Just because open world has never been done with a really good story doesn't mean it can't be done - and I applaud them for attempting it!
Each location could potentially have enough content to be considered its own chapter, or at least part of one. I also like the idea of traveling, but I hope they make it meaningful, i.e. no Skyrim-esque hiking simulators.Babli said:Well, I kinda hoped, that there would be a lots of travelling in last game, between different places. Thats what I liked about act structure. Even in W1, every act had bring some new location. Now we are gonna see one map for a whole game. Yes, it will be huge map, but still.
And theres no Touissant/>
fully agree.Malakar1 said:I agree but, saying a game will likely fail only because it is open world is a bit pushed.
I will also pre-order both games. Only games I'll buy day one are from CDPR.
DS isn't really openworld in my book, more like a connected set of zones (and even the zones themselves aren't necessarily fully open). Love it thoughAndyWitcher said:One game that springs to mind is DARK SOULS. It's an open world game but the player is kinda of forced to tackle it in a certain (albeit rather loose) order.
AndyWitcher said:One game that springs to mind is DARK SOULS. It's an open world game but the player is kinda of forced to tackle it in a certain (albeit rather loose) order.
So you've given up so abjectly that you have to resort to curse words. You believe, just because you think some uncreative developers attempting open worlds have failed to deliver on story, that a studio that has twice demonstrated they can deliver exactly what they say they can deliver, is bound to fail just because they are trying something you think they cannot do.Greenei said:I think this is really fucking bad. Nobody ever has made an open world RPG of that size that has depth in the sense that events happen over time and influence the world strongly. The fact that they have given up on chapters pretty much tells it all. In any open world RPG of such a size you just don't have the manpower and time to make new quests and interesting stuff happening everywhere during the time that you play the game. Nearly every quest has to be able to be played in any particular order. Hence there can also be not too many interconnections between quests (see Gothic 1-2 as a positive example).
I have seen too many gaming series go to complete shit after the developer had the urgent need to drastically change something. It's not the same as in Witcher 1 btw. The fightingsystem is just 1 part of the game and it was arguably the worst part of Witcher 1. So they evolved the game in a positive way without revolutionizing it. The difference now is, that trying to IMPROVE something they completely roll the dice anew. I even agree that the weakest part of Witcher 2 was the exploration but why wouldn't you just make the world a little bigger, keep the chapterstructur and just give the player more to explore. Even an open-world game is fine if it isn't massive as long as you keep the fuckign structure.
See again Gothic 1-2 vs. Gothic 3 for example where they went from well structured games to a near boundless pile of poo. Somethign similar happened between FFX and FFXII and the Risen series in a way.
Ah ha! That's a new one for me. Thnx for the link. Learn something new everydayKodaemon said:That's called a metroidvania/>
Wow you are really fucking clueless if you think that Piranha Bytes were uncreative developersGuyN said:So you've given up so abjectly that you have to resort to curse words. You believe, just because you think some uncreative developers attempting open worlds have failed to deliver on story, that a studio that has twice demonstrated they can deliver exactly what they say they can deliver, is bound to fail just because they are trying something you think they cannot do.
Psia krew.
Let the developers do what they do best and don't spread FUD.
That doesn't even make any sense at all. Open world is not at all a new concept to the genre. Taking chances makes sense if you try to start a new franchise. The correct approach to a continuation is imo to just take the old formula and improve it instead of rolling the dice anew. What's the point of throwing away all your progress? It's like playing Yahtzee and having [ 6 6 6 6 4] and shaking everythign again, instead of just shaking the 4 again.GuyN said:Why are people assuming that TW3 is going to suck because it will be open world- chiiiiiiiiilllllllll ouuuuuuuuuut folks. Come back after you've played the game. But seriously, you guys are the reason why game devs don't like taking chances and video game creativity has become stagnant and sterile.