This game is way too much focused to the people that had never played a videogame in their lives,WAY too much.In fact, playing the first couple hours is a continuous annoyance because of that and also because of some (a lot ) unexplainable silly design decision .
IT feels as if CdProject has not made the witcher one and two before... Anyway..
Just ignore the troll and move on.
Why do developers always feel the need to fix what is not broken in the first place? Why do all developers lose their vision while making future installments of popular franchise?
They could have made Witcher 3 to be Witcher 2 + open world and it would be better than the product we have available currently.
When will developer realize that realism is not always better. I don't mind CDPR expanding on a great game but they took very little of what made Witcher 2 so great and got rid of it all.
Witcher 2 had better voice acting, dialogues, better cutscenes, better story, better Geralt, better Triss, better companions, better armors, better companions armors, better npc guard armors, better names, better locations, better boss fights, better monsters, better and more difficult combats, better mechanics like crouching in some missions, better quests, better Witcher sense, more variety in NPC faces, better looking women NPC, and I can go on and on but you get the point.
My question is why?
Witcher 3 is still better than Witcher 2 but only because it has more replay values and a much bigger world.
Most of which you listed up as better in witcher 2 is all your subjective opinion buddy. I found witcher 2's combat horrible, I also found movement clunky and weird, the game has been praised to the skies by criticts and players alike. I can't imagine it being fun for a developer to do the exact same iteration of a game with just adding a few features. Which ios what you want. I think it's a fantastic game, aside from the horrible handling of patching and bugs I think it's a huge improvement over witcher 2 in nearly every aspect
Imo, you are completely righ. I have exactly the same feeling.
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The esence of a RPG it is their story. You can make a beautiful world (like the Witcher 3 does) but if the story it's not as good as this world, the final quality of the game is bad. That is what happening with TW3. I would prefer a worse system combat and a better story.
Believe me, that has nothing to do with the books. Geralt doesn't wear any armor in the books. And the story of TW3 doesn't get the essence of the story in the books. I'd say even TW2 is closer to the books than TW3...Witcher 3 is base on the books so there is no distinct connection to the past Witcher games so that disappointing. Because they went the book route, we have realistic but boring non looking Witcher armors.
Believe me, that has nothing to do with the books. Geralt doesn't wear any armor in the books. And the story of TW3 doesn't get the essence of the story in the books. I'd say even TW2 is closer to the books than TW3...
That interesting to know. Makes it more confusing. I feel like Witcher 3 seem like a subsidiary of a Witcher game. It feel like Witcher: Geralt witcher contract and adventure. It seem like you just live on a day to day basis of Geralt life. You never get that feeling in past Witcher games since there were story to it.
Well, TW3 wants to like both the short stories (three books) and the big saga about Ciri (five books). In the end it sadly doesn't really fit to either of them imo.
Hi,
New to the game but already I'm wondering: is there any way to tone down the movement of trees, foliage, etc?
The game looks really beautiful, but the effect of 'wind through the trees' (all foliage really) looks very, very odd. It's almost like foliage on acid, and is jarring, distracting and looks very unrealistic.
I guess I'll get used to it. It's such a small thing I suppose, but unfortunately its everywhere and spoils the environments at the moment for me.
Cheers,
~TG