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Under the heading, "What is Cyberpunk?"

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Suhiira

Suhiira

Forum veteran
#21
May 7, 2015
While it's true not all martial arts are built the same my point was I have no idea why every one of them has an x2 or x3 skill improvement multiplier. True it takes dedication and practice to get good at them, but the same applies to Athletics, Brawling, Fencing, and firearms, and Melee; and none of them has a multiplier. My guess (and I stress guess) is someone watched too many Hong Kong Kung Foo movies.

---------- Updated at 02:50 AM ----------

blank_redge said:
...meh? I still like the idea of the Role archetypes. I'm hoping that there will be different story trees, tied to different archetypes. Otherwise, it's just like playing Fallout 3, with the same challenges and same NPC interactions at every turn, with a limited number of variations on solving said challenges.
Click to expand...
That's going to be true for any game without a human GM.
You can only program so many interactions/reactions. However, there's no reason at all not to have more then Fallout did.
 
blank_redge

blank_redge

Rookie
#22
May 7, 2015
Suhiira said:
My guess (and I stress guess) is someone watched too many Hong Kong Kung Foo movies.
Click to expand...
Likely. Rules as written, martial arts are WAAAY overpowered (+to hit, AND +damage, for every point? At +10, without augments, you're hitting someone for about the same damage as a pistol, consistently.)

You can only program so many interactions/reactions. However, there's no reason at all not to have more then Fallout did.
Click to expand...
Hm. True.

Though, that point could be argued both for and against the idea of implementing Roles.
 
T

Tramp-Graphics

Rookie
#23
May 7, 2015
Another reason why they have the various multipliers is because Martial Arts are very difficult to learn. If they weren't "everybody" would be learning them and with ease. As for them being "overpowered". I disagree. Even in real life, Martial Arts—particularly when practiced by experts— are extremely deadly causing massive damage to their targets. There is a reason why a Martial Artist's hands are considered, by law, to be lethal weapons.

As for a "class" vs "classless" system. I actually prefer the way FUZION handles it. The 2020 roles were fine, but they could be very restrictive too, particularly if the character you have in mind could fit into multiple roles. The other problem with classes is if the "special ability" of certain classes isn't really an ability at all, rather, it's access to "resources" be they the Corporate SA, the Family ability of Nomads, or "Authority" of a Cop. All of those are something that any role could logically have access to, and aren't inherent to one specific group. For instance, a Police Max Tac officer is actually closer to a Solo than he is a Cop, but, being on the police force, has the "authority" of a cop as well. This works much better under FUZION by allowing the character to purchase the Combat Sense Talent and the Authority Perk. A Shinobi of an ancient clan is another "Solo type character who logically should access to another classes Special ability, namely "Family". In FUZION, this is the Membership perk. Therefore, a more "Classless" system does allow for more customization in characters.
 
blank_redge

blank_redge

Rookie
#24
May 7, 2015
Tramp-Graphics said:
There is a reason why a Martial Artist's hands are considered, by law, to be lethal weapons.
Click to expand...
[tangent]

Sorry homeslice. I gotta.

http://www.fightingarts.com/reading/article.php?id=460

[/tangent]
 
Suhiira

Suhiira

Forum veteran
#25
May 7, 2015
Tramp-Graphics said:
Another reason why they have the various multipliers is because Martial Arts are very difficult to learn. If they weren't "everybody" would be learning them and with ease. As for them being "overpowered". I disagree. Even in real life, Martial Arts—particularly when practiced by experts— are extremely deadly causing massive damage to their targets. There is a reason why a Martial Artist's hands are considered, by law, to be lethal weapons.
Click to expand...
Too many Kung Foo movies.
While I never got beyond the first 2-3 belts in anything (I was never in one place long enough) I studied various martial arts (Aikido, Judo, Karate, and Tae Kwon Do - because they were what was being taught locally not because I wanted to study multiple styles) while I was in the service. While they're not easy they're no harder the learn then boxing, and certainly not as hard as Physics.
As to that "Lethal Weapon" thing ... hype and misperception, read http://www.fightingarts.com/reading/article.php?id=460 .
 
Last edited: May 7, 2015
Sardukhar

Sardukhar

Moderator
#26
May 7, 2015
Aany hoo..as we diverge from the (admiitedly wide ranging) thread topic, any more thoughts on the difference between what 2020 was supposed to be - romance, big hair, human questions - and what it often turns into?

And how CDPR can make a setting where GTA-type gameplay is possible and fun, without turning it into GTA+Cyberware?

I liked GTA4 better, because my urge to run amok was greatly lessened, playing Nico. In GTA V, it was run amok time. And I think that would weaken the narrative and feel of the Cyberpunk setting.
 
Suhiira

Suhiira

Forum veteran
#27
May 7, 2015
Have you seen the recent YouTubes on W3?

