the more i play the game then the more i notice. The one that struck me the most is that enemy NPC have different fighting symbols. One NPC is gun symbol, another NPC is close combat symbol as in fist or sword fight and a another a nethacker.
at my understanding their purpose is different of each NPC category.
Gun symbol NPC - They are the happy trigger firing squad that will rain bullets on you from distance.
Fist/sword fighting NPC - a close combat with fist to fist or sword to sword.
Nethacker - a stealth/hidden hacker that locate/incinerate you.
i noticed that Gun symbol and fist/sword NPC are both behaving differently. it is at my understanding that the game is actually giving you a variety of immersion battles, but those NPC make things confusing. For example a Fist/sword fighting NPC suddenly run away and initiate a gun fight when it shouldn't while Gun fighting NPC suddenly draw a knife, sword or a start a fist fight and while Nethacker remains the same.. so the Gun and fist/sword NPC is contradicting each other.
at my understanding their purpose is different of each NPC category.
Gun symbol NPC - They are the happy trigger firing squad that will rain bullets on you from distance.
Fist/sword fighting NPC - a close combat with fist to fist or sword to sword.
Nethacker - a stealth/hidden hacker that locate/incinerate you.
i noticed that Gun symbol and fist/sword NPC are both behaving differently. it is at my understanding that the game is actually giving you a variety of immersion battles, but those NPC make things confusing. For example a Fist/sword fighting NPC suddenly run away and initiate a gun fight when it shouldn't while Gun fighting NPC suddenly draw a knife, sword or a start a fist fight and while Nethacker remains the same.. so the Gun and fist/sword NPC is contradicting each other.