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Ultimate Lighting Mod - Preview -

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G

gtcarlson

Senior user
#241
Oct 11, 2015
VegitoReborn said:
As already stated from my 'homework' or watching videos and reading the mod information it appears to modify the lighting of the game. "- choose from 118 Environment Definitions (CSLM, YALM etc. are all included in this mod!)" which deals with lighting. So I don't understand how you don't understand that but anyway.
Click to expand...
I know KNG just said close it but I thought I might actually try and explain it.

This mod allows you to chose from any evn in the game. These are environment settings that change the lighting and sometimes foliage and some other details. The mod isn't creating better lighting it is allowing you to chose which lighting settings you want and to blend different settings with each other.

Even if as you said the lighting improved with 1.10 all those improvements would be reflected in this mod because all your doing is loading the in game lighting.

For example #50 is lighting from a specific in game event if I load that at .50 blend it will blend that event lighting with the default lighting. I can also load a winter env which will change grass and foliage to snow covered. Neither of those are made up by mods you're just loading them of your own free will. You are also able to decrease or increse the distance of when the fog begins to render.

The mod is more about choice of lighting (from existing CDPR lighting) rather than improving CDPR existing lighting.
 
Last edited: Oct 11, 2015
  • RED Point
Reactions: dragonbird
LittleBigAlex

LittleBigAlex

Senior user
#242
Oct 11, 2015
VegitoReborn said:
To you both and anyone else wondering what I am talking about. Yes they did add the effects that this mod did. I have played hundreds of hours of The Witcher 3: Wild Hunt. Even right up to 10/8/2015. I have watched countless videos on youtube and other places about this game as well. I have watched several videos on this mod as well. Well when I booted up The Witcher 3: Wild Hunt yesterday the lighting of the game was significantly better. It looked exactly like what I see in the videos about this mod. Maybe if you uninstalled your mod and then looked at the game as it is now after patch 1.10 you'd see it. And to you who say that my settings were changed. Nope, I play only on Ultra High on the PC. And it reset none of the settings I have set, nor did it turn on something I had turned off. In fact I play with all settings up at maximum and turned on.
Click to expand...
Hahaha, what's going on?! XD Nice trolling though
 
K

KNGRSM

Rookie
#243
Oct 11, 2015
gtcarlson said:
I know KNG just said close it but I thought I might actually try and explain it.

This mod allows you to chose from any evn in the game. These are environment settings that change the lighting and sometimes foliage and some other details. The mod isn't creating better lighting it is allowing you to chose which lighting settings you want and to blend different settings with each other.

Even if as you said the lighting improved with 1.10 all those improvements would be reflected in this mod because all your doing is loading the in game lighting.

For example #50 is lighting from a specific in game event if I load that at .50 blend it will blend that event lighting with the default lighting. I can also load a winter env which will change grass and foliage to snow covered. Neither of those are made up by mods you're just loading them of your own free will. You are also able to decrease or increse the distance of when the fog begins to render.

The mod is more about choice of lighting (from existing CDPR lighting) rather than improving CDPR existing lighting.
Click to expand...

Yes, also you could just get Sarcen's Mod Editor and open a existing .env, edit it to your liking, save it, pack it, install the edited .env. And just load it with ULM set to # .env you edited. I mean, it doesn't get anymore easier than that, at least at the moment it doesn't.

@Mezziaz:

Download STLMEnvFixWithDoFFrom38ForMezziaz:

http://www28.zippyshare.com/v/nKoNPuvm/file.html

disable KNGSTLMFix if you have it installed.

unpack to \mods\

set ULM to #118

(btw: In Patch 1.10 they have removed .env #38 completely, hence why it isn't loading and "different" if you choose it now, the game just defaults to default lighting. Good thing I have everything backed up.)
 
