UBERSAMPLING in "rendering" file
Hey all,
Been messing with the config files to see if I could find out something new and improve the already great graphics (PC gamer disease), and I found out this "ubersampling" option in the rendering.ini (the same one with the hairworks' msaa config. I thought that if I enabled it I would achieve the same graphical quality in the cutscenes (they look a lot better), but when I did set it to "1" I found no difference in-game.
Is it broken? Does it make any difference at all? I remember reading that witcher 3 would support ubersampling like witcher 2, but maybe the feature wasn't implemented yet.
Hey all,
Been messing with the config files to see if I could find out something new and improve the already great graphics (PC gamer disease), and I found out this "ubersampling" option in the rendering.ini (the same one with the hairworks' msaa config. I thought that if I enabled it I would achieve the same graphical quality in the cutscenes (they look a lot better), but when I did set it to "1" I found no difference in-game.
Is it broken? Does it make any difference at all? I remember reading that witcher 3 would support ubersampling like witcher 2, but maybe the feature wasn't implemented yet.