Part 1 - https://www.youtube.com/watch?v=94R0Ji39E68
Part 2 - https://www.youtube.com/watch?v=No4kOH_X7cM
Part 3 - https://www.youtube.com/watch?v=du13xlfi6ps

Looks like a "real" open world, no loading screens.
 
Sardukhar

Sardukhar

Moderator
#28
May 8, 2015
Suhiira said:
Looks like a "real" open world, no loading screens.
Click to expand...
They claim the -only- loading screens you see after you get in-game are if you fast travel. That's it.

No others, anywhere. We'll see.
 
Suhiira

Suhiira

Forum veteran
#29
May 8, 2015
Sardukhar said:
No others, anywhere. We'll see.
Click to expand...
That's quite a feat of programming because you have to dynamically add and remove terrain/people/monsters based on the characters current direction of travel and line-of-sight AND keep the graphics work load manageable. Not at all easy with something as graphic intense as W3 looks to be.

Guess we'll all have to quit telling Polish jokes ... GO POLES !
 
Sardukhar

Sardukhar

Moderator
#30
May 8, 2015
Suhiira said:
Guess we'll all have to quit telling Polish jokes ... GO POLES !
Click to expand...
Why? I mean, is it wrong? Do they understand them anyway?

OOOOee.
 
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Suhiira

Suhiira

Forum veteran
#31
May 8, 2015
Sardukhar said:
Why? I mean, is it wrong? Do they understand them anyway?
Click to expand...
Well ... I have a good friend from Poland I play Second Life with ... she seems to.
And she tells wonderful German/Russian jokes!
 
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Sardukhar

Sardukhar

Moderator
#32
May 8, 2015
Suhiira said:
Well ... I have a good friend from Poland I play Second Life with ... she seems to.
And she tells wonderful German/Russian jokes!
Click to expand...
Nice! I love stereotype jokes, because I am bad.

Urrr. Topic. Quick woman, before the [other] thought police notice us!

Aahhh..."Streets of Fire" HAve you seen this Cyberpunk model film?
 
Suhiira

Suhiira

Forum veteran
#33
May 8, 2015
Sardukhar said:
Aahhh..."Streets of Fire" HAve you seen this Cyberpunk model film?
Click to expand...
Not yet ... on my "I'll get around to it eventually" list.
 
G

Gothfather

Rookie
#34
May 17, 2015
Sardukhar said:
Sure and those are great concepts, as we'e discussed. But how do you implement these things in a story or game?

If you checked the links, you'll see some of the images were the main characters from Streets of Fire kissing in the rain, Molly and Case making love in a coffin motel, the sacrifice of your humanity in pursuit of revenge while augmented police hunted you down, and the tragedy that implies.

These concepts, romance and tragedy, are too easily drowned 'midst the gadgets, the tech, the heists. The challenge is to design poignancy into the game - but it is a challenge often failed as players go off gleefully power tripping.

Which is fine, but also a waste.

This quote was interesting to me: "Interestingly, I suspect that this is why Shadowrun has survived -- because it's not a first generation RPG trying to model cyberpunk genre fiction, it's a second-generation game modeling what worked in a first generation game. It's modeling the emergent play from Cyberpunk which was so successful and easy for people to latch onto. "

Now, if Shadowrun does well because it takes these tropes and runs with them, but the purer Cyberpunk 2020 has faded, what does that say about CDPR's goals? How can they revitalize the setting in a world already near-dystopic, with killer robots, cyberlimbs, corporate influenced elections and mercenary armies?

This I found fairly interesting as well, from further in the rpg.net thread, jsnead, author:

"Also, there's a degree to which we are actually living in a cyberpunk future from the PoV of people in the 80s - the USSR went broke, in the 90s there were US catalogs devoted to selling old Soviet surplus goods, ubiquitous surveillance is the norm, killer robots are regularly used in combat, and (in the US at least) Citizens United came close to allowing large corporations to buy politicians, and the ice caps continue to melt. Cyberpunk was all about fear of a dystopian future - it works less well in a semi-dystopian present that looks like a cyberpunk novel. I don't know what something would be that would catch the modern mood as well, but it wouldn't be cyberpunk."

I don't really disagree here.

These threads are quite live, by the way, being posted in a just last week. Possibly relevant, as Shadowrun Returns and Online are active, with 2077 coming.


Oh, lastly, one thing worth addressing: the failure of Empathy as designed when applied by power gamers. Now, lots of PCs use it as meant - Rockers, Medtechs, Cops..all need it for Human Perception and the like.

But for many Roles - Solos, Nomads and any Role heavily cyborged, you buy up Empathy quite high to get more cyber. Which I, as a Ref, have no problem with IS you RP a once very empathic person having lost that.* But another solution whcih I plan to employ next game I run, is to make Empathy easier to acquire with therapy and drugs...for lots of money, of course.

