinking in what it best to spec in beofre each fight (or at least when you know you are up against a specialised 'boss' foe yuo can tailor your skillset o counter them.
 
If you want to explore for fun there is a simple solution, in options turn off the markers on the map.. Like I do... that way you have to explore to find all the loot and rescueable people etc in the wilds.

It is amazingly rewarding to find a random chest at the bottom of the sea because my boat ran over a bit of wood and I thought could that be a wreck?
So much better than just heading to the ?

of course it means I probably miss tons of stuff... but it makes just heading off into a direction an exploring fun... and also because of the XP system I will not go massively over level for the quests. i personally think this is the best system I have come across for open questing.

Turn on map tips for those that like to just quest and head to certain points, turn them off for exploration with a reward.
 
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Arent teh active 12 hotswappable outside of combat?

This surely allows for some tactical thinking in what it best to spec in beofre each fight (or at least when you know you are up against a specialised 'boss' foe yuo can tailor your skillset o counter them.

but it may be rather challenging for casual gamers?
 
Yes, I've found skipping killing things unless you need to for an area or quest is the design intent in this game. maybe that is also apparent in how 'poor' some might say the combat is in this game (far less of a design/development priority than the quests).
 
This makes for a specific build where there's little reason to deviate on how you intent to play your character. Maybe you'll have a ton of 'extra' points you can waste away on abilities you will never use, but I'm guessing the devs wanted you to curtail your build on a per fight basis.
 
there are 80 different skill altogether and i found the 12-limit to be too limiting. it meant little customization and alot of skills become useless. to prevent 'wastage' , many ability points are used to upgrade one skill instead of a new one because you cannot 'equip' them anyway due to the lack of slots.

This limits trying out different skills. I hope there is a change where passive skills (e.g. those in General) did not be 'equipped'.

Anyone with me? or has this been discussed to death?

Sorry because I am rather new to the series and have rushed through Witcher 1 and 2 to play this game.

Actually...I disagree. I think that 12 slots are the right choice, because it prevents the player from being a power player, and force him to be very careful in the choice he makes. You have to think what build you want to create.
 
Yeah, this is a really, really weird design decision. It encourages you to spam the same attacks and the same signs for the majority of the game. I can't figure out what it was they were trying to achieve with this - if the idea was that it'd be one more way to prepare for a fight, there should've been a vastly better UI for it, skill configuration presets and some hotkey or quick menu system.
 
Well, in D2 you had to choose between your Skills you want to level up to?
Isn t that bad i think... and 12 Slots are enough for active skills

I wish they would patch in 1 or 2 slots for "passive" skills aka the COMMON
skills Geralt have. (white ones) so you can take them in as "passive"
 
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