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KNGRSM , hey in your critical slowmotion combat mod , by changing these 2 lines value (dodgeRollSlowMoFactor and evadeStepSlowMoFactor) to more than what it is in vanilla ( eg 2.5 or 3 ), we can make geralt s dodge and jump evade movements faster than what it is now.
Came to know about it when
Holgar82 told. i tested it and it feels way faster than before. I wanted to ask if it is possible to do the same with the geralts attacks too ?
It would be really awesome if its possible. You can test it with the dodge and jump evade animations.
Thank you.