I admit, that was a pretty bad example, and a shoddy post by extension. You get my core argument, though. I was speaking in terms of having more powerful console hardware simulating the specs and restrictions of a less powerful closed system. In
theory, they should be able to optimize the framerate of PS4 "standard" games quite a bit.
To be perfectly candid, pretty much all I have to go on when it comes to the original Mass Effect is word of mouth. Friend of mine says it generally runs at a smooth, locked 30 now. I saw him play through Virmire on X1 and thought the game ran pretty damn great. But yeah, ME1 has always been dodgy on 360, and the X1 emulator isn't necessarily a guarantee for a locked 30. But it definitely runs games a lot better than my old 360, that's for sure.
@
Fieldcrab :
I feel you, but I don't think creating a patch to overhaul the game for a more powerful console is that easy. Are higher res textures already on the disc, for example? If not, they'll have to include them in the patch, and pick and choose where to apply them, the way they did in the original PS4 version. And they still have that CPU bottleneck to contend with. The console versions of TWIII were meticulously tweaked to provide a good balance between prettiness and frame rate. I don't think it's as simple as applying a different lighting solution or changing the slider for the draw distance. That said, it would serve as the ultimate proof for me that CDPR will do just about anything for their fans. But then again, The Witcher III is the first game of theirs that I've ever finished, so I can't hold it against them if they refuse to do it.
On a side note, Platinum'd the game last night.