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Unfamiliar with the PNP RPG this game is based off of? Let me answer your questions!

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wisdom000

wisdom000

Forum veteran
#1
Feb 23, 2013
Unfamiliar with the PNP RPG this game is based off of? Let me answer your questions!

Hello, I am Wisdom000.

I have been playing the tabletop RPG this video game is based off of for over 20 years, on a regular usually weekly at least, basis. I have a complete collection of the sourcebooks, including all the interface and Punk 21 fanzine issues, as well all all of the Challenge magazine issues with Cyberpunk 2020 articles. The only thing I do not have a copy of is the original Cyberpunk Update issue 1 (the precurser to interface) and a fanzine called Input/Output..

In addition I for over 15 years, I have run the worlds largest and most comprehensive Cyberpunk 2020 website, for which I personally have written absurd amounts of materials. It is also the host of the largest archive of online Cyberpunk 2020 and Cybergeneration material you will ever find.

It is perfectly understandable, especially since the game hasn't had a new supplement or any kind of official support in well over a decade, that many of the people coming to this forum are completely unaware of the Tabletop game and its rich source material.

So, in interest of keeping people on the same page in terms of the original setting and source material, and to keep things from going wildly off the rails, I am offering to answer any questions anyone might have.

There are several other people on this forum well versed with the original game, who will probably be chiming in as well.

So... ask away.
 
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Sydanyo

Sydanyo

Rookie
#2
Feb 23, 2013
There are also a couple of us here besides Wisdom who are more than willing to help you as well, if he's sleeping or something. :)
 
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Sardukhar

Sardukhar

Moderator
#3
Feb 23, 2013
"Why did they include the Nomad class? It seems kind of pointless. Don't Cop and Solo cover the combat roles pretty well?"

"Are vehicles really a part of true cyberpunk? They don't feature in any of the fiction, unless you count Knight Rider, do they? Knight Rider was great, huh?"

"I really liked Firestorm. Do you think there will be a sequel?"
 
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onosendai7

onosendai7

Senior user
#4
Feb 23, 2013
Sardukhar said:
"Why did they include the Nomad class? It seems kind of pointless. Don't Cop and Solo cover the combat roles pretty well?"

"Are vehicles really a part of true cyberpunk? They don't feature in any of the fiction, unless you count Knight Rider, do they? Knight Rider was great, huh?"

"I really liked Firestorm. Do you think there will be a sequel?"
Click to expand...
Actually.... I rather agree :cool:
 
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onosendai7

onosendai7

Senior user
#5
Feb 23, 2013
OnoSendai7 said:
Actually.... I rather agree :cool:
Click to expand...
I'm ashamed, I shouldn't troll this kind Wisdom like that.
 
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wisdom000

wisdom000

Forum veteran
#6
Feb 23, 2013
Sardukhar said:
"Why did they include the Nomad class? It seems kind of pointless. Don't Cop and Solo cover the combat roles pretty well?"

"Are vehicles really a part of true cyberpunk? They don't feature in any of the fiction, unless you count Knight Rider, do they? Knight Rider was great, huh?"

"I really liked Firestorm. Do you think there will be a sequel?"
Click to expand...
OnoSendai7 said:
Actually.... I rather agree :cool:
Click to expand...
I.... hate you both sooooooo much....

OnoSendai7 said:
I'm ashamed, I shouldn't troll this kind Wisdom like that.
Click to expand...
Too late... you are on the list...
 
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Sardukhar

Sardukhar

Moderator
#7
Feb 23, 2013
"What's this Lifepath thing? Do i have to do it? Can't I just play my own idea of a character?I want to play Shepard from Mass Effect!"

"Hey, can I play an AI?"

"I think this humanity thing is dumb. Do we have to play it?"

"Why is everything so 1985?! I wasn't even born then! Can we set it in, oh, the future? Like, say, Star Wars time?"

"I want to play a ninja turned cop who used to be a major hacker and dated this girl, Alt what'shername!. can I do that?"

