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Unused (empty) Skill Tree in the Character Menu

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DexLuther

DexLuther

Fresh user
#21
Dec 25, 2020
artao5 said:
OHO! Very interesting. I had not noticed that.
I was thinking it could have been for Empathy, which goes down as you add cyberwear until it gets too low and you go cyberpsycho and the GM takes your character away from you and it becomes an NPC ..... Or perhaps the Luck stat. Both from the PnP game.


Sorry not sorry, but this whole "this game should be early access" or "this game is still alpha" is just ...... silly, to be nice.
People saying this have clearly never played an alpha version of something. This game is more on the level of mid- to late beta. It's far too fleshed out and functional and actually completable and replayable to be "early access" or "alpha."
Bugs and glitches aplenty, sure. But that alone does not make something "early access" or "alpha."
Click to expand...
Beta refers to games that are feature complete, but not all features are fully completed.
They cut features that were released, they also cut features before release. There's hope that they at some point add all if not most the features they cut.

Whether you think the game is in alpha or beta is only a viewpoint question.
You don't care about the features that were marketed and cut. You don't care about the things that were marketed, sold and then cut. To you the game is feature complete, and so it's in beta.

To me and many other people the features that were marketed and cut are important. The features that were also marketed, sold and then cut are also important. To us the game IS NOT feature complete, and so it is an Alpha.

The fact that they removed things that were already in the game at launch, and that what the game will be like after the patches in Jan and Feb leans toward features being in flux, which is behavior of an Alpha.
 
artao5

artao5

Fresh user
#22
Dec 25, 2020
DexLuther said:
Beta refers to games that are feature complete, but not all features are fully completed.
They cut features that were released, they also cut features before release. There's hope that they at some point add all if not most the features they cut.

Whether you think the game is in alpha or beta is only a viewpoint question.
You don't care about the features that were marketed and cut. You don't care about the things that were marketed, sold and then cut. To you the game is feature complete, and so it's in beta.

To me and many other people the features that were marketed and cut are important. The features that were also marketed, sold and then cut are also important. To us the game IS NOT feature complete, and so it is an Alpha.

The fact that they removed things that were already in the game at launch, and that what the game will be like after the patches in Jan and Feb leans toward features being in flux, which is behavior of an Alpha.
Click to expand...
Don't tell me what I care about. Get bent. I want the marketed features as well. I want cut content reimplemented.
No. Whether the game is alpha or beta is NOT a viewpoint question. The game is objectively NOT alpha or early release. That's simply being whiny. Particularly "To us the game IS NOT feature complete, and so it is an Alpha." LMAO wow. Whatever.
Are there marketed features missing? Yes. Is it buggy? Yes. Is there cut content? Yes.
Is the entire story there and the whole game can be completed? YES! ... This would not be true in an alpha. Alpha is still development version, not even suited for beta testing. At WORST you could call this mid- to late-stage beta. but alpha? Get real. LMAO
This is now way OT, so I'm done with such ridiculousness. :rolleyes:
 
OmgNotAgain

OmgNotAgain

Rookie
#23
Dec 25, 2020
If they thought about EA version before December 10 this whole shitstorm would never came. Something like "Sorry but we didn't make it, our team worked very hard but there simply wasn't enough time. Still, we made a promise and we intend to keep it. In December we will release our game but in EA state. We are sorry for... bla, bla, bla" that kind of thing could sell out and im sure it would be better than everything we have right now.

Alpha, beta it doesn't matter both of those words fit the description of EA title.
 
Ouroboros612

Ouroboros612

Senior user
#24
Dec 25, 2020
Jan0sh said:
This is shown as a percentage progression. There are 3 sections of progression shown in percentages. First is related to street cred and becoming a legend. The second one is I think your relationship with Johnny (based on how you talk with him) which can unlock an additional ending and the third one is showing how badly the biochip is damaged (linked to story progression).
Click to expand...
I'm pretty sure they intended a 4th one in regards to empathy that was cut, or that there is a 4th one which is hidden which can affect the endings. Thing is that after completing the game twice and having started like 10 characters. I've observed / deduced that very, very many of the conversation answers can be classified as empathetic or callous.

This is just a theory (Also: Spoiler warning).

In the end of the Arasaka / Devil ending they say they measure your empathy during the tests. I'm fairly certain that there is a high probability that a cut ending was a low-empathy Arasaka one where you basically become a new Adam Smasher if low-empathy, low-johnny friendship. And that your empathy could affect the other endings too.

This is pure speculation ofc. But it seems almost too obvious when you think of that empathy test and replay the game. As most conversation answers have what can be classified as low and high empathy ones.

EDIT: Also consider lethal Vs Non-Lethal here. Killing people could lower your empathy meter. Allowing non-lethal to easier gain a high empathy ending. So that playing a non-lethal character actually matters. You also have the choice of showing Adam mercy. This could ofc just be wishful thinking on my part admittedly.
 
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