This is in the source books, but rarely made use of. I hope it encourages more human play.



*For a very empathic psychopath, check out James Woods' character in Bestseller - he understands quite well how people feel, it just doesn't generally affect him.
Click to expand...
Here is an intresting perspective about the idea that if we are living in a semi dystopia present is cyberpunk's fictional future dystopia reliant? In the 70's and 80's when I was growing up in Canada there was a very real sense the the world could end, as in over full stop, from nuclear war. That was a very real thing that people honestly thought was both possible but also probable. In the 70's there was the fuel shortage, people lining up for fuel for blocks and blocks. This idea that people were not living in a semi-dystopic existence when cyberpunk was first introduced I think are viewing the past with rose coloured glasses.

Are the problems of the past the same as the problems today? No, but that feeling that the world is slowly slipping into a worse future is still very much alive today as it was in the 70s and 80s. So I think Cyberpunk will resonate with the public to day the same as it did 30 years ago.
 
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Suhiira

Suhiira

Forum veteran
#35
May 17, 2015
But I think there's one significant difference it today's "slip into a worse future" that you really need to take into consideration.

In the 50's thru 80's we all feared the Soviets/Americans blowing up the world. While that is no longer really an issue we instead have little extremest splinter groups like Al Queda, ISIS (or whatever they're calling themselves this week), ethnic cleansing, and various others nuts with potentially the ability to effect thousands, even millions. Personally I think the world is MORE dyslexic then it was when CP2020 was released. All CDPR has to do is use the world of 2015 rather then the one of 1985 as it's model of the dark future.
 
Maelcom404

Maelcom404

Senior user
#36
May 18, 2015
"What is Cyberpunk?"

Cyberpunk is basically the punk culture in a "soon-sci-fi" setting.
You can take the "design" of cyberpunk, if you don't add the "punk" (the street feeling, the class war, the poor against the rich, the thrill of going in a dark alley at 4pm to get an illegal assault-rifle or some illegal drugs), it's not cyberpunk, it's just scifi.

You can read Neuromancer, Hardwired, etc...
They all have this hardcore "street life", those underdogs characters, etc... this is what make cyberpunk "cyberpunk".

I-robot isn't cyberpunk, tho it has cyborgs, artificial intelligences, etc...
The same for Minority Report.
Now take Matrix (even if it doesn't have all the codes of cyberpunk), it has a "rebel" vibes, something thrilling and "dangerous", Neo being a hacker, etc...

It has to feel edgy, you don't want your cyberpunk character to be "Mr Perfect", you want him to be a loser, trying to escape his shitty life (and often failling at it)
 
Last edited: May 18, 2015
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wisielec

wisielec

Forum veteran
#37
May 21, 2015
I wonder what world state will they choose. In terms of corporate wars, state of US, wasteland between large cities and concepts from CP v3.0 (eg. agriculures). And will that be more oldshool CP or more in line with trans-human/post-human themes?
 
M

MachineWhisperer

Rookie
#38
May 25, 2015
Probably a good idea to keep the core concepts of CP2020 but bring it into the present vision of a dystopic future, which is not identical with the vision as it existed in the 1980s. Now we have post-cyberpunk and what not. I'm thinking more of Elysium and Gravity, and less of Blood Dragon/Kung Fury. :p
 
T

triprunner

Senior user
#39
Jun 14, 2015
For me Cyberpunk can be a Heat/Die Hard/Blackhat cold, professional and efficient crime drama; GiTS techno thriller played out on the highest levels of government/corporate politics; BGC/Streets of Fire/Mad Max 80's action romp where music, style, action and lots of colour are the only things that matter; a poignant tale like Ex Machina/Blade Runner; a show that basically copied Neuromancer concept and became the most CP TV show ever: Person of Interest, just ended it's 5th season, Cyberpunk is everywhere!

That's why it's harder and harder to define Cyberpunk? Maybe because we 're living in it! People who grew up in the 80's, the nerds, rule the world now, they run the corps, the media, they were influenced by Gibson, Sterling, Bester and others and we can see the ideas of those visionaries materialize before our eyes!
Mega-corps taking over? check. Low intensity conflicts reverberating across the world? check. Internet/Cyberspace/Matrix? check... etc. etc.

I think merging some of that street grit, high-tech, cool toys with real human drama and humor like in the Witcher WH would be a perfect recipe for 2077.
 
Tangsta

Tangsta

Senior user
#40
Jun 14, 2015
Only just started to get into Shadowrun this year with Shadowrun Returns and Dragonfall. Is Cyberpunk basically just Shadowrun minus the magic and dragons? It appears to be at first glance.
 
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