"Can I have extra cyber legs? Like a centaur? And horse legs?!"
 
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onosendai7

onosendai7

Senior user
#8
Feb 23, 2013
Sardukhar said:
"Why is everything so 1985?! I wasn't even born then! Can we set it in, oh, the future? Like, say, Star Wars time?"
Click to expand...
Star Wars is set in the past, remember the line ?

A long time ago....
 
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Garrison72

Garrison72

Mentor
#9
Feb 24, 2013
How is combat different than other PnP games. Basically, how does it work?
 
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Dr. LaBrat

Dr. LaBrat

Senior user
#10
Feb 24, 2013
dp sorry
 
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Dr. LaBrat

Dr. LaBrat

Senior user
#11
Feb 24, 2013
cool idea for a thread
can you elaborate on the role of the megacorps in cp2020 a little bit? how much power do they have, how many of them are there, do they have own "sovereign" territory and private armies, how are the workplace conditions of a normal person working for arasaka (for example)?
 
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X

Xtreme-Void

Rookie
#12
Feb 24, 2013
I haven't played any Cyberpunk yet, can someone give example of any name of popular game, which have the most resemblance to cyberpunk?
 
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gregski

gregski

Moderator
#13
Feb 24, 2013
Xtreme-Void said:
I haven't played any Cyberpunk yet, can someone give example of any name of popular game, which have the most resemblance to cyberpunk?
Click to expand...
Hi and welcome to the forums ;)

Here's a list of Cyberpunk games put together by our community: http://www.cyberpunk.net/forum/en/threads/268-Cyberpunk-Games-LIST-EM-HERE!
 
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X

Xtreme-Void

Rookie
#14
Feb 24, 2013
Hi, thanks for the greetings

I see... I'm confused with what cyberpunk 2XXX meaning before,
So Afterlife is like actually a new cyberpunk style game IP?

I kind of like the style of this game, seems there is chaos in the future world.
 
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gregski

gregski

Moderator
#15
Feb 24, 2013
Xtreme-Void said:
Hi, thanks for the greetings

I see... I'm confused with what cyberpunk 2XXX meaning before,
So Afterlife is like actually a new cyberpunk style game IP?

I kind of like the style of this game, seems there is chaos in the future world.
Click to expand...
Cyberpunk 2077 is the name of the game.

Afterlife is the name of this forum. But it comes from the original Cyberpunk 2020 PnP system, where Afterlife was one of the most famous night clubs, frequented by solos.
 
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braindancer12

Rookie
#16
Feb 24, 2013
gregski said:
Cyberpunk 2077 is the name of the game.

Afterlife is the name of this forum. But it comes from the original Cyberpunk 2020 PnP system, where Afterlife was one of the most famous night clubs, frequented by solos.
Click to expand...
yes and the Nightclub Afterlife will be in 2077 :)
 
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wisdom000

wisdom000

Forum veteran
#17
Feb 24, 2013
slimgrin said:
How is combat different than other PnP games. Basically, how does it work?
Click to expand...
The most basic difference between Cyberpunk 2020 and most other roleplaying games, is that Cyberpunk does not use a hit point/level progression mechanic. Instead Cyberpunk uses a skill point progressions system, and a static number f wound boxes. So in a game like Dungeons And Dragons, where whenever your character levels, he gets more hit points, and at later levels these hitpoints can number in the hundreds. In Cyberpunk your health never increases.

Another big difference is the definition of taking damage itself. In most games, again using Dungeons and Dragons as the baseline, when you take damage, you lose hit points. The hit points themselves are usually defined as an abstraction of your your fighting spirit, an in general, no matter how many hit points are lost due to damage, there are no effects on your character until those hit points drop below zero. so a higher level character, with 100 points, may take a 42 point blow of damage from an axe, but he will continue to fight as if nothing happened.

In Cyberpunk, as stated, you have what are known as wound states, each measured in 4 point increments. Light, Serious, Critical, Mortal 0 - Mortal 10. Every wound state beyond light has immediate and detrimental effects to your character, in the form of cumulative minuses to the characters actions. In addition, every time a character takes damage beyond light, he must make a stun save to remain conscious. If he has taken enough damage to reach Mortal Wound States, he must also make Death saves or die.

