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Ultimate Lighting Mod - Preview -

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M

Mezziaz

Rookie
#201
Oct 9, 2015
kanival said:
@KNGRSM, ULM, KNGblood, EWCmod don´t work for me with 1.10 update
Click to expand...
This is the reason why I disabled auto updates long ago. However did you try to unmerge all your scripts and remerge everything again?
 
K

kanival

Senior user
#202
Oct 9, 2015
Error [content0]game\behavior_tree\latent\behtreelatentfollow.ws.ws(8): Class 'W3ActorLatentActionFollowPlayer' already defined.
Error [content0]game\behavior_tree\latent\behtreelatentfollow.ws.ws(57): Class 'W3ActorLatentActionFollow' already defined.
Error [content0]game\behavior_tree\tasks\sailor\btsailor.ws.ws(3): Class 'CBTTaskSailorMountBoat' already defined.
Error [content0]game\behavior_tree\tasks\sailor\btsailor.ws.ws(54): Class 'CBTTaskSailorMountBoatDef' already defined.
Error [content0]game\behavior_tree\tasks\sailor\btsailor.ws.ws(66): Class 'CBTTaskSailorDismountBoat' already defined.
Error [content0]game\behavior_tree\tasks\sailor\btsailor.ws.ws(101): Class 'CBTTaskSailorDismountBoatDef' already defined.
Error [content0]game\behavior_tree\tasks\sailor\btsailor.ws.ws(109): Class 'CBTTaskCondIsMountedOnBoat' already defined.
Error [content0]game\behavior_tree\tasks\sailor\btsailor.ws.ws(137): Class 'CBTTaskCondIsMountedOnBoatDef' already defined.
Error [content0]game\behavior_tree\tasks\sailor\btsailor.ws.ws(145): Class 'CBTTaskTeleportToEntity' already defined.
Error [content0]game\behavior_tree\tasks\sailor\btsailor.ws.ws(162): Class 'CBTTaskTeleportToEntityDef' already defined.
Error [content0]game\gui\hud\modules\hudmodulemessage.ws.ws(1): Class 'CR4HudModuleMessage' already defined.

don´t work these is what it says
modUGOM, ULM, Immersive cam, modFSGT, KNGblood, modEWC, preparationmod don´t work.
i don´t replace the bin folder and these stuffs before mod developers test it....
 
Last edited: Oct 9, 2015
J

JasonShepard

Senior user
#203
Oct 9, 2015
Could there be an alternate option of STLM fix with lower DOF? Or could the mod possibly be updated to allow some sort of "DOF slider"?
 
A

Asmodean778

Rookie
#204
Oct 9, 2015
@KNGRSM

You've probably already noticed, but I figured I'd give you a heads up anyway. The CSV & ENV files have changed a little with 1.10. So they'll need to be updated.

I just downloaded the patch there, and had a snoop around and noticed.

(obv the scripts have too, I just copied the new ones from the w3 scripts directory to the mod tools scripts folder, and backed up the old ones in a seperate folder)

gotta love diff tools.
 
Last edited: Oct 9, 2015
K

KNGRSM

Rookie
#205
Oct 9, 2015
Asmodean778 said:
@KNGRSM

You've probably already noticed, but I figured I'd give you a heads up anyway. The CSV & ENV files have changed a little with 1.10. So they'll need to be updated.

I just downloaded the patch there, and had a snoop around and noticed.

(obv the scripts have too, I just copied the new ones from the w3 scripts directory to the mod tools scripts folder, and backed up the old ones in a seperate folder)

gotta love diff tools.
Click to expand...
thanks for the heads up, but I actually haven't even got to download the patch yet, I'm on mobile 4G right now and the size kinda exceeds my traffic volume limits. :/

also, I hope, apart from the obvious changes for HoS that the updated / changed scripts allow a little bit more freedom for us scripters..

I'm looking at you AddTimer
 
Last edited: Oct 9, 2015
  • RED Point
Reactions: CAPA14
C

CarolKarine

Rookie
#206
Oct 9, 2015
KNGRSM said:
thanks for the heads up, but I actually haven't even got to download the patch yet, I'm on mobile 4G right now and the size kinda exceeds my traffic volume limits. :/

also, I hope, apart from the obvious changes for HoS that the updated / changed scripts allow a little bit more freedom for us scripters..

