i really dont think the origin of the IP changes design philosophy. developers do.Witcher/cyberpunk will have different design philosophy though. As cp2077 is rising from the confines of a old PnP table top RPG.
you act like CD PRojekt has never made an RPG AND has been living under a rock with regards to other games.A lot of things go into RPGs, I'm really worried that perks won't amount to anything other than combat applications and won't serve a dual purpose. Or have perks that focus exclusively on dialogue/utility or other cool and non-combative shit.
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i feel like people are forgetting just how many quests in the witcher games could be solved through non violent means considering the game was about a mercenary.But yeah, you even had recent titles in memory that had a lot of ways to solve situations without fighting like fallout:NV, So i hope that most situations can be solved in a variety of ways and that combat makes the minority/optional.
Im the first to be skeptical of a lot of things but this isnt one of them.