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UGLY low res textures after EE patch! Need fix!

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amoralnation

Forum regular
#1
Sep 9, 2012
UGLY low res textures after EE patch! Need fix!

Hi all! I need help!

I completed TW2 a few times before the Enhanced Edition came out and after tweaking some of the graphics options the game experience was great.

But when I started playing with the Enhanced Edition and all the current patches downloaded and installed, now the textures look HORRIBLY low res and ugly. I distinctly remember I was running the game with very detailed textures before.

I've tried to tweak everything on the configuration tool but nothing seems to work-- even with ubersampling on the textures were low res.

Help!
 
A

AsTheDeath

Senior user
#2
Sep 9, 2012
First things first: in the configuration tool, check that the 'Texture Downscaling' setting is set to OFF, and while you're at it maybe post your other settings here as well.
 
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amoralnation

Forum regular
#3
Sep 9, 2012
No prob! My texture downscaling is always set to "none".
Details for my config as follows:

[Rendering]
AllowAntialias=0
AllowBloom=1
AllowBlur=1
AllowCutsceneDOF=1
AllowDOF=1
AllowDecals=1.0
AllowMotionBlur=0
AllowRain=1
AllowSSAO=0
AllowScatterDOF=1
AllowShafts=1
AllowSharpen=0
AllowVignette=1
AspectRatio=0
AtlasTextureDownscale=0
CharacterLodGameplayDownscale=0
DanglesLimiter=0
DetailTextureDownscale=0
FoliageDistanceScale=1.0
Fullscreen=1
MaxAtlasTextureSize=4096
MaxCubeShadowCount=1
MaxCubeShadowSize=256
MaxSpotShadowCount=3
MaxSpotShadowSize=512
MaxTextureSize=2048
MeshDistanceScale=1.2
ShadowQuality=0
ShadowedLights=0
TextureDownscale=0
TextureMemoryBudget=600
TextureTimeBudget=10
UberSampling=0
VSync=0

I'm not worried about FPS because I know with ubersampling and some other tweaks I can do a decent framerate-- just want to get the low res textures gone!

Thanks!
 
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AsTheDeath

Senior user
#4
Sep 9, 2012
AllowSharpen=1 and UberSampling=1 (NOT 2, which turns on ubersampling completely) both give a small boost to texture clarity. Especially the former is worth trying out if you haven't already.
However, it sounds as if your problem is different, and I'm afraid I'm not enough of a tech expert to help you any further than this.
 
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prometheus34572

Rookie
#5
Sep 9, 2012
Yeah these two should be set to 1, specially the sharpen one, with it on 0 the textures look washed out. The setting is actually connected to AA in-game, when you disable AA you also disable the Sharpening filter so the texture quality is decreased. Also setting Ubersampling to 1 actually enables 16x Anisotropic Filtering I believe which should increase the detail of textures as well, while having it set to 2 enables Ubersampling compeltely.

AllowSharpen=1
UberSampling=1

But yeah do that and report back.
 
D

dkjammin

Senior user
#6
Sep 9, 2012
Back when it first released, there was a user who said changing these values would increase quality. Whether or not they still apply due to so many updates idk, but this is how I have mine set and it looks great.

User config:

MaxAtlasTextureSize=4096
MaxCubeShadowCount=3
MaxCubeShadowSize=2048
MaxSpotShadowCount=3
MaxSpotShadowSize=2048
MaxTextureSize=4096
MeshDistanceScale=4.8
ShadowQuality=3
ShadowedLights=3
TextureDownscale=0
TextureMemoryBudget=900
TextureTimeBudget=10
UberSampling=1
VSync=1

Rendering config:

[TextureStreaming]
MaxResidentMipMap=6

[TextureGroups]
Default=(Compression=TCM_None,MaxSize=4096)
Font=(Resize=false,Streamable=false,Compression=TCM_DXTAlpha,MaxSize=4096)
DetailNormalMap=(Detail=true,Compression=TCM_NormalsHigh,MaxSize=4096)
WorldDiffuse=(Compression=TCM_DXTNoAlpha,MaxSize=4096)
WorldDiffuseWithAlpha=(Compression=TCM_DXTAlpha,MaxSize=4096)
WorldNormal=(Compression=TCM_Normals,MaxSize=4096)
WorldNormalHQ=(Compression=TCM_NormalsHigh,MaxSize=4096)
WorldSpecular=(Compression=TCM_DXTNoAlpha,MaxSize=4096)
WorldEmissive=(Compression=TCM_DXTNoAlpha,MaxSize=4096)
CharacterDiffuse=(Compression=TCM_DXTNoAlpha,MaxSize=4096)
CharacterDiffuseWithAlpha=(Compression=TCM_DXTAlpha,MaxSize=4096)
CharacterNormal=(Compression=TCM_Normals,MaxSize=4096)
CharacterNormalHQ=(Compression=TCM_NormalsHigh,MaxSize=4096)
CharacterEmissive=(Compression=TCM_DXTNoAlpha,MaxSize=4096)
TerrainSpecial=(Streamable=false,User=false,Compression=TCM_None,MaxSize=4096)
TerrainMaskMap=(Streamable=false,User=false,Compression=TCM_None,MaxSize=4096)
TerrainDiffuseAtlas=(Streamable=false,Atlas=true,User=false,Compression=TCM_DXTAlpha,MaxSize=4096)
TerrainNormalAtlas=(Streamable=false,Atlas=true,User=false,Compression=TCM_NormalsHigh,MaxSize=4096)
TerrainDiffuse=(Compression=TCM_DXTNoAlpha,MaxSize=4096)
TerrainNormal=(Compression=TCM_Normals,MaxSize=4096)
Particles=(Streamable=false,Compression=TCM_DXTAlpha,MaxSize=4096)
ParticlesWithoutAlpha=(Streamable=false,Compression=TCM_DXTNoAlpha,MaxSize=4096)
FoliageDiffuse=(Compression=TCM_DXTAlpha,MaxSize=4096)
SpeedTreeDiffuse=(Compression=TCM_DXTNoAlpha,MaxSize=4096)
SpeedTreeDiffuseDetail=(Compression=TCM_DXTAlpha,MaxSize=4096)
SpeedTreeNormal=(Compression=TCM_NormalsHigh,MaxSize=4096)
SpeedTreeNormalDetail=(Compression=TCM_NormalsHigh,MaxSize=4096)
SpeedTreeSpecular=(Compression=TCM_DXTNoAlpha,MaxSize=4096)
SpeedTreeDiffuseWithAlpha=(Compression=TCM_DXTAlpha,MaxSize=4096)
SpeedTreeSpecularWithAlpha=(Compression=TCM_DXTAlpha,MaxSize=4096)
MimicDecalsNormal=(Compression=TCM_DXTAlpha,MaxSize=4096)
BillboardAtlas=(Resize=false,Compression=TCM_DXTAlpha,MaxSize=4096)
SpecialQuestDiffuse=(Resize=false,Compression=TCM_DXTNoAlpha,MaxSize=4096)
SpecialQuestNormal=(Resize=false,Compression=TCM_NormalsHigh,MaxSize=4096)
Flares=(Compression=TCM_None,MaxSize=4096)

Using Nvidia Inspector and forcing AFx16 and gamma correction with high quality settings (I know Ubersampling set to 1 is supposed to do that, but whatever, there was a difference when turning it on.

Finally, using injectSMAA version 1.2 set to max with the Print Screen button turning it off and on.
 
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amoralnation

Forum regular
#7
Sep 10, 2012
Hi all, thanks for helping out so far!

I've switched sharpen and ubersampling to 1 each, and tried the smaa injector too. There are some improvements but the textures themselves are still that low-res, blurred state.
In fact, I've tried setting it to the Ultra setting and the textures STILL are crappy.
I'm wondering if there was a problem with my EE patch (the 10gb one) and missed some textures in the pack.

I've attached images for reference below, but notice how some textures are ok (like the head models and weapons) but others are the low-res ones (like the clothes)--

[SET A] Uber:1 Sharpen:1


[SET A] Ultra Settings


[SET B] Uber:1 Sharpen:1


[SET B] Ultra Settings


[SET C] Uber:1 Sharpen:1


[SET C] Ultra Settings


Hope this makes the problem clearer, and thanks again in advance for any help!
 
P

prometheus34572

Rookie
#8
Sep 10, 2012
That is really odd my friend. Since your config is good, my next guess would be that maybe you have MipMap Detail set to Performance instead of Quality in your CCC panel (if you use a AMD card). Because I remember that setting is so powerful that if set to performance mode it literally makes every game look washed out. But if this isn't happening to your other games then its highly unlikely. Still I would check CCC if Witcher 2 has a separate profile where this setting could be set to performance mode. If you have a Nvidia card however, make sure you dont have Anisotropic Filtering set to off or something in Nvidia Control Panel.

Another thing you can try is just completely deleting your config file then setting your graphics in the launcher again. It will recreate you a nice clean config that might fix this.

But it could also be a problem with the drivers or just the game itself. Try updating your video card drivers. If that doesn't work then I'd probably try reinstalling the game.
 
A

AsTheDeath

Senior user
#9
Sep 10, 2012
It looks to me as if those textures aren't loading in properly. I don't have the 'TextureTimeBudget' variable in my own user.config, so try removing the value or setting it higher/lower and see if that does anything.
 
L

Licaon_Kter

Forum veteran
#10
Sep 12, 2012
get tweaker: http://witcher.nexusmods.com/mods/181 ( running the Configurator afterwards will mess your config, warned you! )

and post a picture of your settings in Tweaker
 
M

minttunator

Senior user
#11
Sep 13, 2012
Prometheus34572 said:
That is really odd my friend. Since your config is good, my next guess would be that maybe you have MipMap Detail set to Performance instead of Quality in your CCC panel (if you use a AMD card). Because I remember that setting is so powerful that if set to performance mode it literally makes every game look washed out. But if this isn't happening to your other games then its highly unlikely. Still I would check CCC if Witcher 2 has a separate profile where this setting could be set to performance mode. If you have a Nvidia card however, make sure you dont have Anisotropic Filtering set to off or something in Nvidia Control Panel.
Click to expand...
This! I had the exact same issue (very blurry, low-res textures - like playing on a console) with Skyrim. I was running ATI cards at the time and what made it extra confusing was that some of the newer CCC versions don't have the MipMap setting at all (it's hidden and linked to some other setting, but changing that doesn't always work) and I had to edit a registry key to get it to show. Definitely check it out, OP, I'm pretty confident this is the problem.
 
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