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[TW3] Potion consumption

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U

username_3594636

Rookie
#41
Apr 5, 2013
I'd love if the potions can be taken before the fight, but with the possibility to use them also during getting a malus because Geralt has not had time to control his metabolism.

PS sorry if my english isn't perfect :)
 
U

username_2064020

Senior user
#42
Apr 5, 2013
Generally speaking I don't get where complaints like "How am I supposed to know what I'm going to face?", which are often used against meditation, come from.

Did we play the same games? Because in my experience in The Witcher games if you pay attention to what's going on you should always have some kind of hint about what monsters populate some areas.
Hell, sometime you are even sent in those areas specifically to deal with some of these monsters.
 
Dprelate

Dprelate

Senior user
#43
Apr 5, 2013
You'd very rarely get surprised by enemies in the game and that's not realistic. situations don't usually go the same way that have been expected.
They're complaining about that and they want to have something up their sleeves.
 
U

username_2093396

Senior user
#44
Apr 6, 2013
I preferred the way that TW1 let me drink potions during combat. I know that book-wise it makes more sense for Geralt to drink potions before combat, but in the books he fought one monster at a time while knowing exactly what he was hunting.

I'm fine with the games having significantly more monsters to fight for gameplay purposes, but I think that the potions should be likewise adjusted to compensate for the extra combat. This is why I liked the TW1 system and thought it made sense for how much combat there was.

I do think that Geralt should take a bit of time to drink the potions though, so it should be necessary to run away a bit or cast Quen before consuming a potion otherwise the enemy can get free hits on Geralt. That seems to me like the fairest way to balance potion consumption during combat.
 
U

umair2012

Rookie
#45
Apr 6, 2013
I voted option C however CDPR should do what they think is best for their vision . First two games were great because it was THEIR vision , yes some improvements will make things even better in The Witcher 3 .
 
H

harhar

Forum regular
#46
Apr 6, 2013
The concept on using nonrare healingpotions midbattle is one of the worst things in RPGs. It basically means that you can beat any enemy without skill as long as you throw money at him.
 

Agent_Blue

Guest
#47
Apr 6, 2013
I think the issue is not when but rather how.

Drinking should happen in real-time. You want to drink some potion mid combat?
Fine.
You expose yourself to a katana slash.
 
W

whiplash27

Senior user
#48
Apr 6, 2013
I thought that the drinking animation was too quick in TW1. Geralt would magically pull out the potion from his massive inventory without even hesitating to look for it, not have to pull off the top of the potion bottle and just chug it and toss it. If they allow mid-combat potion drinking then depending on how much you have on you, Geralt should have to take a few seconds to pick out the item and then pull the top off (like in TW2) then drink it. Also if you get attacked during this process, you drop the potion (if you've already grabbed it) and drop it. If you're in the process of drinking it, then the duration that the potion lasts should be diminished since you didn't finish it all.
 
C

Cs__sz__r

Rookie
#49
Apr 6, 2013
I think most should be taken during meditation at a campfire. And a select few should be able to be taken anytime.
 
R

Randomdrowner2015

Senior user
#50
Apr 6, 2013
AnthonyF1227 said:
I thought that the drinking animation was too quick in TW1. Geralt would magically pull out the potion from his massive inventory without even hesitating to look for it, not have to pull off the top of the potion bottle and just chug it and toss it. If they allow mid-combat potion drinking then depending on how much you have on you, Geralt should have to take a few seconds to pick out the item and then pull the top off (like in TW2) then drink it. Also if you get attacked during this process, you drop the potion (if you've already grabbed it) and drop it. If you're in the process of drinking it, then the duration that the potion lasts should be diminished since you didn't finish it all.
Click to expand...
Massive inventory? Geralt had (as anyone within his or her right mind) potions ready and easily accessible in small "pockets" or "slots" strapped to his armour or clothes.
 
silversteel420

silversteel420

Senior user
#51
Apr 6, 2013
A solution to this, would be to only allow potion consumption mid-fight if the player specializes in the alchemy tree, and possibly be subjected to an animation that exposes oneself to blows.
 

