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[TW3] Potion consumption

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B

BrutaLLegenD

Rookie
#61
Apr 6, 2013
i voted other, maybe it would be cool in this way, you take the potion for regeneration of health before combat, but have a sign you could use to heal your self while in combat if it' urgent.
 
tommy5761

tommy5761

Mentor
#62
Apr 6, 2013
My preference is preparing with potions before battle . The main reason is that as long as you know what monster awaits you in the quest you`re about to do then this seems logical. Also in the 1st witcher there was a skill you could select that would allow the consumption of raw monster parts and other ingredients .

Not to go off topic but there was an instance in the books where Geralt fought several monsters at once . But he almost died from it .
 
Dprelate

Dprelate

Senior user
#63
Apr 6, 2013
AgentBlue said:
The concern is that it might render combat too easy.
To restore the balance, drinking potions mid-combat must happen in real-time and thus expose the player to blows.


BY all means, afford the player a wider variety of tactical options. But please let him suffer the consequences of his choices.
Click to expand...
One of the most beautiful things in TW2 was that you were unable to drink potion or increase your health instantly during combat. it was a nice and big leap from traditional design.

Edit: Many of my friends dropped their jaws down for that.
 
Garrison72

Garrison72

Mentor
#64
Apr 6, 2013
gaurdian said:
The whole alchemy tree and it's idea are ridiculous. Very strong and very weak at the same time.
I'm amazed how game developers have decided to keep having that tree at all.
Click to expand...
....What!? He's a bloody Witcher, Alchemy has played a huge role in the games. I'm glad they've kept and improved the alchemy tree. Some of the comments here are baffling, I don't want TW2 to play like other RPG's.
 
P

Preserver

Rookie
#65
Apr 6, 2013
slimgrin said:
....What!? He's a bloody Witcher, Alchemy has played a huge role in the games. I'm glad they've kept and improved the alchemy tree. Some of the comments here are baffling, I don't want TW2 to play like other RPG's.
Click to expand...
There's no doubt on alchemy's importance.
I meant the way of tree design.
 
G

Glaroug.531

Forum veteran
#66
Apr 6, 2013
In an attempt to put a little prespective on things with an example that could be terrible,

I run triathlons and, in the middle of longer races, sometimes its nice to refuel with "energy gel", or a bar or somthing. However, that crap can really throw you off you rhythm, having to chew/gulp it all down, not to mention the after taste in you tired throat, and you better hope you have some some water to ease it down.

Who knows what the potions Geralt drinks feel like going down. From TW1 cinematic, its not pleasant. In short, I don't think its as easy as taking a sip of water in between sword swings. Ample time is needed not only to drink--but for the potion to take affect.
 
P

Preserver

Rookie
#67
Apr 6, 2013
Glaroug said:
There is nothing ridiculous about being very strong and weak at the same time. It a impressive feat for a developer to create.

Berserker Mode + Heliotrope make for some serious monster killing. Alchemy Tree + Sword tree makes for an extraordinary level of power. "Pure" tree builds fall quite short of the combinations. Balance the weak with the strengths of other trees.
Click to expand...
Exactly, it relies too much on other trees, more supportive than stand alone.
 
Dprelate

Dprelate

Senior user
#68
Apr 6, 2013
Glaroug said:
In an attempt to put a little prespective on things with an example that could be terrible,

I run triathlons and, in the middle of longer races, sometimes its nice to refuel with "energy gel", or a bar or somthing. However, that crap can really throw you off you rhythm, having to chew/gulp it all down, not to mention the after taste in you tired throat, and you better hope you have some some water to ease it down.

Who knows what the potions Geralt drinks feel like going down. From TW1 cinematic, its not pleasant. In short, I don't think its as easy as taking a sip of water in between sword swings. Ample time is needed not only to drink--but for the potion to take affect.
Click to expand...
Nice
 
G

Glaroug.531

Forum veteran
#69
Apr 6, 2013
gaurdian said:
Exactly, it relies too much on other trees, more supportive than stand alone.
Click to expand...
The same is true of the magic tree. A witcher is a master swordsman that implements Magic, in the form of signs, and potions into his combat. The are intended to be supportive and should remain so.

In similar fashion Batman is a master martial artist and tactician. His gadgets and suit supports him, but his base combat abilities are not defined by them, merely enhanced.
 
P

Preserver

Rookie
#70
Apr 6, 2013
Glaroug said:
The same is true of the magic tree. A witcher is a master swordsman that implements Magic, in the form of signs, and potions into his combat. The are intended to be supportive and should remain so.

