TW3 SO NEEDS NEW.. Crossbow/ Witcher Sense/ Roche Call/ Mapped Controls on console gamepads!
I just tried this combo on my controller and it's PERFECT!
Okay hear me out guys.. this is important that devs do this. Trust me, I know what I'm talking about here.
I'm going to explain with an XB1 controller so here it goes...
Remap Roche's horse call to the RightStick because the RightStick has no other use in this game at all.
RS 2Clicks = Roche Call.
Then...
Remap The Witcher Sense's to LeftStick like it was in TW2, 1Click = Witchers Sense mode.
Without out the pulse from TW2 of course, just 1Click to turn it on & 1Click to turn it off again.
Now...
While our swords are put away, the LeftTrigger is free to draw our crossbow like any normal video game does, and once we draw our crossbow by holding down the LefTrigger, devs can now program the RightTrigger to fire our crossbow bolts like most video games do, when it comes to guns lol.. It totally works, it feels more natural and it makes sense.
ONLY when we are holding down LeftTrigger to draw and aim our crossbow will the RightTrigger be programmed to fire/shoot our bolts like a gun.
When our crossbow is put away RightTrigger goes back to being our magick signs again, with or without swords in our hands. If devs didn't try this yet, I already know it's Perfect. Like I said, trust me just this ONCE.
Plus having Witcher Sense Remapped to LeftStick, we should be free to parry & block before we can ever get picked off by arrows & monsters again.
Also, now that the RightBumper is free... it can be programed by devs to cycle through our signs so players don't have to bring up the freaking sign wheel in combat, if they don't want to or just program it to give players a zoomed out camera option while using the crossbow, the latter is my personal vote. e.g RightBumper 1 click = zoom out so we can see Geralt walk around and shoot the crossbow, then click RightBumper again to release the camera view back to it's normal over the shoulder quick draw aim view, or vise versa, RightBumper could be the crossbow's zoom in quick aim toggle . Unless you map witcher sense to right bumper instead, but my OP idea, I think is still the best solution.
Like I said before, with LeftTrigger being the new crossbow draw/zoom in & aim with the RightStick & RightTrigger being the new fire/shoot bolts mechanic. The LeftTrigger will still work the same for quick torch light and fast bomb toss like RightBumper did, with a simple tap of the LeftTrigger and to aim.. just hold down the LeftTrigger to zoom in and aim your bombs with RighStick and then press RightTrigger to throw them. Just like the new crossbow mapping I stated above, all of this could work and would make the gameplay feel much better and more fun than what we are stuck with at the moment.
I just tried this combo on my controller and it's PERFECT!
Okay hear me out guys.. this is important that devs do this. Trust me, I know what I'm talking about here.
I'm going to explain with an XB1 controller so here it goes...
Remap Roche's horse call to the RightStick because the RightStick has no other use in this game at all.
RS 2Clicks = Roche Call.
Then...
Remap The Witcher Sense's to LeftStick like it was in TW2, 1Click = Witchers Sense mode.
Without out the pulse from TW2 of course, just 1Click to turn it on & 1Click to turn it off again.
Now...
While our swords are put away, the LeftTrigger is free to draw our crossbow like any normal video game does, and once we draw our crossbow by holding down the LefTrigger, devs can now program the RightTrigger to fire our crossbow bolts like most video games do, when it comes to guns lol.. It totally works, it feels more natural and it makes sense.
ONLY when we are holding down LeftTrigger to draw and aim our crossbow will the RightTrigger be programmed to fire/shoot our bolts like a gun.
When our crossbow is put away RightTrigger goes back to being our magick signs again, with or without swords in our hands. If devs didn't try this yet, I already know it's Perfect. Like I said, trust me just this ONCE.
Plus having Witcher Sense Remapped to LeftStick, we should be free to parry & block before we can ever get picked off by arrows & monsters again.
Also, now that the RightBumper is free... it can be programed by devs to cycle through our signs so players don't have to bring up the freaking sign wheel in combat, if they don't want to or just program it to give players a zoomed out camera option while using the crossbow, the latter is my personal vote. e.g RightBumper 1 click = zoom out so we can see Geralt walk around and shoot the crossbow, then click RightBumper again to release the camera view back to it's normal over the shoulder quick draw aim view, or vise versa, RightBumper could be the crossbow's zoom in quick aim toggle . Unless you map witcher sense to right bumper instead, but my OP idea, I think is still the best solution.
Like I said before, with LeftTrigger being the new crossbow draw/zoom in & aim with the RightStick & RightTrigger being the new fire/shoot bolts mechanic. The LeftTrigger will still work the same for quick torch light and fast bomb toss like RightBumper did, with a simple tap of the LeftTrigger and to aim.. just hold down the LeftTrigger to zoom in and aim your bombs with RighStick and then press RightTrigger to throw them. Just like the new crossbow mapping I stated above, all of this could work and would make the gameplay feel much better and more fun than what we are stuck with at the moment.