Last edited: Oct 11, 2015
  • RED Point
Reactions: web-head91 and Mezziaz
M

Mezziaz

Rookie
#244
Oct 11, 2015
KNGRSM said:
@Mezziaz:

Download STLMEnvFixWithDoFFrom38ForMezziaz:

http://www28.zippyshare.com/v/nKoNPuvm/file.html

disable KNGSTLMFix if you have it installed.

unpack to \mods\

set ULM to #118

(btw: In Patch 1.10 they have removed .env #38 completely, hence why it isn't loading and "different" if you choose it now, the game just defaults to default lighting. Good thing I have everything backed up.)
Click to expand...
Wow! You sir.... are just awesome! :D
 
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Reactions: KNGRSM
C

CarolKarine

Rookie
#245
Oct 11, 2015
KNGRSM said:
Yes, also you could just get Sarcen's Mod Editor and open a existing .env, edit it to your liking, save it, pack it, install the edited .env. And just load it with ULM set to # .env you edited. I mean, it doesn't get anymore easier than that, at least at the moment it doesn't.

@Mezziaz:

Download STLMEnvFixWithDoFFrom38ForMezziaz:

http://www28.zippyshare.com/v/nKoNPuvm/file.html

disable KNGSTLMFix if you have it installed.

unpack to \mods\

set ULM to #118

(btw: In Patch 1.10 they have removed .env #38 completely, hence why it isn't loading and "different" if you choose it now, the game just defaults to default lighting. Good thing I have everything backed up.)
Click to expand...
Just how deep into the env can you get? Is it just a container file format that keeps variables for different shaders?
 
K

KNGRSM

Rookie
#246
Oct 11, 2015
CarolKarine said:
Just how deep into the env can you get? Is it just a container file format that keeps variables for different shaders?
Click to expand...


see this? all you do is, open a var, change some numbers, pack it (the mod editor has a convenient button for that), start the game, load the env you edited in ULM and check it out, rinse and repeat, ah yeah you can also just copy & paste stuff around from other envs or look at their values to see what you can change (how it will affect your edits).

Infact, if you take your time you can probably achieve that "E3 Lighting FX" that everyone wants so fucking bad. It really isn't that hard at all, in my opinion easier then ReShade / SweetFX configs.

And you do all this directly in the engine, no ReShade injection stuff etc.
 

Attachments

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    X0MYHnA.png
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Last edited: Oct 11, 2015
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Reactions: Maganus, berserker66666, Nuggit and 3 others
V

VegitoReborn

Banned
#247
Oct 11, 2015
LittleBigAlex said:
Hahaha, what's going on?! XD Nice trolling though
Click to expand...
I am not trolling.... The definition of a troll is (and must match the whole definition not just part of it) "anyone who causes disruption on purpose for ones own enjoyment." I have done none of that.

---------- Updated at 08:52 PM ----------

Dragonbird said:
@VegitoReborn -



That was almost a day ago. I think he probably knows what the mod does, so I think this particular discussion should end now.
Click to expand...
Yes sir
 
H

Holgar82

Forum veteran
#248
Oct 11, 2015
KNGRSM said:
Infact, if you take your time you can probably achieve that "E3 Lighting FX" that everyone wants so fucking bad. It really isn't that hard at all, in my opinion easier then ReShade / SweetFX configs.
Click to expand...
 
C

CarolKarine

Rookie
#249
Oct 11, 2015
KNGRSM said:
see this? all you do is, open a var, change some numbers, pack it (the mod editor has a convenient button for that), start the game, load the env you edited in ULM and check it out, rinse and repeat, ah yeah you can also just copy & paste stuff around from other envs or look at their values to see what you can change (how it will affect your edits).

Infact, if you take your time you can probably achieve that "E3 Lighting FX" that everyone wants so fucking bad. It really isn't that hard at all, in my opinion easier then ReShade / SweetFX configs.

And you do all this directly in the engine, no ReShade injection stuff etc.
Click to expand...
Thanks. I'm not actually out to get teh E3 FXs. I was more wondering if it exposes individual shaders for editing. inside the env file.
 
D

Doomaster

Rookie
#250
Oct 12, 2015
Hey Guys

Can you tell me please where can I set the value of envblend so it stays for eg. 0.25.
When I set it to 0.25 in ulm menu then quit game it resets to 1.

Thx in advance.
 
M

Mezziaz

Rookie
#251
Oct 12, 2015
Doomaster said:
Hey Guys

Can you tell me please where can I set the value of envblend so it stays for eg. 0.25.
When I set it to 0.25 in ulm menu then quit game it resets to 1.

Thx in advance.
Click to expand...
Don't set your "user.settings" file to read-only.
 