In similar fashion Batman is a master martial artist and tactician. His gadgets and suit supports him, but his base combat abilities are not defined by them, merely enhanced.
Click to expand...
If you look it that way, all skills except dodge are supportive and don't change the way of fighting.
 
gregski

gregski

Moderator
#71
Apr 12, 2013
Am I the only one that noticed this?

http://news.softpedia.com/news/The-Witcher-3-Wild-Hunt-Exclusive-Interview-with-Marek-Ziemak-Gameplay-Producer-344780.shtml

Marek Ziemak: ...

Also you will be able to use the environment to your advantage. The AI will be more intelligent and dangerous. We’ve changed the magic signs systems so now one sign has two versions. You will still have to drink potions before combat, but you will be able to activate their effects any time you want, as witchers can control their metabolism.
 
Garrison72

Garrison72

Mentor
#72
Apr 12, 2013
To me, that still doesn't rule out what was said before about drinking potions during combat. Only that now we may need to do both.
 
gregski

gregski

Moderator
#73
Apr 12, 2013
Hm, weird, sounds rather straightforward to me.

"You will still have to" - still, meaning like it was done previously, in TW2.

Oh well, I guess I won't go into semantics though. Hopefully they will clear the confusion ASAP.
 
J

jerf.674

Forum veteran
#74
Apr 12, 2013
slimgrin said:
To me, that still doesn't rule out what was said before about drinking potions during combat. Only that now we may need to do both.
Click to expand...
I think that he quite clearly ruled out the possibility of drinking potions mid-battle. At the same time he confirmed that it'll be possible to activate some of the effects of the already consumed potions during the battle, precisely as explained in the answer to the 11th question here.
 
E

Eri94_user70

Forum veteran
#75
Apr 13, 2013
Whatever you people choose to implement as a potion making/imbibing procedure (i have faith in you, it will be nice as a system and will work like a charm), please. bring. rubedo/albedo/nigredo, drink whenever you like anything and no potion consumption limitation back...
 
M

Mataresa

Rookie
#76
Apr 13, 2013
And base alcohols. Basically the system of the first one was pretty much perfect for potion making. But I'd love to see an animation like in TW1 intro or I think in the "52 and half" video as well, when you open the potion making or drinking menu. All in all I think more reallife integration of mechanics is great. Like having bottles ready on the armor, actually holding a map in the hands when reading it and stuff like that. Going into a menue is always a separation from the immersion. Intergrating the journal as a book in your hands is great thing.
 

Agent_Blue

Guest
#77
Apr 13, 2013
Mataresa said:
And base alcohols. Basically the system of the first one was pretty much perfect for potion making. But I'd love to see an animation like in TW1 intro or I think in the "52 and half" video as well, when you open the potion making or drinking menu. All in all I think more reallife integration of mechanics is great. Like having bottles ready on the armor, actually holding a map in the hands when reading it and stuff like that. Going into a menue is always a separation from the immersion. Intergrating the journal as a book in your hands is great thing.
Click to expand...
Can't vouch for TW1's alchemy, as I haven't played the game.

Otherwise, magnificent ideas!

You get a standing ovation from me.
 
M

Mataresa

Rookie
#78
Apr 13, 2013
AgentBlue said:
Can't vouch for TW1's alchemy, as I haven't played the game.

Otherwise, magnificent ideas!

You get a standing ovation from me.
Click to expand...
Haha, what is up with you today? :) You are commending me and hailing me all over the forum. What have I done to deserve this? XD Thanks anyway. :)
 

Agent_Blue

Guest
#79
Apr 13, 2013
Mataresa said:
Haha, what is up with you today? :)/>/> You are commending me and hailing me all over the forum. What have I done to deserve this? XD Thanks anyway. :)/>/>
Click to expand...
Don't worry.

I'm sure we're bound to disagree sooner or later.

Let's make it happen right now.

Tell me, are you keen on black or death metal?

:D
 
M

Mataresa

Rookie
#80
Apr 13, 2013
AgentBlue said:
Don't worry.

I'm sure we're bound to disagree sooner or later.

Let's make it happen right now.

Tell me, are you keen on black or death metal?

:D
Click to expand...
Well I have plenty of friends that are. I like some. Like with all music, I choose if I like the song rather than the genre. :) But all in all I am not very music focussed.

And disagreeing is not a problem. If everybody just agrees, there are no discussions. You can still appreciate an opinion of someone that you disagree with, if it is well thought out.
 
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