I'm looking at you AddTimer
Click to expand...
it's entirely possible we'll find more envs to play with too.

I'm hoping for that paint one.
 
A

Asmodean778

Rookie
#207
Oct 9, 2015
KNGRSM said:
thanks for the heads up, but I actually haven't even got to download the patch yet, I'm on mobile 4G right now and the size kinda exceeds my traffic volume limits. :/

also, I hope, apart from the obvious changes for HoS that the updated / changed scripts allow a little bit more freedom for us scripters..

I'm looking at you AddTimer
Click to expand...
Ouch, I feel your pain. The previous isp I was on, had that traffic quota stuff, and I fkn hated it. Always went over the limit, and my speeds would go to dial-up. I couldn't go back to it. I went fibre-optic and haven't looked back.

I'd recommend to anyone, who was thinking of switching. Downloaded the 17gb patch in about 10 mins lol. (sorry, I don't mean that in a stupid braggy way. I only mention it to illustrate just how monumental the difference is)
--

Regarding the script changes overall. I haven't really dove in properly yet, but the quick lookie around I had. I noticed a lot more code info / commenting was added. In the few I had a look at.
 
Last edited: Oct 9, 2015
K

KNGRSM

Rookie
#208
Oct 10, 2015
Updated to 1.10

- fully Witcher 3 1.10 compatible
- STLM Env fix still confirmed working like a charm

If you're updating from ULM 1.06 (Witcher 1.08 YOU NEED TO REINSTALL ULM COMPLETELY (READ INSTALL INSTRUCTIONS!))



Download: http://www.nexusmods.com/witcher3/mods/726/
 

Attachments

  • s25VKa6.jpg
    s25VKa6.jpg
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Last edited: Oct 10, 2015
  • RED Point
Reactions: Holgar82, web-head91 and Mezziaz
C

CarolKarine

Rookie
#209
Oct 10, 2015
KNGRSM said:
Updated to 1.10

- fully Witcher 3 1.10 compatible
- STLM Env fix still confirmed working like a charm

If you're updating from ULM 1.06 (Witcher 1.08 YOU NEED TO REINSTALL ULM COMPLETELY (READ INSTALL INSTRUCTIONS!))



Download: http://www.nexusmods.com/witcher3/mods/726/
Click to expand...
hoo, I love that picture.

have you had a chance to see if there are any extra envs added by the update that aren't used yet?
 
K

KNGRSM

Rookie
#210
Oct 10, 2015
CarolKarine said:
hoo, I love that picture.

have you had a chance to see if there are any extra envs added by the update that aren't used yet?
Click to expand...
there definitely are new envs in the files, I'll add them add some point. Lots of them seem to be scene specific envs in novigrad etc., might explain some performance improvents they were talking about in the Patch Notes? Who knows, I'll add them anyway.
 
C

CarolKarine

Rookie
#211
Oct 10, 2015
KNGRSM said:
there definitely are new envs in the files, I'll add them add some point. Lots of them seem to be scene specific envs in novigrad etc., might explain some performance improvents they were talking about in the Patch Notes? Who knows, I'll add them anyway.
Click to expand...
please add all of them ,I want to find the paint one from the HoS trailer.
 
Geralt_of_bsas

Geralt_of_bsas

Forum veteran
#212
Oct 10, 2015
@KNGRSM

Hi, I'm having these errors with ULM, and I got the same ones with a few others, maybe you can help me sort it out:

Error [content0]game\behavior_tree\tasks\monsters\bttaskmaintainspeed.ws(10): Class 'CBTTaskMaintainSpeed' already defined.
Error [content0]game\behavior_tree\tasks\monsters\bttaskmaintainspeed.ws(74): Class 'CBTTaskMaintainSpeedDef' already defined.
Error [content0]game\behavior_tree\tasks\reactions\bttaskisman.ws(4): Class 'CBTCondIsMan' already defined.
Error [content0]game\behavior_tree\tasks\reactions\bttaskisman.ws(15): Class 'CBTCondIsManDef' already defined.

