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TW3 Open World

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L

Lurtz_Of_Orthanc

Rookie
#41
Feb 5, 2013
Just because open world has never been done with a really good story doesn't mean it can't be done - and I applaud them for attempting it!
 
W

witchermasterofrolling

Rookie
#42
Feb 5, 2013
I have faith that CDPR will bring us the best gaming experience you can image they have added everything I asked for.
Better face animation, horses, better combat. the only thing they might of added that I'm totally opposed to is fast travel. The guy from the IGN news did say there will be fast travel, I don't want fast travel unless is not vary often and you need a mage to help you. Should only be used to speed up story line sense of urgency otherwise horses will do.

I originally didn't want a open world game but I have faith they will give us the story we all want anyway. looks to be taking place some time after the war I hope they do a good job of filling in the story line so we don't have a big gap or hole that gets filled in slowly. Id much rather they did some opening story telling
Geralt has a beard in the pic's and looks a bit older I like that. sounds like it will be the end of the witcher story as well if we end up with Yenifer I want reasons for it there better be some dam good back story to fill in why her over Triss

Thank you CDPR for taking note of what the fans ask for and delivering
 
B

Babli.480

Senior user
#43
Feb 5, 2013
Well, I kinda hoped, that there would be a lots of travelling in last game, between different places. Thats what I liked about act structure. Even in W1, every act had bring some new location. Now we are gonna see one map for a whole game. Yes, it will be huge map, but still.

And theres no Touissant :(
 
V

volsung

Forum veteran
#44
Feb 5, 2013
Babli said:
Well, I kinda hoped, that there would be a lots of travelling in last game, between different places. Thats what I liked about act structure. Even in W1, every act had bring some new location. Now we are gonna see one map for a whole game. Yes, it will be huge map, but still.

And theres no Touissant :(/>
Click to expand...
Each location could potentially have enough content to be considered its own chapter, or at least part of one. I also like the idea of traveling, but I hope they make it meaningful, i.e. no Skyrim-esque hiking simulators.

Act progression in TW1 and TW2 guides the flow of the story. Same thing can happen when you move from one city to the other of your own volition. There can be a strong, cohesive main plot guiding you through several locations of the map. Difference is, you can choose not to follow that suggested order, and skip or delay events.
 
M

monotoy

Senior user
#45
Feb 5, 2013
Malakar1 said:
I agree but, saying a game will likely fail only because it is open world is a bit pushed.

I will also pre-order both games. Only games I'll buy day one are from CDPR.
Click to expand...
fully agree.

I guess the reason why I'm a little worried is because I love tw1 + 2 so much, and dislike bethesda games so much, exactly because all they have is huge open worlds, but still they get rated by both gamers and game sites totally over the top ... I agree though that if any game shop can pull it off, it's cdpr. so ... initial reaction slightly anxious, that doesn't mean I'm not totally on the hype boat already hehe
 
Zanderat

Zanderat

Forum veteran
#46
Feb 5, 2013
I am as hopeful as anyone that they can pull it off. And yes, FNV was great. But there was little urgency to the LW's main quest. That I is what I am hoping doesn't get lost in the inevitable freedom to ignore the mq that open world games bring.
 
U

username_3547489

Rookie
#47
Feb 5, 2013
Story is all about structure. They unfold in a linear fashion. The prospect of where it will take you makes events feel fresh and keeps you engaged. You're introduced to new locations and meet its characters because of preceding events. Your first impression of any new location establishes tone. Open world gaming restricts those structural elements.

Unless the player is forced to play the open-world in a particular way.

One game that springs to mind is DARK SOULS. It's an open world game but the player is kinda of forced to tackle it in a certain (albeit rather loose) order.

I'm intrigued to see if CDPR can combine a great story within an open-world structure.
 
