This is the reason why I disabled auto updates long ago. However did you try to unmerge all your scripts and remerge everything again?@KNGRSM, ULM, KNGblood, EWCmod don´t work for me with 1.10 update
This is the reason why I disabled auto updates long ago. However did you try to unmerge all your scripts and remerge everything again?@KNGRSM, ULM, KNGblood, EWCmod don´t work for me with 1.10 update
thanks for the heads up, but I actually haven't even got to download the patch yet, I'm on mobile 4G right now and the size kinda exceeds my traffic volume limits. :/@KNGRSM
You've probably already noticed, but I figured I'd give you a heads up anyway. The CSV & ENV files have changed a little with 1.10. So they'll need to be updated.
I just downloaded the patch there, and had a snoop around and noticed.
(obv the scripts have too, I just copied the new ones from the w3 scripts directory to the mod tools scripts folder, and backed up the old ones in a seperate folder)
gotta love diff tools.
it's entirely possible we'll find more envs to play with too.thanks for the heads up, but I actually haven't even got to download the patch yet, I'm on mobile 4G right now and the size kinda exceeds my traffic volume limits. :/
also, I hope, apart from the obvious changes for HoS that the updated / changed scripts allow a little bit more freedom for us scripters..
I'm looking at you AddTimer
Ouch, I feel your pain. The previous isp I was on, had that traffic quota stuff, and I fkn hated it. Always went over the limit, and my speeds would go to dial-up. I couldn't go back to it. I went fibre-optic and haven't looked back.thanks for the heads up, but I actually haven't even got to download the patch yet, I'm on mobile 4G right now and the size kinda exceeds my traffic volume limits. :/
also, I hope, apart from the obvious changes for HoS that the updated / changed scripts allow a little bit more freedom for us scripters..
I'm looking at you AddTimer
hoo, I love that picture.Updated to 1.10
- fully Witcher 3 1.10 compatible
- STLM Env fix still confirmed working like a charm
If you're updating from ULM 1.06 (Witcher 1.08 YOU NEED TO REINSTALL ULM COMPLETELY (READ INSTALL INSTRUCTIONS!))
Download: http://www.nexusmods.com/witcher3/mods/726/
there definitely are new envs in the files, I'll add them add some point. Lots of them seem to be scene specific envs in novigrad etc., might explain some performance improvents they were talking about in the Patch Notes? Who knows, I'll add them anyway.hoo, I love that picture.
have you had a chance to see if there are any extra envs added by the update that aren't used yet?
please add all of them ,I want to find the paint one from the HoS trailer.there definitely are new envs in the files, I'll add them add some point. Lots of them seem to be scene specific envs in novigrad etc., might explain some performance improvents they were talking about in the Patch Notes? Who knows, I'll add them anyway.
Had the same thing but with another class. Check the directory to where the error points,probably there will be 2 files of bttaskmaintainspeed.ws and bttaskisman.ws@KNGRSM
Hi, I'm having these errors with ULM, and I got the same ones with a few others, maybe you can help me sort it out:
Error [content0]game\behavior_tree\tasks\monsters\bttaskmaintainspeed.ws(10): Class 'CBTTaskMaintainSpeed' already defined.
Error [content0]game\behavior_tree\tasks\monsters\bttaskmaintainspeed.ws(74): Class 'CBTTaskMaintainSpeedDef' already defined.
Error [content0]game\behavior_tree\tasks\reactions\bttaskisman.ws(4): Class 'CBTCondIsMan' already defined.
Error [content0]game\behavior_tree\tasks\reactions\bttaskisman.ws(15): Class 'CBTCondIsManDef' already defined.
I tried it without other mods but its the same. Just finished installing patch 1.10.
Also one question if I may, what settings would I need to use to get the cutscene lightning of your old mod?.
Thank you for all the hard work by the way.
hmm no, I dont have the files repeated.Had the same thing but with another class. Check the directory to where the error points,probably there will be 2 files of bttaskmaintainspeed.ws and bttaskisman.ws
Check the time stamps and identify which is the new and delete the older one, and you're good
What the hell are you talking about? They didn't incorporate a single thing this mod does.IMO the new patch makes this mod obsolete because they incorporated the same thing into the game that is even better then this mod.....all that work for nothing to the moder!
Double this!What the hell are you talking about? They didn't incorporate a single thing this mod does.
What he hell are you talking about?IMO the new patch makes this mod obsolete because they incorporated the same thing into the game that is even better then this mod.....all that work for nothing to the moder!
What the hell are you talking about? They didn't incorporate a single thing this mod does.
To you both and anyone else wondering what I am talking about. Yes they did add the effects that this mod did. I have played hundreds of hours of The Witcher 3: Wild Hunt. Even right up to 10/8/2015. I have watched countless videos on youtube and other places about this game as well. I have watched several videos on this mod as well. Well when I booted up The Witcher 3: Wild Hunt yesterday the lighting of the game was significantly better. It looked exactly like what I see in the videos about this mod. Maybe if you uninstalled your mod and then looked at the game as it is now after patch 1.10 you'd see it. And to you who say that my settings were changed. Nope, I play only on Ultra High on the PC. And it reset none of the settings I have set, nor did it turn on something I had turned off. In fact I play with all settings up at maximum and turned on.What he hell are you talking about?