Yes, since it uses ULM, it will be EWCM compatible.@KNGRSM
What about weather variety ? Will it be compatible with extreme weather ?
Great work, I love your mods :geraltfeelgood:
Yes, since it uses ULM, it will be EWCM compatible.
#118 is super broken, I actually wanted to use that env to load it with replaced fixed STLM lighting.I have a question KNGRSM are you working in your #118 env of ULM, i use it merged with CSLM and i like it. Thanks for your mods.
maybe but for me is the more realistic, If you can do it better with STLM... or upgrade it.#118 is super broken, I actually wanted to use that env to load it with replaced fixed STLM lighting.
Do you think it would be possible to have a STLM env?#118 is super broken, I actually wanted to use that env to load it with replaced fixed STLM lighting.
Do you think it would be possible to have a STLM env?
I don't really understand the process, so sorry if that's a silly question.
Is it already implemented in this mod as an option?STLM is just another environement definition.
Yes.Is it already implemented in this mod as an option?
Which # is it?Yes.
STLM is just loading one the orginal game's environment definitions.
Download can be found as optional file on ULM's nexusmods:@ KNGRSM Superb, when can we expect the release ? Is it possible to change the DOF in the mod, just curious.
No you don't.Just wanted a bit of clarification, if I download ULM, do I need to download separately STLM to use it or is it directly included in ULM ?
Cheers
Wonderful, thank you =)No you don't.
All you need is ULM + the optional download, set ULM to #118 and you're good to go.