D

dementedsheep

Rookie
#48
Feb 5, 2013
I admit the announcement that it is a massive open world game and not dived into acts is a little concerning to me. Not freaking out "OMG the series is ruined forever! boycott, boycott, boycott!" it's just I don’t play the Witcher to screw around with 100 throwaway side quests or just traveling and I don't really have the time for massive open world games anymore. I would personally prefer it was focused on a core story in a few well crafted areas. Less content but having what is there a high quality.

Being open world tends to destroy any sense of urgency with the main plot but then maybe that will work with story or maybe they will find a way to counter that.
 
A

AeonGrey

Senior user
#49
Feb 5, 2013
I know that GTA4 is not an RPG or a fantasy game, but I think it had an excellent story and a huge world. I am NOT arguing that TW3 should take any cues from GTA4, but I think it's a good example of creating a rich world with a good story, but a lot of freedom too.
 
C

cmdr_silverbolt

Senior user
#50
Feb 5, 2013
Why are people assuming that TW3 is going to suck because it will be open world- chiiiiiiiiilllllllll ouuuuuuuuuut folks. Come back after you've played the game. But seriously, you guys are the reason why game devs don't like taking chances and video game creativity has become stagnant and sterile.
 
M

monotoy

Senior user
#51
Feb 5, 2013
AndyWitcher said:
One game that springs to mind is DARK SOULS. It's an open world game but the player is kinda of forced to tackle it in a certain (albeit rather loose) order.
Click to expand...
DS isn't really openworld in my book, more like a connected set of zones (and even the zones themselves aren't necessarily fully open). Love it though :)
 
K

Kodaemon5924

Forum veteran
#52
Feb 5, 2013
AndyWitcher said:
One game that springs to mind is DARK SOULS. It's an open world game but the player is kinda of forced to tackle it in a certain (albeit rather loose) order.
Click to expand...

That's called a metroidvania ;)
 
C

cmdr_silverbolt

Senior user
#53
Feb 5, 2013
In defense of Bethesda (because there's too much undue criticism)- TES was never about the "story", it was about letting the player conduct the story in an open world. There are also reasons as per the philosophy of TES which make that universe relatively sterile, namely the existence of the Godhead, and the consequent ascension of the player into a God-like being once he has achieved that fundamental understanding and reconciled with it. Say what you want, but Bethesda has done pioneering work, including with games as recent as Skyrim.
 
G

GuyNwah

Ex-moderator
#54
Feb 5, 2013
Greenei said:
I think this is really fucking bad. Nobody ever has made an open world RPG of that size that has depth in the sense that events happen over time and influence the world strongly. The fact that they have given up on chapters pretty much tells it all. In any open world RPG of such a size you just don't have the manpower and time to make new quests and interesting stuff happening everywhere during the time that you play the game. Nearly every quest has to be able to be played in any particular order. Hence there can also be not too many interconnections between quests (see Gothic 1-2 as a positive example).

I have seen too many gaming series go to complete shit after the developer had the urgent need to drastically change something. It's not the same as in Witcher 1 btw. The fightingsystem is just 1 part of the game and it was arguably the worst part of Witcher 1. So they evolved the game in a positive way without revolutionizing it. The difference now is, that trying to IMPROVE something they completely roll the dice anew. I even agree that the weakest part of Witcher 2 was the exploration but why wouldn't you just make the world a little bigger, keep the chapterstructur and just give the player more to explore. Even an open-world game is fine if it isn't massive as long as you keep the fuckign structure.

See again Gothic 1-2 vs. Gothic 3 for example where they went from well structured games to a near boundless pile of poo. Somethign similar happened between FFX and FFXII and the Risen series in a way.
Click to expand...
So you've given up so abjectly that you have to resort to curse words. You believe, just because you think some uncreative developers attempting open worlds have failed to deliver on story, that a studio that has twice demonstrated they can deliver exactly what they say they can deliver, is bound to fail just because they are trying something you think they cannot do.

Psia krew.

Let the developers do what they do best and don't spread FUD.
 
