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Unused (empty) Skill Tree in the Character Menu

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Lukasz490

Fresh user
#1
Dec 24, 2020
Since the beginning of the game Ive had not five but SIX skill trees. Did I miss something or is this a bug?
You cant click on it, it is just there.

InkedUnbenannt2_LI.jpg
 
Jan0sh

Jan0sh

Fresh user
#2
Dec 24, 2020
This might have been one of the features cut out from the game. I think it has something to do with tarot cards. Right after you pick up a card you can click a button (cant remember which) to go to your tarot collection. It then opens up this character tab instead. So maybe this sixth spot was for tarot cards, since there are 20 of them. And max attribute is 20 as well.
 
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Subenu

Subenu

Forum regular
#3
Dec 24, 2020
I kind of like the tarot card - skill - idea.
Until now I was more sold on the idea it could've been the "rockerboy" (or something similar) when fusing/merging more with johnny.
 
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Jan0sh

Jan0sh

Fresh user
#4
Dec 24, 2020
Until now I was more sold on the idea it could've been the "rockerboy" (or something similar) when fusing/merging more with johnny.
Click to expand...
This is shown as a percentage progression. There are 3 sections of progression shown in percentages. First is related to street cred and becoming a legend. The second one is I think your relationship with Johnny (based on how you talk with him) which can unlock an additional ending and the third one is showing how badly the biochip is damaged (linked to story progression).
 
Subenu

Subenu

Forum regular
#5
Dec 24, 2020
Jan0sh said:
This is shown as a percentage progression. There are 3 sections of progression shown in percentages. First is related to street cred and becoming a legend. The second one is I think your relationship with Johnny (based on how you talk with him) which can unlock an additional ending and the third one is showing how badly the biochip is damaged (linked to story progression).
Click to expand...
Yeaah, I know that. I'm already through once. But thanks anyway. :)
What I mean though is a reference to the base cyberpunk 2020 ttrpg, where rockerboy is a class you were able to choose.
 
Aetrion

Aetrion

Fresh user
#6
Dec 24, 2020
I think in some really early footage from the game there were six stats. There is a lot of stuff that's in the pen and paper games that isn't in the video game.
 
L

Lukasz490

Fresh user
#7
Dec 24, 2020
Aetrion said:
I think in some really early footage from the game there were six stats. There is a lot of stuff that's in the pen and paper games that isn't in the video game.
Click to expand...
Maybe CDPR did not remove it fully because it could be relevant again when the expansions are released? Maybe a new skill tree will be introduced then so they did not see a reason to remove it now.
 
flippimonkey

flippimonkey

Forum regular
#8
Dec 24, 2020
I thought it would open up after finishing the story. Or finishing it in a certain way. So far no luck. Maybe it will be used later. Maybe it's a leftover from the concept. Still exploring the world so maybe something will pop up.
 
Mk3rd

Mk3rd

Forum regular
#9
Dec 24, 2020
Lukasz490 said:
Maybe CDPR did not remove it fully because it could be relevant again when the expansions are released? Maybe a new skill tree will be introduced then so they did not see a reason to remove it now.
Click to expand...
Thought so too. Similar to Blood and Wine's perk tree that got added in once you progress through the story
 
NikolayMat

NikolayMat

Fresh user
#10
Dec 24, 2020
Jan0sh said:
This might have been one of the features cut out from the game. I think it has something to do with tarot cards. Right after you pick up a card you can click a button (cant remember which) to go to your tarot collection. It then opens up this character tab instead. So maybe this sixth spot was for tarot cards, since there are 20 of them. And max attribute is 20 as well.
Click to expand...
Interesting, especially if there would be dlc about space casino.

And in comparison to the originial CP, there is no a Luck STAT
1608838299788.png
So if there will be something about casino.. maybe Luck would be suitable..
 
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Subenu

Subenu

Forum regular
#11
Dec 24, 2020
Ah... yeah I remember it. They "scrapped" the idea of the Techie and integrated it with the intelligence/netrunner "class" because it was much too similar. it may be that this one could also be a leftover of that time?! xD
 
hulkman2456

hulkman2456

Forum regular
#12
Dec 24, 2020
Before I had known the endings. I thought that the final slot would have been Johnny's Relic. You get all of Johnny's skills. And they be put in the attribute section. Other ideas I thought it would have a Speical slot. For attributes from gangs. But since Gangs where wasted. That went poof from my theory.
 
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Subenu

Subenu

Forum regular
#13
Dec 24, 2020
... or maybe something extra skill-tree'y for a NewGame+ :D
 
Shoklen

Shoklen

Forum regular
#14
Dec 24, 2020
I'm (currently) sticking with it's a representation of the Relic... This is the same screen just before "The heist".

_02.jpg
 
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Rhyzur

Rhyzur

Forum regular
#15
Dec 24, 2020
Hopefully it's an empty space for drones.
 
NikolayMat

NikolayMat

Fresh user
#16
Dec 24, 2020
hulkman2456 said:
Before I had known the endings. I thought that the final slot would have been Johnny's Relic. You get all of Johnny's skills. And they be put in the attribute section. Other ideas I thought it would have a Speical slot. For attributes from gangs. But since Gangs where wasted. That went poof from my theory.
Click to expand...
Oh my, it looks like that slot really appears only (actually, right after inserting chip) after getting Johnny's Relic.
 
MojoBreaker

MojoBreaker

Forum regular
#17
Dec 24, 2020
i think its a place holder for future ?
 
OmgNotAgain

OmgNotAgain

Rookie
#18
Dec 25, 2020
Lukasz490 said:
Maybe CDPR did not remove it fully because it could be relevant again when the expansions are released? Maybe a new skill tree will be introduced then so they did not see a reason to remove it now.
Click to expand...
... or maybe when they finish this game cause right it's like early access.
 
artao5

artao5

Fresh user
#19
Dec 25, 2020
Shoklen said:
I'm (currently) sticking with it's a representation of the Relic... This is the same screen just before "The heist".
Click to expand...
OHO! Very interesting. I had not noticed that.
I was thinking it could have been for Empathy, which goes down as you add cyberwear until it gets too low and you go cyberpsycho and the GM takes your character away from you and it becomes an NPC ..... Or perhaps the Luck stat. Both from the PnP game.

OmgNotAgain said:
... or maybe when they finish this game cause right it's like early access.
Click to expand...
Sorry not sorry, but this whole "this game should be early access" or "this game is still alpha" is just ...... silly, to be nice.
People saying this have clearly never played an alpha version of something. This game is more on the level of mid- to late beta. It's far too fleshed out and functional and actually completable and replayable to be "early access" or "alpha."
Bugs and glitches aplenty, sure. But that alone does not make something "early access" or "alpha."
 
sihplak

sihplak

Fresh user
#20
Dec 25, 2020
Shoklen said:
I'm (currently) sticking with it's a representation of the Relic... This is the same screen just before "The heist".

View attachment 11111897
Click to expand...
oh shit I didn't even realize that -- that's actually super interesting.


EDIT: Just checked a save from one of the ending-sequences, and that spot is still there instead of being empty like before "The Heist". Perhaps it's a cut skill tree for the Flathead robot?
 
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