I tried it without other mods but its the same. Just finished installing patch 1.10.

Also one question if I may, what settings would I need to use to get the cutscene lightning of your old mod?.

Thank you for all the hard work by the way.
 
V

VegitoReborn

Banned
#213
Oct 10, 2015
IMO the new patch makes this mod obsolete because they incorporated the same thing into the game that is even better then this mod.....all that work for nothing to the moder!
 
C

CAPA14

Senior user
#214
Oct 10, 2015
Geralt_of_bsas said:
@KNGRSM

Hi, I'm having these errors with ULM, and I got the same ones with a few others, maybe you can help me sort it out:

Error [content0]game\behavior_tree\tasks\monsters\bttaskmaintainspeed.ws(10): Class 'CBTTaskMaintainSpeed' already defined.
Error [content0]game\behavior_tree\tasks\monsters\bttaskmaintainspeed.ws(74): Class 'CBTTaskMaintainSpeedDef' already defined.
Error [content0]game\behavior_tree\tasks\reactions\bttaskisman.ws(4): Class 'CBTCondIsMan' already defined.
Error [content0]game\behavior_tree\tasks\reactions\bttaskisman.ws(15): Class 'CBTCondIsManDef' already defined.

I tried it without other mods but its the same. Just finished installing patch 1.10.

Also one question if I may, what settings would I need to use to get the cutscene lightning of your old mod?.

Thank you for all the hard work by the way.
Click to expand...
Had the same thing but with another class. Check the directory to where the error points,probably there will be 2 files of bttaskmaintainspeed.ws and bttaskisman.ws

Check the time stamps and identify which is the new and delete the older one, and you're good
 
Geralt_of_bsas

Geralt_of_bsas

Forum veteran
#215
Oct 10, 2015
CAPA14 said:
Had the same thing but with another class. Check the directory to where the error points,probably there will be 2 files of bttaskmaintainspeed.ws and bttaskisman.ws

Check the time stamps and identify which is the new and delete the older one, and you're good
Click to expand...
hmm no, I dont have the files repeated.
 
LittleBigAlex

LittleBigAlex

Senior user
#216
Oct 10, 2015
VegitoReborn said:
IMO the new patch makes this mod obsolete because they incorporated the same thing into the game that is even better then this mod.....all that work for nothing to the moder!
Click to expand...
What the hell are you talking about? They didn't incorporate a single thing this mod does.
 
C

CAPA14

Senior user
#217
Oct 10, 2015
LittleBigAlex said:
What the hell are you talking about? They didn't incorporate a single thing this mod does.
Click to expand...
Double this!
 
F

FANTADEFENDER

Senior user
#218
Oct 10, 2015
VegitoReborn said:
IMO the new patch makes this mod obsolete because they incorporated the same thing into the game that is even better then this mod.....all that work for nothing to the moder!
Click to expand...
What he hell are you talking about?
 
D

dragonbird

Ex-moderator
#219
Oct 10, 2015
OK, enough with the spam comments. Wait for him to reply.
 
  • RED Point
Reactions: ummagoomba
V

VegitoReborn

Banned
#220
Oct 10, 2015
LittleBigAlex said:
What the hell are you talking about? They didn't incorporate a single thing this mod does.
Click to expand...
FANTADEFENDER said:
What he hell are you talking about?
Click to expand...
To you both and anyone else wondering what I am talking about. Yes they did add the effects that this mod did. I have played hundreds of hours of The Witcher 3: Wild Hunt. Even right up to 10/8/2015. I have watched countless videos on youtube and other places about this game as well. I have watched several videos on this mod as well. Well when I booted up The Witcher 3: Wild Hunt yesterday the lighting of the game was significantly better. It looked exactly like what I see in the videos about this mod. Maybe if you uninstalled your mod and then looked at the game as it is now after patch 1.10 you'd see it. And to you who say that my settings were changed. Nope, I play only on Ultra High on the PC. And it reset none of the settings I have set, nor did it turn on something I had turned off. In fact I play with all settings up at maximum and turned on.
 
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