U

username_3547489

Rookie
#55
Feb 5, 2013
Kodaemon said:
That's called a metroidvania ;)/>
Click to expand...
Ah ha! That's a new one for me. Thnx for the link. Learn something new everyday :)
 
M

Mystril

Forum regular
#56
Feb 5, 2013
I guess I can understand people's fears with regards to the next chapter in games these days. Of late alot of gaming companies kind of screwed up going forward.

I would pre-order cyberpunk2077 and TW3 right now if I could, I wouldn't even hesitate, and am 100% certain I would never regret the purchase. I can't wait for these games, and OW is awesome if it is done right, I have every faith that CDPR will do it right.
 
H

harhar

Forum regular
#57
Feb 5, 2013
GuyN said:
So you've given up so abjectly that you have to resort to curse words. You believe, just because you think some uncreative developers attempting open worlds have failed to deliver on story, that a studio that has twice demonstrated they can deliver exactly what they say they can deliver, is bound to fail just because they are trying something you think they cannot do.

Psia krew.

Let the developers do what they do best and don't spread FUD.
Click to expand...
Wow you are really fucking clueless if you think that Piranha Bytes were uncreative developers :D/>/> It's pretty ironic that you say that CDPR already delivered 2 times before. Because that's EXACTLY the same situation PB was in back then. G1 and G2 were both really good games, that delivered what they promised. Just because a dev made a couple of great games doesn't mean he can't make shitty games too.

Moderator: Disagree with IDEAS all you like, but please do not insult PEOPLE. "You are really fucking clueless" is not language that's welcome here. "I disagree strongly with this opinion, and here's why" is what you need to say.

CDPR seem to think that 'we' as in 'the witcher fans' want an open world because 'everybody loves an open world' and I just don't think they got that right. They have been very open to fan critizism in the past, so why not try to make a point? I don't see what shutting up and nodding will achieve but I guess if you dont care about the series then that's a good aproach.

At least I don't think it's a good approach to wait with the critizism until it's way after release...

GuyN said:
Why are people assuming that TW3 is going to suck because it will be open world- chiiiiiiiiilllllllll ouuuuuuuuuut folks. Come back after you've played the game. But seriously, you guys are the reason why game devs don't like taking chances and video game creativity has become stagnant and sterile.
Click to expand...
That doesn't even make any sense at all. Open world is not at all a new concept to the genre. Taking chances makes sense if you try to start a new franchise. The correct approach to a continuation is imo to just take the old formula and improve it instead of rolling the dice anew. What's the point of throwing away all your progress? It's like playing Yahtzee and having [ 6 6 6 6 4] and shaking everythign again, instead of just shaking the 4 again.
 
C

Corylea.723

Ex-moderator
#58
Feb 5, 2013
I have a lot of faith in CDPR.

On the other hand, I hate traveling to the ends of the earth ... only to find that there's nothing there. If I've traveled to the ends of the earth, I want a cookie. It can be a guru on a mountaintop with information no one else has, or a special treasure that's been hidden there just BECAUSE it's the middle of nowhere, or some unusual creature that hides from humans, like a Yeti or something. But I don't want to travel for hours and then find that there's nothing there.

But CDPR has excellent game designers, even if their marketing team is poor at fulfilling expectations. :p So I'm hoping that this huge, open world will actually be populated with characters, monsters, treasure, and lore.
 
L

LOLinc

Forum regular
#59
Feb 5, 2013
This may seem odd, and I may sound like an old fuck, but I really would like to KEEP the act-structure in the upcoming Wicther game. To me acts give the player (me) the feeling of a grand and neatly composed story arc, something epic and meaningful.
Many seem much excited about TW3 going open world, or even sandbox based. I fear this will make the narrative flat and random.
That said I don't need the long loading screens from TW1 (though the loading-artworks where amazing and atmospheric).

So as a general question; I'm I the only one who wants keep an act-structure and avoid sandbox?

Cheers.
 
S

Sirnaq

Rookie
#60
Feb 5, 2013
Not gonna take part in this discussion but here. I heard 2 names novigrad and skellige, so we have quite big area here.
 
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