TucoBenedicto said:
No, what I'm describing is the EXACT opposite of what Skyrim focuses over.
Did you people even bothered playing Ultima VII, before pretending to have an extended knowledge of the RPG genre?
A long time ago, back on my old 486 PC. I can barely remember it, just what a headache it was trying to figure out what I was supposed to be doing and where I'm supposed to be going after wandering around aimlessly for many hours, collecting items, gaining spells, chatting to NPCs, and not really getting a sense of a solid story arc.
Then I later learned that if you knew exactly what you were doing you could speed run the game from start to finish in about 20 minutes.
To me, personally, that isn't great storytelling. Because
storytelling is about causality of dramatic events.
In other words, the majority of Ultima VII's story elements were not required for your character to complete his journey. There was no solid through-line - no story spine. There were no core characters that arced and vital to your journey. Hence there was no drama.
Imagine what the GODFATHER would be like if Al Pacino's character decided to cut the bullshit and become mafioso before the end of act 1. His character journey wouldn't have existed. GODFATHER is one of the greatest movies of all time because every scene was vital for the story's epic and emotional finale.
Ditto for STAR WARS. What if Luke just hijacked the nearest ship and blew up the Death Star within 10 minutes of the movie? It would never have happened. He needed to meet Obi Wan, he needed to meet the droids, he needed to meet Han, he needed to learn the Force, he needed to fall in love with his own sister (?), he needed to join the rebel alliance etc. All of these dramatic elements make up the story as a whole.
Causality.
In Ultima VII, I just need to find the flying carpet and go to the right places and pick up the right items - which can be all done in about 20 minutes. That's your main story there. Where's the emotional commitment?
The commitment came from investing time completing tasks to obtain items that would make my avatar boss. The world's lore is the backdrop. Like reading a history text book and using your imagination to figure out the dramatic elements. Ultima is more about world building.
There is nothing wrong with that. It's just a different type of storytelling from what I, personally, loved about TW series - which is classic, structured storytelling - the causality of events as depicted in Aristotle's Poetics.
Your argument is that TW story is weaker than the classic RPGs like Ultima. Well personally I am here because I LOVE TW's current storytelling structure - hence why I took the effort to register to this forum.