D

Doomaster

Rookie
#252
Oct 12, 2015
Oh, I didn't think of that! Thank you very much.
 
K

Krevitz

Rookie
#253
Oct 12, 2015
Doomaster said:
Hey Guys

Can you tell me please where can I set the value of envblend so it stays for eg. 0.25.
When I set it to 0.25 in ulm menu then quit game it resets to 1.

Thx in advance.
Click to expand...
it's because you have your user.setting on read only, you can change the value in there, or deblock the file and change ingame reblock the file
 
LittleBigAlex

LittleBigAlex

Senior user
#254
Oct 12, 2015
KNGRSM said:


see this? all you do is, open a var, change some numbers, pack it (the mod editor has a convenient button for that), start the game, load the env you edited in ULM and check it out, rinse and repeat, ah yeah you can also just copy & paste stuff around from other envs or look at their values to see what you can change (how it will affect your edits).

Infact, if you take your time you can probably achieve that "E3 Lighting FX" that everyone wants so fucking bad. It really isn't that hard at all, in my opinion easier then ReShade / SweetFX configs.

And you do all this directly in the engine, no ReShade injection stuff etc.
Click to expand...
Could you point me to where i can get the mod editor from? Sarcens?
 
Zanderat

Zanderat

Forum veteran
#255
Oct 13, 2015
LittleBigAlex said:
Could you point me to where i can get the mod editor from? Sarcens?
Click to expand...
http://forums.cdprojektred.com/threads/58546-Mod-editor
 
B

Bytecode

Rookie
#256
Oct 13, 2015
Hello, quick question(s), I would like to get rid of DoF or at least make it less evident on the updated KNG STLM. So I want to unpack the env file and adjust it to my liking. How do I do that? Can I just use modkit to unpack the mod, edit the file and repack it or something else is needed?

Also, @KNGRSM are you planning to update extreme weather conditions to 1.10? Does it even work in conjunction with STLM/ULM or it conflicts?
 
M

Mezziaz

Rookie
#257
Oct 13, 2015
Bytecode said:
Also, @KNGRSM are you planning to update extreme weather conditions to 1.10? Does it even work in conjunction with STLM/ULM or it conflicts?
Click to expand...
I believe he will update it and I got a feeling it's going to be even bigger and better. :)
 
H

hash87

Rookie
#258
Oct 13, 2015
Is there a way to unpack the fixed STLM version so that we could edit the DOF and then pack it again? I've tried to unpack it with modkit however the output folder is always empty. I've used the following command:

wcc_lite.exe uncook -indir=E:\modKNGSTLMFix\content\ -outdir=E:\Unpacked\ -skiperrors -imgfmt=tga -unbundleonly
 
K

KNGRSM

Rookie
#259
Oct 13, 2015
hash87 said:
Is there a way to unpack the fixed STLM version so that we could edit the DOF and then pack it again? I've tried to unpack it with modkit however the output folder is always empty. I've used the following command:

wcc_lite.exe uncook -indir=E:\modKNGSTLMFix\content\ -outdir=E:\Unpacked\ -skiperrors -imgfmt=tga -unbundleonly
Click to expand...

yes, there is.

unpack the blob0.bundle (I'd recommend quickbms).

open the .env in the mod editor.

edit your shit, repack, test. be happy happy.

---------- Updated at 07:44 PM ----------

Mezziaz said:
I believe he will update it and I got a feeling it's going to be even bigger and better. :)
Click to expand...
Oh, yes it will. It already is completely script independent, has custom particle effects. I removed that super, ugly lightning bolt, changed color of the cloud glow to be a little bit more like a realistic bolt going through the clouds etc. It will be glorious. But right now I'm working on something else. D:
 
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V

vesemas228

Rookie
#260
Oct 13, 2015
KNGRSM said:
Infact, if you take your time you can probably achieve that "E3 Lighting FX" that everyone wants so fucking bad. It really isn't that hard at all, in my opinion easier then ReShade / SweetFX configs.
Click to expand...
Lol, its funny.. i concluded that people want the "idea" of different and possibly better graphics, that the name creates a myth. Its more the name than a specific look to many people.

Ahh yeah that was that fun witcher 3 graphics thread that finally got shut down that was the epicenter of this myth. Yeah that was fun.
 
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