In addition, unlike most other games, Cyberpunk uses a hit location for all damage. Head, Torso, Arms, Legs. Where you get hit again has its own effects. And head shots double damage.

Furthermore, the amount of damage you take in a single shot itself can have serious consequences. If you take 8 points of damage in a single attack to a limb, your limb becomes disabled. If taken to the head, you must make an immediate stun save. If you take 10 or more points to a limb, then the limb is considered severed or otherwise destroyed.... if you take that much damage to the head, it just plain kills you.

Finally there is armor. In games like Dungeons and Dragons, armor provides a cumulative numerical bonus, and it makes you harder to hit. Attack rolls are made against your armor class, whose number also raises with the characters level, which can get quite high at higher character levels. In Cyberpunk, armor coves specific locations, and soaks up damage. Damage that gets through the armor, if you have armor covering that location, then goes to the character. The armor worn has varying ranges, usually from 4-25 at the highest levels of personal armor. But wearing anything more than an armored vest with a value of 10 to 18, torso only, under your clothes is not practical for most situations. If you walk around armored from head to toe, people will be mistrustful of you, police will stop and question you, plus you have to worry about the wieght of the armor encumbering your actions.

Finally there are damages. Weapons damages vary greatly, but are always measured by the type of ammunition used. A 9mm handgun, the most common, does 2d6+1 while a 44 magnum does 4d6 damage.... Assault and hunting rifles usually do between 5d6 and 6d6+2. So as you can see, combat in cyberpunk is very, very lethal... especially considering that even character who do wear armor, don;t wear it all the time, or have armor that covers their whole body..

In addition to the obvious lethality of the system, it also creates a fairly rare opportunity for threat and drama. In a game like dungeons and dragons, a person holding a crossbow on even a medium level character, or a group of people holding a crossbow on him, really presents no threat... because even if they hit, they can;t do enough damage to instantly drop the character in question. So its almost impossible to set up a situation that forces the character to surrender with anything short of an army. In Cyberpunk, you combat god, veteran of a thousand fights, kung fu master navy seal, can still be taken out in one shot by a petulant 12 year old girl with a handgun. It creates an entirely different dynamic, one where avoiding combat is often the best policy.



Dr. LaBrat said:
cool idea for a thread
can you elaborate on the role of the megacorps in cp2020 a little bit? how much power do they have, how many of them are there, do they have own "sovereign" territory and private armies, how are the workplace conditions of a normal person working for arasaka (for example)?
Click to expand...

The two most notorious are Arasaka and Militech. Militech is as American private military firm, much like Blackwater, they are also an arms, armor, and military vehicle manufacturere. The rent out their forces to serve as police, security, and military forces around the world. Arasaka is their primary competitor, with its own private military, its own weapons and vehicle manufacturing. However Arasaka is also a Zaibatsu, and has its hands in food, electronics, apparel, and countless other corporate interests.

However, even Arasaka, as big as it is, isn't the most powerful corporation. Biotechnica, which not only holds the biggest market-share of bioware, but also controls huge prtions of agriculture and medicine, is one of the most powerful forces on earth (think Monsanto, with less morals, and more power).

There is the financial firm of Merril, Asuka, and Finch... your basic ridiculously wealthy conglomerate of investors and financiers.

Their are the various Cybernetic corporations, like Raven, Dynalar, Mistubishi, Sony, and Kiroshi. However many of these corporations are at their heart electronics companies, and have wide influence in a number of markets beyond cyber, such as home electronics, computers, guidance systems.

Most corporations do not claim sovereign territory, as many, especially the Japanese firms, are very nationalistic. However, they do hold massive influence across the globe. Arasaka for instance, has become the military and police, in their entirety, for Argentina. Many cities across the globe have hired Arasaka or Militech to act as their police forces. And even the US military has supplanted its own forces with Militech troops in 3rd world conflict zones.

