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Units Setup in 3ds Max?

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S

Supamic

Forum regular
#1
Jun 16, 2013
Units Setup in 3ds Max?

If somebody can betray to me please the units set-up in 3ds max for witcher 2.

And, must Static Meshes lie or do stand? E.g., swords

If it has not found out yet. An answer would be nice.

greetz
 
K

Klabautermann

Forum regular
#2
Jun 16, 2013
I use metric - centimeters and it seems to fit.
When I import something that I exported via scene exporter from Redkit I set the scale factor to 100 and that seems to fit as well.
I forgot how the swords had to be positioned... I think they have to stand, but Im not sure. Try it^^
 
S

Supamic

Forum regular
#3
Jun 17, 2013
Thanks, this certainly helps me.
Swords, I have standing, with the clutch scales down. Up to now I have to import it, however, not created the thing successfully.
I have seen your video and have noted that with you the pitchfork lies, hence, it raised questions.
One could use that absolutely also as a weapon.
Sorry, but my English is very bad.
-----------------------------------------------------------
Danke, das hilft mir sicherlich weiter.
Schwerter habe ich bisher stehend, mit dem Griff nach unten skaliert. Leider habe ich es bisher nicht geschafft, es erfolgreich zu importieren. Es ist einfach unsichtbar, obwohl alle Texturen erkannt wurden.
Ich habe ihr Video gesehen, und bemerkte dass die Mistgabel liegt, daher warf es Fragen auf.
Schliesslich könnte man sie ja auch als Waffe benutzen.
Naja, ich werd wohl noch ein wenig üben müssen.
 
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