I've also posted the below suggestions for improvement in the UI/gameplay within a new thread on the tech support forum, but realized these requests may be more appropriate to post here. Thanks to CD Projekt Red for an amazing RPG, and for their hard work in continuing to improve and polish the game!
UI/GAMEPLAY SUGGESTIONS
--The option to disable autosaves/checkpoint saves should be added.
--Mechanics allowing storage of items in containers should be added.
--Swords should never be "auto-sheathed"; swords should only be sheathed when the player does so manually.
--Herbs should be harvested without the need to open a loot window.
--All submenus in the Quests, Alchemy, Crafting, and Bestiary windows should always "remember" their most recent "open" or "closed" state.
--All Quests, including Completed Quests, should be sortable both alphabetically and by chronological order of completion, with the Quests menu always "remembering" the current sort state.
--The window that appears when hovering over each item in a merchant's inventory (except equipment) should also display how many of that item you already own.
--Inventory item sorting should be improved: it should be easy to see how much alcohest is in your inventory at any time; separate stacks of the same item (when more than 100 of that item is owned) should always be auto-sorted next to each other in the inventory grid; alchemy items, crafting items, and books/documents should have separate tabs.
--Books/documents should be marked as "read" or "not read" in all inventory screens.
--Containers that are near/attached to light sources should be made easier to loot - i.e. without the "Ignite"/"Extinguish" prompt getting in the way.