Working for a megacorp varies a great deal, and your lifestyle depends entirely on what you do for the company. If you are a salaryman - low to mid level office drone - you live a pretty card board life, you earn meager pay, work ridiculous hours, and have little job security, but at least you get rudimentary life and health insurance, which beats most of the poor suckers out there. At higher levels upper management, you live well. An apartment in a corporate controlled and regulated complex, or maybe even a house in a secure suburb. At the executive level you live well indeed, residing in a penthouse suite, or a secure mansion up in North Oak. Of course your employment, even at the highest levels, is only measured in what you can bring to the company, and sometimes one little mistake or failure is all it takes to have all that stripped away from you.

Of course if you are general labor, your life is shit. But these things never change.

If you are a professional operator... an edgerunner if you will, either fulll time, or contracted, to a mega corp, you live as well as your pay grade allows. You are sent on ridiculously dangerous jobs, but the better you do, the more you are rewarded. Especially if you have no trouble with the moral grey area many of these jobs entail. Militech is always looking for good men and women, and if you are good enough, you will live a life measurably similar to their top level executives... of course that also means that whenever their is something holding up production, like a small third world village, or if someone is trying to defect to another company, taking their valuable trade secrets with them... it is your job to remove the problem... by any means necessary.

That about cover it for you, or was there something more specific you wanted to know?
 
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B

braindancer12

Rookie
#18
Feb 24, 2013
wow Wisdom000 is the brain in this forum ;)
 
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X

Xtreme-Void

Rookie
#19
Feb 24, 2013
I think this system would make a great new base system for the future games, like D&D have been a base of many games

But I love the leveling system still, so we could have more option of weapons and items in general.

- like .44 Magnum deal 4d6 damage, maybe another version of .44 Magnum (for example .50 Magnum that does 5d6 damage,
- upgradeable weapon like .44 Magnum +1 that does 4d6+1 damage

Having wound states and body parts (Head, Torso, Arms, Legs) would give this system an enhanced version of D&D rules.
 
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wisdom000

wisdom000

Forum veteran
#20
Feb 24, 2013
Xtreme-Void said:
I think this system would make a great new base system for the future games, like D&D have been a base of many games
Click to expand...
The base system, known as Interlock, is already used in a variety of games. Teenagers From Outer Space (sci-fi comedy), Mekton (giant robots in space), Castle Falkentstein (Steampunk)...

However I have rewritten the rules, exhaustively replacing the broken aspects, streamlined what worked, and added new rules, to create a Universal System known as Interlock Unlimited. You can pick up the rules for free by visiting the link under my sig. In addition to what is available in the core rules, and the rules for running in Cyberpunk 2020, I also have magic, psionic, and super hero add-ons... so you can use it to run in just about any setting or genre.

A friend, the poster known as Don Carnage, with a little input from me, is working on a "fantasy bestiary" add-on, for use with dungeons and dragons type fantasy games.

But I love the leveling system still, so we could have more option of weapons and items in general.
Click to expand...
Not sure what leveling has to do with weapons but......

- like .44 Magnum deal 4d6 damage, maybe another version of .44 Magnum (for example .50 Magnum that does 5d6 damage,
- upgradeable weapon like .44 Magnum +1 that does 4d6+1 damage
Click to expand...
A .50 Action Express round, like used in the Desert Eagle, already does different damage than a .44 magnum... It does 4d6+2, a 12mm handgun does 4d6+1. A .45 calibre gun does 2d6+2 while a 10mm does 2d6+3. A .357 magnum does 3d6+1.

Damage, as I said, is not determined by gun, but by the ammunition it fires. In addition, there are numerous specialty rounds, each with their own effects, such as Armor Piercing, Hollow Point, Dual Purpose, Glaser, Safety, ETC....

There are no levels in Cyberpunk. Character progression is measured in increasing ranks of skill. The more you perform a skill, the better you become at it, but the skills cap at 10. There are.... a lot.... of skills.
 
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