Agent_Blue

Guest
#52
Apr 6, 2013
silversteel said:
A solution to this, would be to only allow potion consumption mid-fight if the player specializes in the alchemy tree, and possibly be subjected to an animation that exposes oneself to blows.
Click to expand...
Nah.
I disagree on the first bit.

That sounds nonsensical to me. Alchemy relates to the brewing of potions, not to the drinking. As long as it happens in real time and there is a trade-off, between the benefits of potions and the fact that for a moment or two the player is left vulnerable, I actually view mid combat drinking as progress.
 
U

username_2093396

Senior user
#53
Apr 6, 2013
In TW1 there were a few potion slots on the armor which were visible as part of the HUD, so I put my most-used potions in those slots and hardly ever opened the inventory mid-combat.

I think it would make sense if TW3 lets the player drink all potions during meditation, but during combat the player can only drink potions which were equipped on Geralt's belt. That should help with the believability because Geralt would be grabbing a potion off of his belt instead of rummaging through a huge inventory bag.
 
wichat

wichat

Mentor
#54
Apr 6, 2013
To drink a potion in the middle of a fight, they would have to sell me a successful combo Axii-Quen which could keep the enemies at bay long enough for Geralt could drink the needed potion. Or run away behind a tree or a wall
or something a little credible...../>
 
Dprelate

Dprelate

Senior user
#55
Apr 6, 2013
Think they really want to implement that drink and activate system ?

It reminds me of camel, drinks a lot and then survives weeks in the wasteland.
 
K

Kaldurenik

Senior user
#56
Apr 6, 2013
Well i do think the reason "he need to prepare in the books" is abit silly. He dont fight creatures every 40 steps like he do in the game. Neither do he have to sit and watch a forced cinematic experience (yeah yeah i know you can skip it but the first time you play do you honestly want to?) This will also drain the potions time.

My suggestion would be something along the lines of a hybrid system.

You have both meditation and mid combat potion drinking.

If you meditate (prepare) and drink a potion the effects will be stronger / last longer / have less of a negative effect.

While if you drink in mid combat it will last for less time, you cant drink as many potions, the effects are weaker and the side effects (if it have one) is worse.

Anyway that would solve the issue in my opinion. TW2 had some serious problems with balance. Potion / caster tree were super powerful... The 2nd time you played the game because you know when and what to drink, Allowing you to boost your defence and damage to crazy levels. While if you used it on your first round the potion tree was weak due the lack of knowing what to use and when to.
 
P

Preserver

Rookie
#57
Apr 6, 2013
The whole alchemy tree and it's idea are ridiculous. Very strong and very weak at the same time.
I'm amazed how game developers have decided to keep having that tree at all.
 
Dprelate

Dprelate

Senior user
#58
Apr 6, 2013
gaurdian said:
The whole alchemy tree and it's idea are ridiculous. Very strong and very weak at the same time.
I'm amazed how game developers have decided to keep having that tree at all.
Click to expand...
It seems the idea of drinking potions in combat is just for making alchemy more practical.
hope it doesn't break down other parts.
 
G

Glaroug.531

Forum veteran
#59
Apr 6, 2013
The whole alchemy tree and it's idea are ridiculous. Very strong and very weak at the same time.
I'm amazed how game developers have decided to keep having that tree at all.
Click to expand...
There is nothing ridiculous about being very strong and weak at the same time. It a impressive feat for a developer to create.

Berserker Mode + Heliotrope make for some serious monster killing. Alchemy Tree + Sword tree makes for an extraordinary level of power. "Pure" tree builds fall quite short of the combinations. Balance the weak with the strengths of other trees.
 

Agent_Blue

Guest
#60
Apr 6, 2013
BlackLeopard said:
It seems the idea of drinking potions in combat is just for making alchemy more practical.
hope it doesn't break down other parts.
Click to expand...
The concern is that it might render combat too easy.
To restore the balance, drinking potions mid-combat must happen in real-time and thus expose the player to blows.


BY all means, afford the player a wider variety of tactical options. But please let him suffer the consequences of his choices.
 
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